Project image
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£2,606
pledged of £10,000pledged of £10,000 goal
131
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, August 22 2016 10:38 AM UTC +00:00
Last updated February 24, 2017

Seasteader

Seasteader is a sandbox city building and management strategy game for Windows, Mac and Linux.

Seasteader

Seasteader is a sandbox city building and management strategy game for Windows, Mac and Linux.

£2,606
pledged of £10,000pledged of £10,000 goal
131
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, August 22 2016 10:38 AM UTC +00:00
Last updated February 24, 2017

About

 

We've been working on Seasteader for two years, and it's slowly shaping up to be the game we envisioned. Seasteader is on the surface a city building game, but with in-depth mechanics ranging from worker assignments to price controls and everything in between, it blurs the line between a traditional city building game and a business strategy game.

The setting of Seasteader is the wide open ocean. You are responsible for building a community at sea, freed of the shackles of bureaucracy and tyranny. You'll set up production chains to sell goods to the global market, while looking after the needs of all the citizens of your floating metropolis.

At its core, Seasteader is a sandbox game, and with maximum moddability, you are free to play it whichever way you desire. We hope you can come up with unique ways to run your seastead, and enjoy playing it as much as we enjoy creating it. 

 

 

 

 

 

 

 

 

 

 

 

 

 

As we approach the set funding level, we will reveal upcoming stretch goals.

 

We're bringing the project to Kickstarter to allow it to grow with the community. By giving select pledgers a chance to play the game before its release, we can mold it to be as fun and engaging as possible.

Running this campaign also allows us to raise money which will open up many doors with regard to improving the quality of the game.

For instance, while there is loads of absolutely amazing music available through Creative Commons, Seasteader will truly be able to come to life with a soundtrack of its own.

And on the art side, we have a fair-sized catalog of buildings, but if we can raise the money, we'll be able to offer a far broader selection with plenty more production chains for more diverse playthroughs as far as economics is concerned.

Finally, we'll be able to purchase a license for the game engine, without which we wouldn't be able to release the game.

 

Thank you so much for backing us and helping spread the word!

Risks and challenges

Seasteader has been an ambitious project since its inception, but mercifully, the bulk of the work is over. The "hard part" of the code, our little engine-within-an-engine, is functional, and all that's left is to add the last of the features and iron out the bugs.

Speaking of features, another risk with sprawling projects such as this is the temptation to let feature creep take hold. We'll be avoiding this by not "fattening" the game any more than we deem necessary, and only adding in the most essential of features as brought up by our playtesters.

These new features as well as the ones we have planned but have yet to implement may possibly delay the game beyond its current projected end date, but with your patience, we will be able to offer a truly great product.

In the event of such a delay, remember the wise words of Shigeru Miyamoto: "A delayed game is eventually good, but a rushed game is forever bad."

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Support

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    Commander - Early Bird

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    Commander

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    Commodore

    You get your name and link added to the game credits, a special badge on the Seasteader forum, and all lower reward tiers!

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    Rear Admiral

    You get to design a building to be included in-game, in addition to all lower reward tiers!

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Funding period

- (30 days)