New Gameplay Video, E3 2016, and Release Moved to Fall 2016
I've heard that when it's time, it's best to just rip the Band-Aid off. That being said, unfortunately we must announce that our plans to release... Read more
Catching Up On The Last Two Months: New VR Platform, Development News, and The Trip to GDC
Hello lovely Backers,
It's time for another post! If you'd like to read about what's been going on, please head over to our latest Dev Blog post :)
Thanks, and... Read more
Welcoming 2016 + Screenshots + IndieCade and PlayStation Experience Photos
For the full post and pictures, check it out on the dev blog.
We hope everyone had a lovely holiday break! Each of us took off a short... Read more
XING: The Land Beyond is Coming to the PlayStation 4 - and PlayStation Experience!
Yep, that's right. Sony has quietly been there for us dating back to our first year of development - and now we can proudly (and finally) say that XING: The... Read more
XING: The Land Beyond is an Official Selection at this year's IndieCade!
See us this October 23-25 at the IndieCade Festival 2015 in Culver City, CA.
Also, check out the other Nominees and Selects this year!
There and Back Again: A PAX Prime Tale by Koriel Kruer
Hello XING backers!
We just made a giant post for this year's PAX Prime XING Booth! We highly encourage you to check it out here!
Indie MEGABOOTH at PAX Prime + NEW Trailer!
We are excited to announce our participation in this year’s Indie MEGABOOTH at PAX Prime 2015 in Seattle!
We’d also like to take this opportunity to release a brand new... Read more
XING Development Progress Report
John here! We'd like to give you all a little progress report of our development.
Click here to see this post on the Blog.
It's difficult... Read more
Koriel and James go to E3 2015
Koriel here. This year E3 was about preparing for the future of XING, and taking some time off from development to have a bit of fun! Since James and I... Read more
Design. Test. Redesign. Test. Repeat.
Hello! It's been a while since our last post, so we thought we were due for an update. Here are a few highlightsof the last month or so of... Read more
Epic Games Grants us $12000 for XING!
Wow! We are incredibly thrilled to be receiving this development grant from Epic Games!
First off, we love using Unreal Engine 4. We continue to feel like we made... Read more
GDC 2015: Playing Games, Eating Food and Making New Friends!
This year at GDC we were all thankful to just be going for business/pleasure, and not having to man another booth. Not that we don't love our booths - but... Read more
Meet Us at GDC!
It's that time of year again! The whole team will be meeting up next week starting Tuesday at the Game Developers Conference in San Francisco, CA.
If you'd like to... Read more
XING in 2015: Fans Ask, We Answer!
We made a large blog post today, detailing our answers to questions we hear from fans. Each of us took the time to write out our own answers to each... Read more
End of the Year Wrap Up with Infographics Galore!
It's that time of year - the time we reflect on what we've accomplished and what we seek to achieve in the year to come. This year, we though we'd... Read more
Lake In Progress
We are pretty excited about how the lake is turning out! It has taken us a while to really the right feeling for the locations in relation to the story... Read more
We've been very busy (as usual) these past few weeks, but want you to know we are still here and working hard! Here are some of our latest screenshots :)... Read more
A Visit to Oculus HQ and Development Updates
As always, you can check out the full post on our dev blog
While John was in town for IndieCade, we also scheduled a meeting with Oculus the... Read more
Epic IndieCade Experience
Hello wonderful backers!
It was nice meeting some of you at IndieCade a weekend ago! :)
For anyone who is interested, check out our post on what we did at... Read more
The First Oculus Connect
Last weekend we took 2 days off to participate in Oculus Connect, the first Virtual Reality Developer Conference held in Hollywood, CA.
Since James and I both live near the... Read more
THE GIANT PAX POST: A real in-depth look at the entire experience of running a booth at PAX Prime.
Since our last booth setup post was very well received, and quite a few developers even thanked us for the info, we decided to to a giant post about our... Read more
Indie MEGABOOTH at PAX Prime!
