All about that BASE
So what exactly is BASE? BASE is a collaborative, storytelling role-playing game for 2-7 players. In a storytelling RPG, you come together with your friends to tell a particular story, with each player in charge of a character that is integral to the function of the story.
At the beginning of a game of BASE, the players draw cards in order to randomly determine the setting of the story you are about to tell. These story elements are somewhat general, which leaves room for you, the players, to fill in the gaps and create a unique setting. The same concept of randomization also applies to creating your character, the predicaments they will become entangled in, and the actions they will take in order to solve those predicaments.
This all makes for an RPG that is quickly generated and quickly played, but still entertaining while giving the players a chance to flex their creative muscles. And if your particular group wants to take a little more time to really get into the details that’s totally fine, too. BASE will give you the framework to tell those stories!
Essentially, BASE is a *nearly* infinite one-shot story generator.
No GM required
BASE is a collaborative role-playing game. The BASE system is so easy to learn that it's meant to be played with all collaborators taking turns to move and develop the story as well as being a player.
BASE is light on the rules for a few reasons:
One: BASE was designed to be able to wrap up a game in one or two evenings.
Two: You and your fellow players can focus more on the role-playing and story-telling aspect and less time on looking up rules.
Three: You, the players/collaborators, can project whichever setting you wish into the BASE game you’re running.
Ever wanted to play a session as students at a wizard school? Maybe you’re running a tech-heavy setting...how about going on an away mission as a starship officer? Perhaps, you’d like to play through a historical moment. You could fight back the Mongol horde, assist Lewis and Clark in their discovery of the western United States, or join Magellan on his voyage around the world! The idea is that it’s up to your group which setting you’d like to play and how long to play it.
More about that BASE
BASE, as explained in our video, is an acronym that represents the stat lineup of your characters in the game:
B stands for Brains. The types of tasks your character will be performing with Brains include: accessing knowledge, making things, or out-smarting an opponent.
A stands for Anatomy. Your character could be doing the following with Anatomy: pick-pocketing, sneaking around, or smashing down a door.
S stands for Social. Social abilities could include the following actions: coercion, collecting information through conversation, or seduction.
E stands for Estate. Estate is used in situations that require the use of objects, generally those that have monetary or economic value. You might use Estate for the following reasons: to determine your possessions, bribe an official, or own a spaceship.
Each stat category is tied to one of the 4 suits in a standard deck of cards, and you use the cards you play to inform what type of action your character will be taking in a given scene.
In addition to the stat lineup, your character has a vocation. Vocations are similar to classes, jobs, or professions in other games. Vocations tell you which type of actions your character is best and worst at performing. As social stretch goals are met(see the chart below), we will share the vocation names and corresponding artwork here on our Kickstarter page.
BASE isn’t meant to be limited to any specific setting or world, so all players are encouraged to assist in the formation of a BASE setting. Because of the setting-agnostic nature of BASE, it lends itself well to allow players to draw upon their collective enjoyment of various other settings from movies, books, video games, shows, and even other RPGs.
Right now there are four primary plot types to assist in forming a game in BASE: a CaRdPG, and we'd love to have your help in creating more. These plot types give you a very general direction in which to guide your story. The artwork for these four plots is already finished. With the new set of 4 plots created (8 plots in total), you'll not only get those plots descriptions and examples of gameplay in the BASE rulebook, but each book format will be equipped with more high-quality artwork from our talented artists. We're role-playing game aficionados, and we love rulebooks that are chock full of artwork--we assume you do, too. We'd also like to give these hard-working artists more business. They've truly put forth some great stuff. Check out this page on our website for their galleries for a sample of what they can do.
Social Stretch Goals
We have a unique schema of social stretch goals that we're using to encourage you to spread the word and should help the above stretch goals become a reality. With each goal, there is a corresponding reward, and if enough rewards are met, bigger and better rewards are unlocked.
Social Stretch Rewards
Any 4 Social Goals: We'll create 4 more plots with descriptions, ways to use the plots, and pictures to go right in the BASE rulebook.
All 8 Social Goals: David, the co-founder that first conceptualized BASE, will get his head shaved on camera. Also, we'll unlock a new set of social stretch goals.
Goal 1: We'll release the name and overview of one of the four primary plots.
Goal 2: We'll release the name and overview of an additional primary plot.
Goals 3-6: For each of these goals, we'll announce the name of an additional vocation as well as an image that corresponds to that vocation.
Goal 7: We’ll explain an aspect of how setting generation works in BASE.
Goal 8: We’ll explain another aspect of how setting generation works in BASE.
About Fire Lizard Games:
Three brothers; three games
We’re three brothers that have never lost the will to game together. We’ve remained Game Masters and players for years across three states and over Skype. Starting with 2nd edition Dungeons and Dragons on through 5th edition, as well as other systems and games created by Fantasy Flight Games, Paizo, and White Wolf just to name a few. Within many of those games, we've always pushed to tweak and home-brew game systems to match our interests and settings. With three games in the works, we finally have narrowed down our first game to release (due to its ease of rule-sets), BASE: a CaRdPG, where you can roll your own adventure!
After developing settings and adjusting rules of other systems for more than a decade, we decided to get serious as our projects began to come to fruition. We started to talk about the formation of a company. Nearly on the eve of the formation of our company, David came to one of our Skype sessions explaining a new system he'd been developing--one that only uses a few six-sided dice and a standard deck of playing cards. We all fell in love with the simplicity of the idea, and we decided then and there it would be our first and flagship game to be published. A short few months later and the true conceptualization of BASE came into focus. BASE was born from the many private play-tests and will be brought into the public light, and what better platform to launch this project than Kickstarter?
Risks and challenges
While we have already poured countless hours and much of our own money into developing the BASE rulebook, there is still work to be done. More playtesting, rule-tweaking, focus group testing, and commissioning of artwork is yet to come. And although the three founding members of Fire Lizard Games indeed have a passion for tabletop games, we only have a certain amount of time (and resources) available to dedicate to the pursuit of creating these games. If successfully funded, the money raised from this Kickstarter will help make the aforementioned tasks much more attainable. The more cost-effective our company becomes, the more time we will have to dedicate to creating!
We've all enjoyed working on this project and would like to extend the number of pieces of artwork within the BASE rulebook, which is one of the primary reasons for the Kickstarter. Artwork quickly begins to add up. If all our stretch goals are met (including the ones yet to be unlocked), we will have more than double the artwork we have to start with. We're all so excited about this as it will provide you, the backers, with a better product.
**Many international backers would most likely see some of the shipping rates double if we didn't go with the slowest shipping speed. Therefore, we apologize about having to elaborate in the product descriptions that your products, box sets especially, may take until November 2019 before being received.Learn about accountability on Kickstarter
- (35 days)