About this project
August 2017 marks the ten year anniversary of the GameTek segment on the Dice Tower podcast. Connecting games to math, science, and psychology, GameTek has grown to be one of the most popular parts of the show.
To commemorate this anniversary, I am very excited to announce the publication of GameTek: The Math and Science of Gaming. Over the last six months I have gone through hundreds of segments, selected my favorites, annotated and illustrated them, and organized them into a book. Clocking in at over 300 pages, GameTek includes more than seventy essays. Reading the essays gives you another way to experience the ideas, and lets you go back and reread parts where the going gets a little tough.
It also makes a great gift for those who haven’t had a chance to hear GameTek before, whether they are gamers or not. The essays average around three pages, so they are perfect to read in quick bites.
For ten years I have been proud and grateful for the reception that GameTek has received in the gaming community, and am pleased to be able to offer this special commemorative volume.
Thanks for your support!
The essays are grouped into seven main sections:
- Game Theory
- Game Mechanics
- Psychology Games
In addition, I am thrilled that Tom Vasel graciously agreed to contribute the Introduction.
Here is a link to the full Table of Contents.
Click here for a sample chapter. This isn't the final layout, but it is fairly close.
The book is written, and typeset. I have budgeted some of the funds from this campaign to hire a professional copy editor and typesetter to make sure it is as polished as possible.
The cover has been designed by Cody Jones. Cody was the cohost of Game On! with Cody and John, and is the graphic designer for many games including Black Orchestra and the new edition of Alien Frontiers.
So the risk on this project is very low. It is ready to go.
Risks and challenges
The risks on this project are very low. The book is written and typeset. Printing services have been arranged.
This is being done as a one-person operation, so if something should happen to me, that would delay completion of the project.Learn about accountability on Kickstarter
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