Hello wonderful Backers of XING: The Land Beyond! You already know we are going to PAX Prime, but now we can tell you we will be at the Indie MEGABOOTH... Read more
We will be in Seattle, WA for PAX Prime August 27-Sept 2...anyone want to host us? :D
Good News Kickstarter Backers - we are confirmed for PAX Prime at the end of this August!
We will make a more official announcement of what this entails later, so... Read more
Hey Backers! Just checking in to let you guys know where we stand :)
It's been one exciting thing after another here at White Lotus Interactive!
Even though development has taken longer than we planned, we are doing the best we can to get... Read more
Two words: XING Demo. Available for download now!
We know you guys have been itching to get your hands on this game, and we are pleased to announce that we are releasing our E3 demo to the public! ... Read more
E3 Wrap Up! Exciting Previews and a Special Announcement
Wow! It has been one week since we demoed at E3 in Los Angeles, and we have finally gathered all the links and media attention on XING that you guys... Read more
XING to showcase at the Indiecade booth at E3 2014!
Personal Inspirations and Beach Screenshots
Time for another update :) [View on Blog! + Bonus Mini-Tutorial]
We are hard at work rebuilding XING in UE4, and are still extremely happy with the... Read more
We have made the switch to Unreal Engine 4!!
TL:DR Unreal Engine 4 is awesome. See the full post and screenshot comparisons here!
It has been just about 3 weeks since we got back from GDC...and this whole time... Read more
We did an interview about what it is like Developing for VR!
Check out the article here:
GDC Booth Article
Also, check out this article written about our booth at GDC:
Journey Through the Afterlife with Indie Game 'Xing'... Read more
GDC Booth Success!
See the Full Blog Post, Photos and Video Here
Wow! What a week!
Last week we took the opportunity to have a booth at GDC - where we were... Read more
Getting Ready for GDC Play + Screenshots
(See Blog for Full Version)
Getting Ready for GDC Play
With GDC one week away and all the preparations for the booth, demo and (possibly?) new short trailer, we have... Read more
Oculus Rift Volcano Mine Cart Video + GDC Play Announcement!
Oculus Mines of Agnirok Cart Ride
Oculus VR HQ: Trying out the HD Oculus and Crystal Cove
Oculus VR HQ
This past week we were invited to the Oculus VR office for a meeting regarding XING: The Land Beyond!
They were wonderful hosts, and we got... Read more
Happy New Year! + Steam Dev Days + Sneak Peaks!
Happy New Year Everyone!
We're excited for the big push we'll be making for these next few months for the projected release of XING: The Land Beyond in early... Read more
Winter Has Come - So We Are Turning Up The Heat!
It's been a while since our last post, and a lot has happened!
We've been working around the clock in preparation for the holidays. Each of... Read more
We have been Greenlit!
Thank you everyone who voted for us on Steam Greenlight! You did it!
We were even given a nice mention on The Escapist :)
We are so excited... Read more
100 Island Lake Screenshot Post!
Hello everyone! Thank you everyone for your kind words and support last post. We are working very hard over here, and it's always nice to hear understanding and appreciation. ... Read more
100 Island Lake, End of Summer Catch-Up, and Underestimations
It's been a while and we'd like to let you guys in on everything that has been going on in development.
First things first: it has... Read more
Diving Into The Rift
We have a lot of ground to cover in this week's blog update. Let's get to it!
The Rift Has Arrived (Full post Here)
First I extend enormous... Read more
The Development Process, Oculus Update, New XING Forum and Screenshots!
Read the Full Update Here
John wrote our blog post this week, and went over our general process for development and making things work! Check out the blog... Read more
Back in Action!
We are finally back after being off the grid for the past couple of weeks. To summarize that, we had one week dedicated to all of John's and... Read more
IEEE GameSig Showcase: Demo Booth
We just thought we'd share some photos from yesterday's Game Showcase event.
