This project will only be funded if it reaches its goal by .
Scorn Part 1 of 2 : Dasein
Scorn Part 1 of 2 : Dasein
An atmospheric first-person horror adventure game.
An atmospheric first-person horror adventure game. Read more
This project will only be funded if it reaches its goal by .
About this project
For the past two years, our team has been working hard on the development of Scorn. Our studio has grown to over 20 people and we have entered the financial partnership with Humble Bundle, which helped us immensely at the time.
We are getting close to completion of Part 1, but we’re not really satisfied with all the aspects of the game. After much internal deliberation, we decided that it would be the best to try and acquire additional resources, taking more time to polish the game and really make it shine, rather than releasing something we’re not entirely happy with.
If we succeed in raising additional funds through this campaign we plan to release the game in 2018.
HQ YouTube Video
Our team is working hard to get the demo ready for all our backers. We will make a campaign update and send out keys to everyone when the demo is ready.
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of "being thrown into the world". Isolated and lost inside this dreamlike world, you will explore different interconnected regions in a nonlinear fashion. The unsettling environment is a character itself.
Throughout the game, you will open up new areas, acquire different skill sets, weapons, and various items, while trying to comprehend the sights presented to you. We want to create a broad gameplay experience that is more than a simple blend of all the game mechanics. You will constantly be required to re-think and adapt your actions.
Cohesive lived-in world – Each region is a maze-like structure with various rooms and paths to discover. Living and breathing world, inhabited by many lifeforms, is yours to explore. But, be warned, for each action there is an equal and opposite reaction.
Environmental storytelling – All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you’re in. Remember to keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels.
Creature behavior – Denizens of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment
Fight or flight – The game has different rules that you have yet to learn if you want to survive. You will have to think about when to fight and when to take cover and how your actions affect everything around you.
Inventory and ammo management – Defined and limited, it plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Different play styles will be needed to advance.
Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.
Contextual puzzles – A few things will look familiar, as strange machinery merged with organic forms fills the scenery. Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose – you just need to work out what it is.
We plan to release the game for the PC. The game will be available both on Steam and as a DRM free download.
Apart from English, we currently plan on translating the game to French, German, Italian, Spanish, Portuguese, Russian and Japanese. Additional languages will be added based on the player’s interest.
Each reward tier contains rewards from all previous tiers. Digital rewards will be available to players once the game is published, except the Prologue, which will be available a month before release. Physical rewards will be shipped once the game is published and their final designs may differ from the one displayed below, depending on manufacturing process. Backers will be notified if any changes happen.
Wallpaper pack – Set of HD wallpapers designed to bring Scorn mood to your desktop, available only to our backers.
Your name in credits – Your name in the backer’s section of game’s credits.
Game demo – Demo of the game, available only to our backers before the end of the campaign.
Digital copy of the game – Digital download, it will be available on Steam or as a DRM free version.
Everything from Tier 1 plus following:
Digital world map – High resolution world map, ready for printing.
Prologue early access – Early access to the prologue of the game, released a month before the game.
Everything from Tier 2 plus following:
Digital art book – Digital version of Scorn art book, a curated collection of game’s art with imagery never seen before.
Digital soundtrack – Original soundtrack for Scorn, a collection of music featured in the game.
Everything from Tier 3 plus following:
Printed art book –High quality, hard cover, printed version of the digital art book.
Everything from Tier 4 plus following:
Scorn T-shirt – Quality cotton T-shirt with full color digital print.
Soundtrack on vinyl – 12” vinyl record with the selection of best tracks from Scorn soundtrack.
Everything from Tier 5 plus following:
Canvas print – Game art printed on canvas, 30cm by 40cm (11.8” by 15.7”), stretched over a wooden frame.
Limited edition USB flash drive – Branded 32Gb stick with DRM free copy of the game.
Everything from Tier 6 plus following:
Limited edition figurine – High quality, hand painted, 7” figurine.
It’s important to us that you get what you want. Here’s the list of add-ons to add to your pledge so you could combine the rewards as you see fit. Keep in mind that physical add-ons are available only for reward Tier 4 (€65+) and above, due to shipping costs.
- Additional copy of the game– €17 (~$20)
- Digital art book– €10 (~$12)
- Digital soundtrack – €10 (~$12)
Physical add-ons (REQUIRES TIER 4 AND ABOVE)
- Printed art book- €20 (~$23)
- Soundtrack on vinyl - €15 (~$18)
- Scorn T-shirt - €20 (~$23)
- Canvas print - €25 (~$30)
150K – GOAL REACHED! We can spend more time working on the game and deliver the full Scorn experience just like we envisioned it.
175K – We will create an immersive VR level for the ultimate experience of the world and atmosphere of Scorn.
200K – Two additional enemy types will be developed and added to the game.
250K – Additional location and content will be added to the game if we get this far.
300K – ???
Here's how our budget is distributed and where the money is going after we get funded:
- Kickstarter and credit card processing fees are 10% of total funds we get.
- After that we need to pay for reward fulfillment, taxes, business and legal fees which will costs us 25% of everything we get.
- We will spend 35% of our budget on the art for the game, including 3D art, textures, animations, etc.
- 22% of collected funds will go towards programming, implementing features and removing bugs.
- Ambient sound, music and SFX will be another 8% of funds raised.
Meet Ebb Software team and the people behind Scorn.
Ljubomir Peklar - Game Design, Lead Designer
Filip Acovic - Concept Artist
Milan Cekic -Lead Programmer
Dusan Stepanovic - Programmer
Dino Duvnjak - Programmer
Marko Abu-Samra - Programmer
Milan Tomic - 3D Modeling and Animation
Sinisa Milosavljevic - 3D Modeling and Animation
Lazar Mesaros - Visual Effects and Animation
Aleksandar Popov - Animation
Aleksandar Zec - 3D Artist
Nikola Milicevic - 3D Artist
Filip Pantic - 3D Artist
Lazar Stojanovic - 3D Artist
Milos Vukovic - 3D Artist
Igor Jovanovic - 3D Artist
Adis Kutkut (Billain // Aethek) - Music and Sound Design
Koca Kastavarac - Sound Design
Jakov Muinizaba - Sound Design
Vladimir Kerkez - Sound Design
Nikola Rakic - Project Managment
Risks and challenges
Developing video games is expensive and complex business, especially if you want to create lush and detail world as we envisioned and designed with Scorn. There were many roadblocks during the development, and it was a huge challenge to bring the team together and maintain the vision of the game all this time. We were determined to keep the project alive, despite business and funding issues.
With all those obstacles now behind us, we set our sights on the ultimate goal – making the game what it should be. As Scorn part 1 is close to being finished, the funds we’re asking for in this campaign are the final push we need to polish everything out and deliver the experience just like we designed it.
More development time would give us an opportunity to expand the scope and polish the first episode of Scorn the way we really want to, without any compromise.Learn about accountability on Kickstarter
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