Sentinels of Earth-Prime is a cooperative card game that recreates the pulse pounding action of superhero comics. It uses the rules of the hit game Sentinels of the Multiverse and the setting and characters of the critically acclaimed Mutants & Masterminds roleplaying game. Everything is 100% compatible with previous Sentinels of the Multiverse releases and decks can be mixed and matched as you desire. If you've never played Sentinels before, you can check out a gameplay tutorial here.
Sentinels of Earth-Prime is a joint project between Green Ronin Publishing and Greater Than Games. Christopher Badell, the designer of Sentinels of the Multiverse, is handling the rules and deck design. Steve Kenson, the creator of Earth-Prime, is handling the story and character elements. Green Ronin is running the project and will publish the finished game.
Sentinels of Earth-Prime tells the story of the Freedom League in their struggle against dastardly villains from Earth-Prime and beyond. The game includes:
- 10 Hero Decks: Bowman, Captain Thunder, Daedalus, Dr. Metropolis, Johnny Rocket, Lady Liberty, Pseudo, The Raven, Siren, and Star Knight.
- 4 Villain Decks: Argo the Ultimate Android, Hades, The Meta-Mind, and Omega.
- 4 Environment Decks: Freedom City, Farside City, Tartarus, and The Terminus.
- Rulebook, divider cards, and cardboard tokens.
We've been delving into the backgrounds of our heroes and villains in the updates. You can click on the links above to learn more about each character!
For more on Christopher Badell's approach to the design of Sentinels of Earth-Prime, check out this update.
Earth-Prime has been the core setting of the Mutants & Masterminds RPG since the game's debut in 2002. It was first detailed in the Freedom City sourcebook, and because of that it has sometimes been called the "World of Freedom" or the "Freedomverse" over the years. Its official name is Earth-Prime though and it has grown through a series of adventures and sourcebooks, culminating this year with the release of the Atlas of Earth-Prime. It's a rich setting, with everything from hidden underworld kingdoms to interstellar empires. Over the last 15 years we've published hundreds of heroes, villains, and locations. While we are primarily a RPG company, I always thought it'd be cool to bring some of our settings to the world of card and board games. With your help, that is now achievable!
We've got four additional decks for Sentinels of Earth-Prime: two heroes, one villain, and one environment. You can get them by simply increasing your pledge. They are $6 per deck or you can get all four decks for only $20! So if you wanted two decks, you'd increase your pledge by $12. If you want want all four, increase it by $20. You'll be able to pick the decks you want after the campaign via BackerKit.
Let's take a look at each of the add-on decks!
Eldrich is the Master Mage of Freedom City. An adventuring archaeologist of the 1930s, he is the reincarnation of the Atlantean mage who imprisoned Malador the Mystic millennia ago. He defends Earth-Prime from mystical threats and is an ally of the Freedom League.
The mysterious guardian of Lantern Hill dates back to the Revolutionary War in Freedom City. Stories claim that Lantern Jack is the restless spirit of a colonial patriot slain by a British officer when he attempted to warn the people of the city of an attack. The truth is much darker…
Malador the Mystic
Malador is an ancient sorcerer from the sunken realm of Atlantis. Once a noble protector of humanity and a scholar of mystical lore, Malador has become mad with power-lust. He wants nothing more than to wield ultimate power and be acknowledged as the supreme master of the mystic arts!
Sub-Terra is the strange realm deep beneath the surface of Earth-Prime, where the Serpent People and Morlocks engaged in a long and brutal war. It is a place of monsters, myth, and menaces spawned from both science and sorcery.
There are four different types of stretch goals as part of the campaign.
Card Game Stretch Goals: These are new card elemements like variant heroes and oversized villain cards. If you back at a reward tier that includes Sentinels of Earth-Prime, you'll receive them in addition to the core game.
Fiction Stretch Goals: Green Ronin is launching a line of fiction this year. These stretch goals give backers of most reward tiers new short stories set in the world of Earth-Prime.
RPG Stretch Goals: These add PDFs of various Mutants & Masterminds sourcebooks to certain of the reward tiers. If you'd like to learn more about Mutants & Masterminds, you can check out the game's Quickstart here.
Video Game Stretch Goal: There's only one of these! If successful, we will work with Handelabra Games to make a Sentinels of Earth-Prime video game. Handelabra makes the super fun video game version of Sentinels of the Multiverse, so they are clearly the people to make this happen. Although this is the $400,000 stretch goal, we figured we'd make it visible from the start because we knew you'd ask!
Shipping is the worst. You know it, we know it. The good news is that you don't have to pay for it now. This campaign is just for the base cost of your chosen reward tier. Next year, closer to when the game comes out, we'll finalize everyone's orders and you'll pay for shipping at that time. This lets you adjust your order if desired, and lets us charge whatever the current shipping rates are (these can change, so it's best to figure this out close to when shipping will occur).
We will be using Backerkit to coordinate all this. We will also work with regional distributors to keep costs down where we can. We used local companies in England and Australia to ship our recent Blue Rose RPG to backers, for example, and we'll be doing that again.
Green Ronin Publishing is a Seattle based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Fantasy AGE, A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running Green Ronin won the prestigious GenCon & EnWorld Award for Best Publisher.
Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop games. At Gen Con 2011, they released Sentinels of the Multiverse, which was called the best game of Gen Con 2011 by notable reviewers. Sentinels went on to have several highly successful Kickstarter campaigns, culminating in the OblivAeon campaign in 2016, which raised over 1.5 million dollars.
Greater Than Games and Dice Hate Me Games (founded by Chris Kirkman) merged in 2015, combining their powers to maximize the awesomeness of the games they publish.
Risks and challenges
The risk for Green Ronin is that we've never done a card game of this scope before. Thankfully, we are not doing Sentinels of Earth-Prime alone but with Greater Than Games. They are bringing their production expertise from all the previous Sentinels products to the project. We also plan to use the same printer, which should also simplify a lot of things.
We've done six previous Kickstarters, so we are well familiar with the process and potential pitfalls. The only outstanding Kickstarter at the moment is Book of the Righteous. That book is in layout and will release this summer.Learn about accountability on Kickstarter
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