McNinja Update (05/08/13)
Here we are a year into our project and we're finally in the last stretch. Delays, funding problems, and a redesign all successfully hurdled, we are pulling together the final levels... Read more
Update Update, read all about it.
Chance Wees here, the games lead programmer and gameplay designer, I will be taking over for Hunter doing these weekly updates since his day job (the thing that... Read more
Something something update!
Ok, it has been a while since we've had a Monday update, and I apologize for that. We've continued to post things to twitter and tumblr as teasers, but it is time... Read more
Sorry for the lack of update yesterday, I was recovering from a cold and was asleep most of the day. So, here we are, another weekly update! Above is the... Read more
Our Tumblr is going to be seeing a lot more of the assets that are going into the game preview on it, so check it out at http://fatcatgameworks.tumblr.com/
For example, the... Read more
Revenge of Monday Update
Howdy folks, another short update this week. We look to be on track for an end of month beta release, and we should have screens to show, maybe gameplay video,... Read more
MurderDollz playable web build
We've got a playable web build of our Ouya CREATE entry up at:
Very basic page for now, but it'll give you a look what the CREATE judges will... Read more
Monday Update Again
First bit of news: We are back on McNinja! We've got our next two sprints mapped out, and if we can get a little ahead of our schedule, we'll be... Read more
Monday update 3
It is still Monday somewhere, right?
So we are nearing the end of the work on our prototype for the CREATE contest. You can follow our progress on our Tumblr,... Read more
Monday Update 2
As promised, here is another Monday update! First up, to let you know where we are at with McNinja. We are currently working on the first level, now a much... Read more
A New Year: A New Leaf
Sorry for the lack of communication on this game, but here it is, a new year, and you all deserve an update. Now to answer what I’m sure... Read more
Fat Cat Gameworks blog is live, and an update on McNinja
All right folks, we again have been out of contact for a while, but we should have much more regular updates going forward. We've just launched a new blog, so... Read more
We made it folks! Thanks to some very generous donations, we've made it with some hours to go! This is absolutely awesome and we can't thank you all enough.
But,... Read more
8 hours left?!?!?
We are so close to our goal we can smell it!
2000$ in eight hours? Impossible? We think not. To give our wonderfull backers the incentive to pitch in just... Read more
Less than 20 hours left!
We're really coming down to the wire here so I'd like to take the opportunity to thank all of our wonderful backers up to this point. The fourth panel of... Read more
Only hours Left? Blowout Specials on High End Rewards!
Were hitting the home stretch and we want to hit it out of the park (no more sports metaphors, I promise)
In order to celebrate how far we've come, and... Read more
It's Over 9000!
Hey! We've been making some awesome progress, but we've only got until Sunday to reach our goal, so we could use a little help getting the word out.So here's a... Read more
50% funded! Sounds are go!
We did it folks, we are at 50% funded, and we've deployed the game with sound on the main website! Today was our strongest day of fundraising yet. We are... Read more
40% funded, and Fat Cat news
Yep, that's right, we are now at 40% funded! Ever closer to the mark we climb, and ever closer to getting to keep working on this full time so we... Read more
New levels are live!
Hey everyone! We've got the new levels live, so go play them now at http://www.fatcatgameworks.com/game/play
So a few notes about these levels. They are work in progress and they are intentionally... Read more
Well, I said this evening, and I'm sorry to say we missed that. My apologies for that. We ran into a couple issues with the build we intended to release, and we'll... Read more
30% and beyond!
Exciting times folks! We hit 30%, which means we are going to release new levels today. Over the next week we'll be releasing a few more as well, but we've... Read more
Milestones and new content
Howdy folks! We see there are a few new folks heading our way from the news update and new link on DrMcNinja.com. Welcome! So, here's what we plan to do for... Read more
Shamrock points, what does it mean?!
Well, the system isn’t... Read more
So, we were asked if any of the characters we listed here would ever be unlockable with shamrocks. I just wanted to let people know what our plan is, Shamrocks... Read more
A new Challenger is Approaching!!!
Exclusive In-Game Content Rewards Added:
We've added three new reward tiers with exclusive In-Game content, only available to Kickstarter backers! Three new unlockable characters from the Dr. McNinja universe, now you... Read more
Of Free to Play and Powerups
Hey all, I've just updated our FAQ with new info about what we mean by free to play, and what we are planning to do with powerups, but I'd like... Read more
Inside Look #2!
Don't you hate it when you just start a break and your weasely boss starts chewing your ear off?
Anyways, we'd love it if any of the die-hard who read... Read more
Tweets abound! A Look Inside the Studio
So we got a tweet announcing the project from Christopher and have attracted a lot of attention in the last couple hours. Help us keep up this steam by sharing... Read more
New Reward Levels, straight from Christopher Hastings
Our launch has gone more slowly than we would have liked, but we're still hard at work making this project happen. We want to give a special thanks to everyone... Read more