Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
If I’ve already backed up the project is it possible for me to change the size of the t-shirt? Thank you
Please read the updatesection Nr. 7.
Yes, there will be a VR-Level
are you going to do a VR version of the game?
Looking forward to the next update here, keep up the good work!
@Creators - I finally had chance to try the demo (it has been a rough few months - no time). I backed this prior to even playing the demo and I am not disappointed in what I see. The environments are beautiful and amazing! My only request is as you continue development, that you add the ability to remap all the controls to any mouse or keyboard key (and controllers for those that use them). This is pretty standard in most games today. I personally use my mouse buttons to control movement and map all other actions to the keyboard. I have basically been using the same configuration since the 90s and don't purchase games that don't allow this. I really hope you consider adding this feature if it is not already planned. Thank you!
There will be some other alpha update? Steam updates will be automatic?
Of course I am interested in the main part of the game.
I also hope for a painted statue among those returns.
Furthermore, I want a statue that is unpainted. Please realize an unpainted statue!
Hello when will I receive my Full game key
@Michelle You need to click on "games" (up on the left side of your Steam client) and then click "Activate a Product on Steam".
Hello, I received my key for Steam but on the steam site I can't find where to download the demo. What am I missing?
Will the physical art book be delivered next year?
Does anyone know how to get the wallpaper pack? Or if it is available yet?
Hey guys, looking forward to the first upcoming monthly update. I know a lot of devs seem to stay away from disclosing / discussing technical hurdles they needed to overcome, but I'd love to hear about that kind of thing (fun to learn about, and satisfying to see solutions). Keep it up!
Thanks for your response. I got some survey mails last month from kickstarter about whether I would choose the Steam or DRM free option for the game, and I had to answer the final reminder mail I got the 24. october, and i choose DRM free since I hadn't received a response from you yet, and assumed it would be GOG like it had been with the other projects I backed.
If it turns out that the DRM free distribution won't be GOG I kindly ask you to give your backers the option to choose Steam instead when the game is released, since we had to answer the survey without knowing all of the details of the DRM free distribution. Is this possible, or do you have to know it now?
@nickSIAnick I can only account for the last part about interacting with physical objects in the game, because I know shooting and shuffling ragdolls around by moving is possible.
Sorry guys, you are right that was my mistake. Its in there and i cant wait to play it.
Hello. I would like to know more about the game. It is possible to modify the capabilities of the protagonist. Modification of weapons. How are things going with the restoration of the health of the protagonist. The emergence of a variety of creatures. How long will it take passage. UE4 supports PhysX, is it possible to interact with physical objects in the game ?
I was on vacation and I'm taking time right now to respond to everything from emails, social media and KS comments and messages. We haven't lost interest in KS, we are a small team and managing everything can be quite time consuming, especially when we're trying to make a game happen :) Anyway, here we go:
@Om Nomz - We are still working hard to make Scorn happen. And we'll make a first monthly update very soon.
@Richard Bergman - We will have a platform for DRM free distribution. It will probably be GOG, but it may be some other platform. So, there will be exactly one platform for DRM free distribution and you'll be able to download game from there any time. It will be GOG most likely, but we can't guarantee that.
@gnarliecharlie - We have sent you your demo key on September 28 through Kickstarter messages. Check your KS messages and you will find the demo key there.
You could try contacting them through their website's contact form. They seem to have lost interest in their KS page for the time being at least.
Can i have my demo now please? Its been over a month.
Hi i pledged but i have not received the demo yet. This was on another account which may be what is causing the issue (i never completed the account, i just used email which is why i made a new account for the purpose of this query). The account used the same email as i have on this account. Any idea when i may be getting my demo key?
Just won an oculus. So glad we made the VR LEVEL
@Maxime Remeyse, TY , I appreciate response ,and info
@Justin : a DRM is a system that checks for the rightful ownership of the game.
So, yes, it does mean the DRM-free version will be free of any system or piece or code that could have otherwise slightly delayed - or prevented - launching the app, or impaired performance during gameplay.
this may sound sill or already asked , but what is DRM free exactly ? does that mean a standalone version of the game not through steam?
Congratulations with your kickstarter campaign. I've been waiting for a game like for ages, and I can't wait to get the final product in my hands.