Click here to see the rest of the photos: Photo Post
We had the Demo set... Read more
First Dev Blog Sunday!
Check out our Dev Blog for updates on what we are up to: Dev Blog
Note: John and I made our posts earlier, and James' post with screenshots of the... Read more
Special Thanks Page, Organizing Production, Dev Blog and Buddy & Me!
Updated Website and Special Thanks Page
We made some updates to the website "Info" and "Screenshots" pages, and have also added the “Special Thanks” page for our Kickstarter Donors: “The... Read more
Thank You All: We Made It!
Thank you everyone who pledged, everyone who posted us around the web, and everyone who joined us on the live stream late last night! We had a blast, and are... Read more
Oculus Rift Achieved! + 100 Island Lake + Oculus Questions Answered
You Did It!
Thanks to everyone who made it possible for us to go along with supporting the Oculus Rift. Many of you helped us out not only be pledging,... Read more
Oculus Here We Come!
Wow! We woke up this morning to see the wave of new and increased pledges! Congratulations everyone for getting us to the $23,000 Stretch Goal! Feel free to add on... Read more
The Map is Within Reach (And the Oculus is not far behind!) + Livestream + Add-Ons
Wow! We had a bit of a spike in the past 2 days, thanks to new people backing the project and many of our current backers raising their pledges! This... Read more
Epic Games, GDC Wrap-Up, Livestream and Future Updates
It has been a very long, fun and productive week for us. We wanted to share some of it with all of our awesome backers, so keep reading!... Read more
First Stretch Goal Achieved, Oculus Rift at GDC, Chris Avellone and Torment: Tides of Numenera
We reached our $20,000 Stretch Goal!
Thank you everyone so much! We have just reached our first Stretch Goal: The Rainforest Environment. I know the team will have a... Read more
Demo Update and GDC
First of all, we’re so happy that so many people have enjoyed the demo!
Thanks everyone for sending us feedback ☺
We want to remind everyone that thesandbox was... Read more
Sandbox Demo Now Available!
The time has come to release our Sandbox Tech Demo!
We’ve worked long and hard over the past few weeks to fulfill our supporters’ requests for a playable... Read more
We Broke $18K Today!
Thank you everyone who has made this possible! We are so happy to have such awesome backers :)
Here's a sneak-peak screenshot of one of the things we were working... Read more
Sandbox Demo Announcement + NEW Screenshots!
We're still here, working hard on getting something out for you guys before we head over to GDC next week.
Sandbox Demo Coming This Week!
Last week we... Read more
Video Update: Meet the Team
We've been steadily working to get more content out for everyone to see (and hopefully even play around with). It is a ton of work to say the least. ... Read more
Our Awesome Backers from All Over the World!
The shipping update earlier got us thinking about where all of our backers are from. We ended up looking up all the data, entering it into Excel, and... Read more
Update to Add-On Shipping Rates!
First of all, I'd like to thank everyone who helped in finding me better prices for shipping! It is thanks to them that I am now confident in the NEW... Read more
We Made It! + Reward Revealed + Discovery!
Wow! We are so excited that we made our goal! It is all thanks to our awesome backers :) We appreciate the interest and support you guys have shown us... Read more
Updated Stretch Goals and A Bit About Us
Updated Stretch Goals
As some of you may have noticed, we updated the look of our stretch goals. The once-question marks and now spelled out in XING Runes,... Read more
T-Shirt, Add-Ons, Shipping, Stretch Goals and Project Breakdowns
It is the end of our first week and we are excited to announce a few awesome updates we have done to our Kickstarter, based on feedback from... Read more
Added Paypal Option, Oculus Rift Discussion, and Languages
We have listened your suggestions and have added a new Paypal option for donating. to the game. However, if you CAN use Kickstarter, please use Kickstarter. This... Read more
Development Details, Platforms and Distribution
We are thrilled by the progress of the campaign so far. This has been truly an amazing first day, and we feel even more excited to continue our work on... Read more