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The Expanse Roleplaying Game brings James S.A. Corey’s award-winning series of science fiction novels to the tabletop.
5,714 backers pledged $402,832 to help bring this project to life.
BRADLEY CLARK, Vigilance Press, and 43 more people like this update.


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    1. Missing avatar

      Silu on

      Let me explain a bit what my concerns are:
      -The Churn Pool
      A character succeeds on an ability test and rolls a 6 on the Drama Die. - punishing players for a lucky roll

      A character spends 4 or more stunt points to perform a stunt. - punishing players for a lucky roll

      Fortune points are spent to alter a die roll. - I like this part

      The characters successfully overcome an encounter or hazard - punishing players for playing the game :|

      The characters complete a section of the adventure - punishing players for playing the game :|

      -Churn Effects
      Stage 1 Minor - basicly just annoying and not a real threat

      Stage 2 Major - better but still not "it can f**ing dodge" level and can by achieved by just GMing normally

      Stage 3 Epic - that's more like it. Especially the last segment.

      I'll probably houserule it in a way that:

      fortune points spent to alter a die roll go to Churn Pool (1 to 1 ratio).

      When the Churn Pool reaches 10 * '#_players' The Churn Pool “churns over” and I'll use Stage 3 effects only.

      That way players will know that luck is running out and karma will always come back to you.


      As a game master all rules are optional and can be enhanced, rejected or used at your leisure. What may not work for you and your crew might be the icing on the cake for another crew.

    3. Barry Wilson on

      Have you read the books? Things go from bad to worse all the time in them. The Churn is a great way to model that. But, it's completely optional. Just skip them if they're "pointless," "unnecessary," or "underwhelming."

    4. Missing avatar

      Silu on

      I hope this will be rewritten.
      For now it looks like a lot of work / distractions for GM and outcomes are... not impressive.
      My overall feel of it is "underwhelming" :(

    5. Missing avatar

      Wayne bridge on

      Seems pretty pointless mechanic to me.

    6. Michael Hill on

      Hmmm...seems an unnecessary exercise in bookkeeping...

    7. Michael Hill on

      The Churn pool is reset to 0 at the end of every "Adventure" or every game session?

    8. Barry Wilson on

      @Micheal Evans

      Green Ronin is planning on attending PAX Unplugged, and should have some GMs running games. But PAX Unplugged is a weird convention ( at least, the first one was ) and didn't really have scheduled games. Expect to see Green Ronin there, and expect someone to be running games of the Expanse Roleplaying Game.

    9. Barry Wilson on

      @Rob and @RicBret

      The Quickstart is an adventure and a condensed version of the rules with enough for you to play the specific adventure. It doesn't have all the rules in it. The Churn is an optional rule in the main rulebook.

    10. Den Parnovsky on

      This is "Kobold Horrible Death Record" concept from KAMB, isn't it?

    11. RicBret

      Seconding @Rob's question: it's good to know if tidbits are excerpts or discarded ideas.

    12. Rob Quillen

      Will the printed copy of the Quickstart have these rules included, or are they just the pdf you posted earlier?

    13. Robert Slaughter

      Will this be included later in the rulebook as an optional rule, or is here all there is for it?

    14. Aaron Bourque on

      While I guess it makes sense from a game stand-point, in the series, as Amos explains it, "The Churn" is a nihilistic understanding of the uncaring universe. It isn't good, it isn't bad, it's just the way things are. You get a windfall? It's the Churn. You lose everything? It's the Churn.

    15. Michael Evans on

      Anything planned for Pax Unplugged in November? :-p