Just in case, before I respond to the backer reward survey, do your comment "DRM free version will be available through GOG or similar platform, so you could download the game anytime." means that it the DRM free option will either be GOG or another platform, or will there always be an option to choose GOG? I ask since if I choose the DRM free option I want to support GOG, and otherwise I'll choose Steam.
Speaking of Steam and GOG will there be achievements?
I second what freddy says, usually, the angriest people on kickstarter are the vocal minority, I know I wouldn't have backed this project if I wasn't satisfied with what you guys have done thus far, and as long as you keep doing what you said you would I know I have no reason to be upset. my only note would be to follow through with the timetable you have put out. As you said, you will put out an update each month to let people know what is going on, as long as you do that (no matter how small the update is or how little info, trust me, simply saying "we are still hard at work" in an update is still going to be enough) a majority of your backers will be happy, personally, I have only been upset with a project when they promise weekly updates or something and they fail to follow through for months at a time.
This all said, I can't wait to see the finished project, keep up the hard work!
DRM free version will be available through GOG or similar platform, so you could download the game anytime. It won't be a one time thing.
@Hawanja - Could you send us you system specs on firstname.lastname@example.org?
@spyro - Kickstarter seems to be having some sort of issues with this. Try later and hopefully it will be sorted out.
would like a clarification of DRM free version could be downloaded over GOG? hope so.
Received my survey and upon filling it out it redirected me to the Scorn kickstarter page, I think it got filled and completed without issues. I selected the DRM-Free option, but as someone else pointed out below, I prefer if a redownload would be possible, and a platform where patches and updates can be easily acquired and installed.
I wholeheartedly trust and believe in you guys! stay strong, and don't worry too much about frequent updates, every monthly update will be too good and will satiate our appetites for anything new about the development.
You're right about the "vocal minority" phenomenon, and I sure hope the original scope and vision of Scorn will remain largely untouched in the final release.
I'll patiently wait for future updates. Best of luck to the whole team!
I got my steam key for the demo, but when I try to play the game it never gets past the disclaimer screen. I've uninstalled and re-installed, but it still gets stuck at this screen. Any ideas of what I can do to fix it?
I too would appreciate clarification on the DRM-free option. I'll select that for now, but would much prefer GOG because of the patching and redownload benefits.
Will the DRM free version of the game be released on a platform like GOG, so it can be redownloaded when needed? Or will it be a one-time download situation?
The survey I received functioned perfectly, and I was able to provide my details without issue.
As for the concerns about Scorn being "just another genre game", I want everyone to know that Scorn's designs for its creatures and world resonated so strongly with me that they pretty much dominate every particularly disturbing dream I have as of late. Don't get me wrong - these weird, horrifying dreams of mine are extremely cool. I very much look forward to seeing what else Scorn has to show me... And what other nightmarish, yet incredibly fascinating elements its world has. It's unnerving to me unlike any other piece of horror.
Thank you for thoroughly giving me that sensation of alien terror and sheer curiosity. I cannot wait to see more - but I will respect the development time and the size of your team. If anyone can pull off such a weird and unique game, it's you. And thank you for giving us the chance to experience the world you've crafted, even if the demo has its (comparatively negligible considering how quickly it had to be distributed) flaws.
Got my survey and filled it out with no problems. Can't wait to get my hands on the final game. I'm so impressed how well you're handling things at Ebb Software and I hope the game will be a big success.
The Scorn universe appeals to me in way I can't really put into words, it's a strange line between disgust and fascination that has to be experienced to really understand. I know you guys will never touch it again once you're done with part 2, and that really makes me sad.
I know you guys took a big risk with a title that will probably only appeal to a small audience, so I thank you for going that far and give us "select few" the game that is Scorn.
It semester not possible to submit the survey form, it Justine scrolls back to the "enter your name in the credits" input field (were I entered my name).
Hello everyone, we sent out backer surveys today!
Sorry for not being active in the past 10 days, but we're dealing with the campaign aftermath. We're trying to sort out the production and development issues, so we could put the money from Kickstarter to the best use possible. We'd like to thank everyone for their feedback, as each opinion matters and might points us in the good direction. However, we're well aware of the vocal minority phenomenon, so we will take every opinion (even the common ones) with a grain of salt and try to measure it against our designs in the most objective possible manner. With that being said, I'd like to repeat a few things that seems to be common concerns (while trying not to sound like a walking disclaimer :D):
- We'll be posting updates once per month. We're a small team with no dedicated support/community staff and we'll do our best to live up to the task. If there are delays with anything, please bear in mind that we're probably working on the game and we'll get back to you as soon as possible.
