Funding Unsuccessful This project’s funding goal was not reached on .
Photo-main
Play
00:00
00:00

Space Game: 3d, stars, planets, starships, ships, tanks, action, multiplayer, strategy, co-op, dogfight, wars, citizen & military pilot

FOLLOW US on twitter @VA_games, or "LIKE" US and join the party on our Facebook page!  You can watch the latest videos of our game on YouTube.

Check here for the latest development news and to pre-order the game using PayPal or a credit card.

Click here to give us your feedback!

Try our game prototype demo from 1999 (instructions in the 'past success' section).  Or check our site for alpha/beta testing.

"Podcast interview of the developer by Brian and Jim"  SpaceGameJunkie.com   

"This game’s concept does very much tickle my fancy, as it sounds quite close to my dream RTS." Kieran Mackintosh

"I feel like a vintner who’s just learned a new region of France." Phil Scuderi

"All of these playing options in a Multiplayer environment may lead to a real Gem."  Stergios

"... Star Quest 2 is looking to produce a new breed of real-time strategy game, where hands-on action is placed at the forefront." Robin Parker

"Get ready to fire your lasers, pilot the starships, and race to the escape pods!"  Taylor Whaley

It’s up to you to choose your path as you explore and fight your way through the galaxies. Choose to defend your galaxy as a gunner, fight on the frontlines as a pilot, or call the shots as the fleet commander.

Star Quest 2: United Galaxies is a real-time strategy space game where you get to be part of the action.  Unlike other RTS games, you aren’t forced to sit back and just issue commands. In Star Quest 2: United Galaxies, you can give the orders and then jump into a turret, a tank or a ship to lead your men into battle!

An audio introduction to the story of Star Quest (click this line to hear it):

Finding solid work has become increasingly hard, and you realize that to maintain a decent quality of life new venues of income is necessary. A potential job opportunity working for the military in space sounds promising and you apply, get selected from a pool of thousands of candidates, and prepare yourself for departure. Following a training period of six months attending theoretical courses in tactical combat, and three months of practice on the simulators, the military deems you ready for the ultimate test. Which path will you follow and what lies ahead is unknown…

Concept art sketches for races and characters:

 You have always had a great eye and see things from a distance that very few can. Your accuracy scores at the Academy were the best of the crop, and beyond the skills of anyone else for the past 2 years. You find that you can assemble, and use, any gun or turret within seconds. Your target skills are unsurpassed, and you are able to target anything that moves, whether it’s an incoming fighter trying to get underneath a space destroyer or an asteroid fallout on a far away outpost.

Your combat and flying skills are beyond belief. Nobody in your colony comes even close to your experience and flying record. You are an expert in tweaking equipment on your ship to squeeze out every ounce of energy for better shields and faster speed. Your reaction skills are quick, and allow you to fly effortlessly and steadily in dogfights. Fleet commanders would be proud to have you on their team.

You understand everything about military combat. You can manage your resources and place your men in the right positions. You know how to hold off an incoming attack and when to counter. Your experience is broad and you have extensive knowledge of military space history.

Open world

An open world space sim with a non-linear story coupled with randomly generated scenarios based on your progress and location.

Concept art for the galaxy travel interface:


Space Sim RTS

Traditional dogfight in single ship missions inter-mixed with real-time strategy (RTS) missions where you can build your base, gather resources, command a fleet and even use your turret as a gunner or pilot a tank / ship from your fleet while the other units are following your orders. 

In multiplayer you can also give tactical orders to your friends as a commander, or let your friend take care of the strategy, take a turret, tank or ship and shoot whatever you can find.

Here is a video of our 1999 version of the game that shows the gameplay back then (see the 'Past Success' below for instructions on how to download and play this prototype demo):

Build your space station/platform

You can build your space station/platform using blocks that can be joined together to create a strategic base of operations.  Each race will have a distinctive look (square, hexagon, octagon, triangle) to give them unique strategic advantages.

Here you can see 'triangle' space platforms with flat style on the left and 3D style on the right:

This is a preview of a flat 'square' space platform but we intend to make it go up and down too:

42e6f74b9f4f246c22a66234610d7f55_h264_high
Play
00:00
00:00

Surface Missions

Most space combat games keep you in space. What if you could go down onto the actual planet and carryout missions?

