It's been a year (already!) since the end of the Kickstarter, and we've accomplished a lot in that time! There's still much to be done before the end, and we'd like to once again thank you all for your continued support.
Puzzle Depot has come a long way since it's predecessor, Depot Dungeons, was released in 2014. Let's take a look back with some side-by-side comparisons:
Having been made in Megazeux, Depot Dungeons displays far more simplistic visuals. Restricting it further to using only ASCII letters and symbols was an aesthetic choice, influenced at the time by older DOS games such as Nethack (in fact, there are at least a couple direct Nethack references hidden in DD!).
Puzzle Depot's room size is 15x15 tiles, quite a bit smaller than the roughly 50x16 rooms from Depot Dungeons. This room was one of the first created, and also where some of the core concepts began to form. While working on this room, I discovered that with clever use of barrels it was possible to take out the center roach without suffering damage... multiple solutions to rooms would become one of the game's key features.
Many creatures and mechanics are making a return appearance in Puzzle Depot, although in some cases their behaviors have changed. Isopedes (shown above) are a good example of this. I was never entirely happy with how they functioned in DD, but now they've become one of my favorite puzzle pieces.
Although I still find the original ASCII-style visuals charming, I'm very happy with how Puzzle Depot's art has progressed.
If you would like to check out Depot Dungeons for yourself, follow the installation instructions here. There's enough puzzles there to keep you busy for a while!
The last few updates have really fleshed out Puzzle Depot's ecosystem. Different environments bring with them new creatures, objects, and obstacles to contend with, so stay on your toes!
Some outdoor areas are not as desolate as one would think, boasting an array of plant and animal life. Isopedes are a common sight and fairly harmless, but don't get too close to those Stingflies!
Should you journey underground, you will find caves and tunnels teeming with roaches, fungus, and crumbling floors. What other secrets and dangers lurk in the dark?
More exotic environments also exist, with new and strange objects to discover!
As mentioned previously, Forsaken Valley will be a large level made available to backers as a freebie. We hope to be able to get a playable version of Forsaken Valley out before the end of the year (story levels will be rolled out later... think of this as an extended demo!). There are a LOT of rooms on this level, so it's sure to keep you busy!
More Announcements Soon!
Keep an eye out, because we have more new stuff to talk about soon! Yes, I know I'm being vague ;]
Also, backers with physical rewards, custom characters, pixel portraits, etc... Expect backer surveys in December! There's some cool stuff in the works that I think you'll be excited about.
Thank you again, everyone, and have a fantastic holiday!
- The Laughing Manatee Crew