- The demo was done in sort of a rush. We did our best to finish it and put it online before the end of the campaign, but it is not optimized and it lacks a lot of options like graphic settings and keybindings. Crashes, frame rate drops, and various other bugs are there because we had not time to polish everything and optimize for every system out there. I assure you that the release version of the game will have far less issues and it will work on more rigs.
- This demo is a part of the level that will be featured in the game. Important bits of content had to be removed to prevent spoiling the game for you. Learning curve is steep because this part of the game is not the beginning of the game. "Puzzles" are simplified because learning curve is steep as it is. Creature AI is not fully polished, there's lot of work to be done there.
- We will issue a refund for every backer that changes their mind. It's definitely ok to change your mind. That's why we did our best to bring the demo out before the end of the campaign, so you could all have a taste of what we're doing. We already issued some refunds, so feel free to message us if you would like refund yourself - we usually sort it within a one or two workdays.
- We're not making just another genre game. The best description is that Scorn is an atmospheric first-person horror adventure game. We want to create a unique experience, not a streamlined one. Our vision of the game is to inspire your imagination and make you think, either by finding your way through the game or making sense of the sights presented to you. It certainly won't be a hand holding experience.
-We'll try to provide ways for continuous support of the game. One of them is already live and you can check it out on our website. All the funds we get that way will go toward improving and developing different aspects of the game. We may even use those funds towards unlocking the stretch goals, but we're aiming for quality first, and content will come second. Of course, we want to make the best game possible and if you trusted us this far, we ask you to trust us with our decisions in the future.
- If you can play AAA games on your rig but Scorn demo stutters - that's because it's not optimized. AAA games have entire optimization teams, while we don't and it's A LOT of work. Scorn will be polished and optimized prior to launch, so you can expect much better performance.
- Our design decisions are not made in the way that weird things are just weird for the sake of being weird. Everything has a purpose and it's designed the way it is for lots of different reasons. Some things will only make sense as part of the bigger picture, while some other things won't as they are byproduct of something else. There's a reason behind guns sounding like guns, enemy behavior being the way it is, mechanisms working the way they work. There's no "lazy programming" involved and you will see everything better once you played the entire game.
- Entire team is truly grateful for your support and for every euro or dollar you guys contributed to making Scorn happen. Your trust in our team and our game is something that we'll never take likely, and we'll work hard to make every cent counts.
For those who have a weak PC you can adjust the graphic quality. In the most alpha beta is that the settings are not available. Go: C:\Users\[Your name]\AppData\Local\Scorn\Saved\Config\WindowsNoEditor\GameUserSetting. [ScalabilityGroups]
sg.ViewDistanceQuality=3 ( Distance from 1 to 3 )
sg.AntiAliasingQuality=0 ( Smoothing Off = 0 )
sg.ShadowQuality=3 (the Quality of the shadows 1 to 3)
sg.PostProcessQuality=3 ( At your discretion 1 to 3 )
sg.TextureQuality=3 ( the texture Quality from 1 to 3 at your discretion )
sg.EffectsQuality=3 (As effects 1 to 3 at your discretion )
sg.FoliageQuality=3 (At your discretion 1 to 3 )
I've experienced a very, very poor framerate (sometimes almost impossible to play, it "jumps" vision when looking around quickly) and also a couple of total crash of the game during first 5 minute of play. I've not a "over-the-top" gaming PC, but I play titles like Battelfield 1 online in hires and like Bioshock Infinite, Dead Space 3 and so on in max res without any lag also during furious combats/action... hope it's only a demo problem...
Just found the way to change it. All good.
Just responded to your questions, but I realized there was a typo in my name. Please allow me to change it.
I wish we could lower spme settings because it lags like crazy on my pc and i want to play it even if its on medium settingss
I played the demo, and the game clearly needs to be polished. However, the art direction and the atmosphere were absolutely amazing. I'm glad I backed you guys.
