by Chris Pramas: Green Ronin Publishing
Let me explain a bit what my concerns are:
-The Churn Pool
A character succeeds on an ability test and rolls a 6 on the Drama Die. - punishing players for a lucky roll
A character spends 4 or more stunt points to perform a stunt. - punishing players for a lucky roll
Fortune points are spent to alter a die roll. - I like this part
The characters successfully overcome an encounter or hazard - punishing players for playing the game :|
The characters complete a section of the adventure - punishing players for playing the game :|
Stage 1 Minor - basicly just annoying and not a real threat
Stage 2 Major - better but still not "it can f**ing dodge" level and can by achieved by just GMing normally
Stage 3 Epic - that's more like it. Especially the last segment.
I'll probably houserule it in a way that:
fortune points spent to alter a die roll go to Churn Pool (1 to 1 ratio).
When the Churn Pool reaches 10 * '#_players' The Churn Pool “churns over” and I'll use Stage 3 effects only.
That way players will know that luck is running out and karma will always come back to you.
As a game master all rules are optional and can be enhanced, rejected or used at your leisure. What may not work for you and your crew might be the icing on the cake for another crew.
Have you read the books? Things go from bad to worse all the time in them. The Churn is a great way to model that. But, it's completely optional. Just skip them if they're "pointless," "unnecessary," or "underwhelming."
I hope this will be rewritten.
For now it looks like a lot of work / distractions for GM and outcomes are... not impressive.
My overall feel of it is "underwhelming" :(
Seems pretty pointless mechanic to me.
Hmmm...seems an unnecessary exercise in bookkeeping...
The Churn pool is reset to 0 at the end of every "Adventure" or every game session?
Green Ronin is planning on attending PAX Unplugged, and should have some GMs running games. But PAX Unplugged is a weird convention ( at least, the first one was ) and didn't really have scheduled games. Expect to see Green Ronin there, and expect someone to be running games of the Expanse Roleplaying Game.
@Rob and @RicBret
The Quickstart is an adventure and a condensed version of the rules with enough for you to play the specific adventure. It doesn't have all the rules in it. The Churn is an optional rule in the main rulebook.
This is "Kobold Horrible Death Record" concept from KAMB, isn't it?
Seconding @Rob's question: it's good to know if tidbits are excerpts or discarded ideas.
Will the printed copy of the Quickstart have these rules included, or are they just the pdf you posted earlier?
Will this be included later in the rulebook as an optional rule, or is here all there is for it?
While I guess it makes sense from a game stand-point, in the series, as Amos explains it, "The Churn" is a nihilistic understanding of the uncaring universe. It isn't good, it isn't bad, it's just the way things are. You get a windfall? It's the Churn. You lose everything? It's the Churn.
Anything planned for Pax Unplugged in November? :-p