Concept art for ground turrets/units:

Multiplayer and Co-op fighting:

Fight ships together with friends. One pilots while the other shoots using the ships turret. Take on enemies across the universe.  Play as a team in a fleet with gunners/pilots shooting the enemy and a fleet commander to plan the strategy. 

Racing Challenges

Getting tired of constantly fighting battles? Put your ship to the test against others from around the galaxy to win credits and upgrades.  Many types of races: Target shooting, evade turrets, power-ups, bomb runs.

Here is a video of our second game 'Stellar Mercenaries' released in 1997 that shows the racing we had back then:

Real Time Strategy:

You are in command of everything when you accept your missions. Develop the resources, build your fleet, and then carry out your missions. Issue orders to your friends/drones as the fleet commander and jump into battle as a gunner or pilot to perform surgical strikes.

Over 20 single player campaign missions, 15 types of ships in 10 different solar systems

Choose how you want to conquer the universe. Each solar system presents its own unique challenges in a non-linear storyline.  Random scenario generator to create tons of interesting side-quests.

This isn’t a game where you are stuck just fighting and flying through space. Pick from a variety of paths and missions and forge your own path through the universe.

We started converting our 1999 prototype in August 2013:

  • December 20th 2013: First draft of tank cockpit, tropical planet
  • December 17th 2013: Added a large space station
  • December 3rd 2013: Added a 'build your space plateform' feature
  • November 16th 2013: First draft of a basic 3D cockpit
  • November 8th 2013: Redesigned real-time strategy UI
  • October 10th 2013: 2 new large ships and many smaller ships added
  • September 23rd 2013: New asteroids designed and added
  • September 7th 2013: New planets were added
  • August 29th 2013: A new jump in ship view has been added
  • August 17th 2013: The new 3D engine is starting to work

10 years ago I bought Star Quest 1 and loved it, I really want to know if you guys are still active. Thanks!”

I just downloaded and played Star Quest for the first time in ~7 years. Wow. Brings back so many memories...”

Was digging through some old stuff in boxes and found a copy of Star Quest 1. Just wanted to say that Star Quest was probably the greatest game of its time. I must've played it everyday until I finished all the missions, tried to achieve all the medals, etc. etc. Hope you guys do well for yourselves!”

Our previous games:

Star Quest 2 prototype demo (made in 1999, never released)

http://youtu.be/-IlzGVo8TsU

Click here to download and try this demo.  Notes:

There is no installation required, you can unzip the files using WinRar. The executable is 'ugdemo.exe'.  I suggest you skip the intro, it was recorded by some of our team, not a professional actor... The only campaigns that 'work' are United Galaxies and Centurion Warlords but only one mission is included.
When you first 'arrive' in the mission, you get the RTS interface where you can click on ships to create them.  They will get out of a teleportation gate and then you can select them using the standard RTS way.  Once selected, you can select the type of orders to give them (rightmost column next to the ships thumbnails).  There is a 'car wheel' that you can use to 'drive' the ship that you click on, to get into the cockpit.
That version does not have resources/harvesting/buildings/ground units.

Stellar Mercenaries (our second game released in 1997)

http://www.youtube.com/watch?v=EQinApBXGwY 

Star Quest 1 in the 27th century (our first game released in 1995)

Wikipedia:

http://en.wikipedia.org/wiki/Star_Quest_1_in_the_27th_century

Virtual Adventures is a small company that started developing games in 1994.

Near the end of 1995 we released our first game 'Star Quest I in the 27th century', a 3D space shooter with some racing and an adventure mission too.

We then rented a booth at E3 to try and sell our next game which was supposed to be 'Star Quest I Gold' a multiplayer version of our first game with more missions and a higher resolution. We ended-up signing a deal to create a game for Infogrames (now called Atari).

Near the end of 1997 we completed our second game called 'Stellar Mercenaries', it was similar to our first game but multiplayer oriented, with better resolution and nicer graphics. The game was released in 4 languages: English, French, German and Spanish.

Meet some of our team:

To the left is Paul Lauzon, the owner and lead software developer.  To the right is Thomas Morzycki, our lead graphic designer.

In 2013 we are working on Star Quest 2: United Galaxies.

VIDEO DISCLAIMER:

All video recordings on this project page for Star Quest 2: United Galaxies are in-game recordings. As the campaign progresses updated interface components will become available. Video recordings will always reflect the most updated codebase available, and always feature the most recent visuals and GUI components.

Click here to give us your feedback!