Think the demo literally, was trying to show off what these guys vision was , it may been buggy , not polished , plenty room later for fine details later, but It gave an overall consensus of what they were trying to do and give backers a (touch n feel sense), of what this product is driving towards. I think it will be great , and I also backed the Agony game told those guys attention to detail ,makes all the difference in the world, maybe delays and things happen , but allows polish and refinement and fine details, Good luck , very excited to see Scorn fleshed out and play this eventually :)
@Spoon I'll agree, it did give a feeling of exploring something new as if we were trying out this genre for the first ever time; which also happens to be the case. I cannot think of another game that matches the uniqueness of Scorn.
I like how we weren't even able to loot ammo in the demo; it's less of a demo limitation and more of a survival feel, telling you that ammo will be scarce and shooting guns should be considerate at all times. Miss one shot, that's a lot of ammo wasted. I like it. I've played the demo 5 times, and will do the 6th time today. Just can't get enough of its vibe.
You're right about the animations, and there's also the soft-footing feel if you look at the hero's legs and feet and just turn around; it feels too light and the hero kind of stops feeling his weight somewhat whilst turning around. It's been something I've noticed in games that run on Unreal Engine. While it's certainly more of a game engine thing, I sure hope the rotation/turnarounds will have added weight in the final release.
@Veter PI there were no disrespectful or angry words in my previous message, but if you found it offensive still, I apologize, wasn't my intention. I was simply pointing out facts and clearing things up.
Guys, why is so much anger here. I wrote my opinion on the demo, you can have other opinion in this matter but at least lets respect each other.
Just wanted to say I finally got around to completing the demo, and I thought it was oddly fantastic in so many ways that I wasn't expecting.
The feeling I got from it was actually that it felt very much like a throwback to some of the early days of adventure games. Games like Out of this World, or Flashback, wherein you need to explore, and start uncovering how the mechanics of the game fit together to progress forward -- even relying on some classic trial and error to move forward. Finding the shotgun in the demo, for example, takes a few careful, considerate steps to get, and from there actually making it to the end of the demo requires caution to manage your rounds effectively.
I enjoyed the fact that there appeared to be more openness than we were allowed to explore in the demo. The sense of wonder and excitement when you wander around was really excellent.
Other than a little too much animation (a crazy amount of head sway / bob), and some unfortunate performance issues (which I'm sure will be accounted for in the final game), it was an excellent early taste of what's being put together. I wish the whole team luck, and can't wait to see your creative output in both updates here, and of course, the eventual completed product.
- They'll be sending out backer surveys soon. Be patient with them, these guys don't have EA or Activision handling their public side (thankfully), they want to focus on the game, and they'll do monthly updates. Yes, it's 10 times slower than EA/Activision, but it's 100 times better without EA/Activision.
- It's a small portion of a portion of a portion of the world of Scorn that the demo takes places in. Of course not everything will be corridors. And if I may: if you played the demo thoroughly, you'll notice there are visual cues that differentiate the corridors and rooms. Such landmarks are easy to miss if all you're focused on is aiming and shooting things, it's perfectly understandable.
- This game isn't horror or shooter; it's something new. Hence the reason why we're all backing it on Kickstarter.
- Invisible barriers, lack of jumping/crouching etc are demo limitations. This is an alpha demo. Alpha means something that the public probably shouldn't touch in the first place, we should be very thankful they're allowing us to experience a small slice of the game at this early stage.
- There's a lot of ambient noise other than player sounds and enemy sounds, if you take the trouble of standing still for a couple of minutes and just listening.
- Again, it's demo limitation. No time to showcase a lot of things, and they don't want to spoil too much ahead of time.
- Demo limitations, again.
- This yellow thing is an enemy you can't just deal with by shooting it. It requires getting around it, finding its weak spot, etc. When you activate that elevator, if you bothered to explore around a bit before, you'll notice it clears a path downstairs where this yellow thing was hanging. You're not supposed to kill it because you can't yet; you can however displace it and lock it inside a room. This alpha demo shows that in order to survive, there are more things to do other than shooting guns. And it perfectly sells the idea of survival, especially at such an undeveloped stage.
- Foreshadowing will ruin the whole experience, will ruin the element of surprise, and will ruin the survival learning curve.
- We didn't "buy" this demo, we are helping backing this game, and as a token of thanks and as a motivational support, they allow the backers to play an alpha demo; and they do state before the demo starts that things have been altered to avoid spoiling too much.
Valve changed their game's level design because one playtester walked in circles for half an hour. Let's just hope the developers don't let the outlier experiences change the game for the rest of us.