About this project
What is Reverence?
Reverence is a realistic first and third person combat experience with the mission of providing total control and autonomy over movement. With full freedom to move however we want, a deeper level of immersion unfolds. This organic approach better captures the intangibles of real combat like the execution required to deliver the perfect strike. This is contrasted with the standard approach of pressing a button to trigger the same predefined animation each time.
Muscle Memory System
The body is complex and so it would be very difficult to control every joint in the body at once. For this reason, we have developed the Muscle Memory System. This allows us to setup customizable “assumptions” about how we want to want to move - this could be thought of as a simulation of hours of training. With Muscle Memory, we can use 2 axises (up,down,left,right) of input (i.e. mouse or gamepad) to control the movement of the shoulder. Based on the position of the shoulder, our finer arm movements (wrist rotation, forearm rotation, etc) will automatically adjust according to what we setup in Muscle Memory. However, we always have the ability to override any of these movement assumptions in real time.
Beyond total control, we have developed a series of features focused on enhancing realism and immersion:
- Total Arm Control
- Physics Based Parrying
- Dynamic Chopping
- Total Leg Control
- Total Body Control
- Voice Commands
- Physics Driven Grappling
- Simulation Based Health System
- Muscle Memory Editor
- VR Integration
- Arduino Integration
Though Reverence was designed to be easily controllable with a mouse or gamepad, it’s design inherently makes it very easy to control on any virtual reality device. Reverence is already compatible with the Leap Motion, Oculus Rift, and even a smartphone.
We believe that abstraction in control will help to create a bridge between these classic (i.e. mouse, gamepad) and emerging (i.e. motion controllers) technologies to create a platform for further innovation.
For this reason, we’ve built a complete Arduino integration so anyone from hobbyist to professional hardware developer can use Reverence to rapid prototype new input and haptic feedback devices.
We have been developing Reverence for the past two years. We now are in the closing stages of the project, however producing a multiplayer title requires a lot of resources. With your support, we will launch Reverence with the production value and polish it deserves.
Risks and challenges
We are passionate about our mission to provide complete control and freedom, and strive to deliver the most comprehensive and realistic combat experience. However, please keep in mind we are a small independent studio with a small budget. Our independence allows us to stay true to our vision and innovate into unexplored territory, but the final product will likely not have the rounded edges and mainstream production value of multi-million dollar AAA titles.
Also, in a small independent studio every team member is extremely crucial to the execution of the project. In the unlikely event of a major accident stopping a team member from contributing, content may be cut and the release could be delayed.Learn about accountability on Kickstarter
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