Why do we do it? Animation is such a painstaking process. But sometimes a story just reaches out and grabs us, steals our heart, won't let it go. That's why I've been working on The Tale of Perdita for a long time now and that's why I'm so excited to bring it to Kickstarter to give it the finish it deserves.
The script has been written and fleshed out, the voices have been professionally recorded, Perdita's been motion captured, my production pipeline has been locked down, all my software needs have been met. I have wonderful concept art in-hand, I have my two main characters modeled, rigged and surfaced, and I have almost half of my total assets ready to go.
I'm going to produce the movie in The Source Filmmaker, which is a very cool tool for creating complex "machinima" CG animation. All of my current and future costs are related to hiring specific artists to perform tasks that I cannot do myself, and once I get the funding in place the pace of my production will accelerate dramatically. This is going to be a great film.
My goal is to take The Tale of Perdita to the film festival circuit, get some attention for the film, and see what happens next.
Risks and challenges
During my work on this film I have already encountered a few bumps in the road. The most common - an artist that agreed to work with me has had to drop out of the project. It happens! Part of my overall strategy is to pick good people and set realistic expectations and deadlines. And with some production budget I feel like the artist's motivation level will be increased and they'll want to do a good job.Learn about accountability on Kickstarter
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