Oculus Rift Achieved! + 100 Island Lake + Oculus Questions Answered
You Did It!
Thanks to everyone who made it possible for us to go along with supporting the Oculus Rift. Many of you helped us out not only be pledging, but also posting our project onto various websites. From the start, our team was hoping to get a chance to test out the Rift and work with it to integrate support with our game, so cheers to you!
100 Island Lake
Well, we still have 9 hours to go, and there is always the possibility that we can make our next stretch goal: The 100 Island Lake!
A little about this environment:
When we came up with this idea, we had a vision of a vast lake surrounded by hills and mountains (similar to the ones you see in Chinese paintings), and littered with 100 tiny islands.
For anyone who played the Sandbox Demo, those cannon foo-dogs would be incorporated into some of the travel between the larger islands. We have a few puzzle ideas in mind for this environment as well, so we’ll see!
(Photo of the Li River in China)
Oculus Rift Questions Answered
John here! We'd like to take the chance right now to clear up some of the confusion behind our Rift support. From inception, we have designed XING from the ground up to be a serene and atmospheric adventure. We wanted a game that freed the player from the usual duties of combat and survival while still presenting a challenge they can take at their own pace. Because of our emphasis on immersion, the Oculus Rift naturally seemed like something to look into.
Oculus at this point is far too immature of a technology for us to dedicate an entire game to. There are only a few thousand people who have pledged for the Rift, and we would like to have XING be available to as many people as we can. Perhaps in the future we would like to develop a game primarily around VR and the intricacies that come about it, but for now, we are going to continue to design XING for traditional displays.
That being said, we fully intend to support the Oculus for XING. This means for those who have the Oculus can simply enable Oculus mode and start playing XING in 3D. This is possible despite the game not being designed specifically for the Rift given that the game is rendered in 3D.
This is not just a simple transition. Special care has to be put in to the scale and detail of the environments and the objects within them. A specific post-process has to be authored in order to even get theOculus to display depth correctly; and of course, we have to test our game countless times with the Rift to make sure our menus and UI function, check for rendering errors, and craft a movement system that doesn't immediately give you motion sickness.
We have done our fair share of research into the Oculus including conversations with Oculus and Epic, and we feel comfortable offering support to you early adopters of the tech.
We will be making an update about where you can view the livestream later today!
Thanks everyone and we look forward to talking to you!