Risks and challenges Learn about accountability on Kickstarter

Star Quest 2: United Galaxies is a big game project! And we acknowledge and recognize that all projects, regardless of size, has an element of risk. But with great risks come great rewards. Star Quest 2: United Galaxies has been in development for several years already, and we have designed and built the game using proprietary technology giving us full control over all aspects of the game. Our team consists of highly creative and very talented people, and we are no upstart developer with no portfolio or experience as we have previously released two games that was published worldwide. Our crowdfunding goal and possible stretch goals are designed to empower us to gather the needed resources and personnel to deliver Star Quest 2: United Galaxies on time.

FAQ

  • "in-game credits" are only used to gear-up your ships or buy other ships. It is not required to play the game. You can earn "in-game credits" while playing the game normally. The rewards is meant to give you a head start in the game. It is not redeemable or exchangeable for real money.

    You will not have to pay to play the game once you buy the game. You can play all the single player campaigns mission included in the game without having to pay extra.

    Last updated:
  • The game should play well with this PC configuration:
    Processor Type: Intel i5
    Processor Speed: 3 GHz
    Processor Cores: 2
    RAM: 4GB
    Hard Drive Space: 25 GB
    Operating System: Windows Vista or later
    Graphics Card: OpenGL 3 or above
    Video Memory: 512MB (1GB suggested)

    Last updated:
30
Backers
$1,560
pledged of $30,000 goal
0
seconds to go
Vailogo_rounded200.medium

See full bio

  • Pledge $1 or more
    You selected

    3 backers

    Your name will be on the sponsor list of the game site. Receive the digital newsletter and progress updates. Get 100 times your pledge in in-game credits (to buy items, upgrades). e.g. $6 will give you 600 in-game credits.

    Estimated delivery:
  • Pledge $10 or more
    You selected

    0 backers

    Get 110 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Plus all rewards above.

    Estimated delivery:
  • Pledge $15 or more
    You selected

    1 backer

    Reserve your Commander name in the game (first come, first served). Get 115 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Plus all rewards above.

    Estimated delivery:
  • Pledge $20 or more
    You selected

    11 backers

    Early Bird Reward! One digital copy of the finished game for your PC. Get 120 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $25 or more
    You selected

    0 backers

    One digital copy of the finished game for your PC. Get 125 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $30 or more
    You selected

    4 backers

    One digital copy of the finished game for your PC. Get 130 times your pledge in in-game credits (to buy items, upgrades) instead of 100. You get a standard class ship instead of the default training ship. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $40 or more
    You selected

    0 backers

    One digital copy of the finished game for your PC. Get 140 times your pledge in in-game credits (to buy items, upgrades) instead of 100. You get a class 1 ship instead of the default training ship. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $50 or more
    You selected

    5 backers

    One digital copy of the finished game for your PC. Get 150 times your pledge in in-game credits (to buy items, upgrades) instead of 100. You get a class 2 ship instead of the default training ship. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $75 or more
    You selected

    1 backer

    One digital copy of the finished game for your PC. Get 175 times your pledge in in-game credits (to buy items, upgrades) instead of 100. You get a class 3 ship instead of the default training ship. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $100 or more
    You selected

    2 backers

    A digital copy of the finished game for your PC. Get 250 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Your name* will be part of the NPC (non-player in game characters) naming database. *We can use a variation on your real name or your nickname or a name you like (as agreed upon by our design staff). We’ll work with you to come up with an appropriate usage for your name. Plus all rewards above (only one game).

    Estimated delivery:
  • Pledge $500 or more
    You selected

    1 backer

    A digital copy of the finished game for your PC and all your friends PC (maximum 10 as per kickstarter limit). You and your friends get 500 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Your name* will be used to name something important (NPC, solar system, planet, moon, space station, company) in the game, plus all rewards above. *We can use a variation on your real name or your nickname or a name you like (as agreed upon by our design staff). We’ll work with you to come up with an appropriate usage for your name. Plus all rewards above.

    Estimated delivery:
  • Pledge $8,000 or more
    You selected

    0 backers

    A digital copy of the finished game for your PC and all your friends PC (maximum 10 as per kickstarter limit). You and your friends get 1000 times your pledge in in-game credits (to buy items, upgrades) instead of 100. Your name will be on the sponsor list on the game 'credits' page. Plus all rewards above.

    Estimated delivery:
Funding period

- (60 days)