Star Quest 2: United Galaxies, Space Sim + RTS + Racing (PC)
Star Quest 2: United Galaxies, Space Sim + RTS + Racing (PC)
Space Game: 3d, stars, planets, starships, ships, tanks, action, multiplayer, strategy, co-op, dogfight, wars, citizen & military pilot
Space Game: 3d, stars, planets, starships, ships, tanks, action, multiplayer, strategy, co-op, dogfight, wars, citizen & military pilot Read more
"Podcast interview of the developer by Brian and Jim" SpaceGameJunkie.com
"This game’s concept does very much tickle my fancy, as it sounds quite close to my dream RTS." Kieran Mackintosh
"I feel like a vintner who’s just learned a new region of France." Phil Scuderi
"All of these playing options in a Multiplayer environment may lead to a real Gem." Stergios
"... Star Quest 2 is looking to produce a new breed of real-time strategy game, where hands-on action is placed at the forefront." Robin Parker
"Get ready to fire your lasers, pilot the starships, and race to the escape pods!" Taylor Whaley
Star Quest 2: United Galaxies is a real-time strategy space game where you get to be part of the action. Unlike other RTS games, you aren’t forced to sit back and just issue commands. In Star Quest 2: United Galaxies, you can give the orders and then jump into a turret, a tank or a ship to lead your men into battle!
An audio introduction to the story of Star Quest (click this line to hear it):
Finding solid work has become increasingly hard, and you realize that to maintain a decent quality of life new venues of income is necessary. A potential job opportunity working for the military in space sounds promising and you apply, get selected from a pool of thousands of candidates, and prepare yourself for departure. Following a training period of six months attending theoretical courses in tactical combat, and three months of practice on the simulators, the military deems you ready for the ultimate test. Which path will you follow and what lies ahead is unknown…
Concept art sketches for races and characters:
You have always had a great eye and see things from a distance that very few can. Your accuracy scores at the Academy were the best of the crop, and beyond the skills of anyone else for the past 2 years. You find that you can assemble, and use, any gun or turret within seconds. Your target skills are unsurpassed, and you are able to target anything that moves, whether it’s an incoming fighter trying to get underneath a space destroyer or an asteroid fallout on a far away outpost.
Your combat and flying skills are beyond belief. Nobody in your colony comes even close to your experience and flying record. You are an expert in tweaking equipment on your ship to squeeze out every ounce of energy for better shields and faster speed. Your reaction skills are quick, and allow you to fly effortlessly and steadily in dogfights. Fleet commanders would be proud to have you on their team.
You understand everything about military combat. You can manage your resources and place your men in the right positions. You know how to hold off an incoming attack and when to counter. Your experience is broad and you have extensive knowledge of military space history.
An open world space sim with a non-linear story coupled with randomly generated scenarios based on your progress and location.
Concept art for the galaxy travel interface:
Space Sim RTS
Traditional dogfight in single ship missions inter-mixed with real-time strategy (RTS) missions where you can build your base, gather resources, command a fleet and even use your turret as a gunner or pilot a tank / ship from your fleet while the other units are following your orders.
In multiplayer you can also give tactical orders to your friends as a commander, or let your friend take care of the strategy, take a turret, tank or ship and shoot whatever you can find.
Here is a video of our 1999 version of the game that shows the gameplay back then (see the 'Past Success' below for instructions on how to download and play this prototype demo):
Build your space station/platform
You can build your space station/platform using blocks that can be joined together to create a strategic base of operations. Each race will have a distinctive look (square, hexagon, octagon, triangle) to give them unique strategic advantages.
Here you can see 'triangle' space platforms with flat style on the left and 3D style on the right:
This is a preview of a flat 'square' space platform but we intend to make it go up and down too:
Most space combat games keep you in space. What if you could go down onto the actual planet and carryout missions?
Concept art for ground turrets/units:
Multiplayer and Co-op fighting:
Fight ships together with friends. One pilots while the other shoots using the ships turret. Take on enemies across the universe. Play as a team in a fleet with gunners/pilots shooting the enemy and a fleet commander to plan the strategy.
Getting tired of constantly fighting battles? Put your ship to the test against others from around the galaxy to win credits and upgrades. Many types of races: Target shooting, evade turrets, power-ups, bomb runs.
Here is a video of our second game 'Stellar Mercenaries' released in 1997 that shows the racing we had back then:
Real Time Strategy:
You are in command of everything when you accept your missions. Develop the resources, build your fleet, and then carry out your missions. Issue orders to your friends/drones as the fleet commander and jump into battle as a gunner or pilot to perform surgical strikes.
Over 20 single player campaign missions, 15 types of ships in 10 different solar systems
Choose how you want to conquer the universe. Each solar system presents its own unique challenges in a non-linear storyline. Random scenario generator to create tons of interesting side-quests.
This isn’t a game where you are stuck just fighting and flying through space. Pick from a variety of paths and missions and forge your own path through the universe.
We started converting our 1999 prototype in August 2013:
- December 20th 2013: First draft of tank cockpit, tropical planet
- December 17th 2013: Added a large space station
- December 3rd 2013: Added a 'build your space plateform' feature
- November 16th 2013: First draft of a basic 3D cockpit
- November 8th 2013: Redesigned real-time strategy UI
- October 10th 2013: 2 new large ships and many smaller ships added
- September 23rd 2013: New asteroids designed and added
- September 7th 2013: New planets were added
- August 29th 2013: A new jump in ship view has been added
- August 17th 2013: The new 3D engine is starting to work
“10 years ago I bought Star Quest 1 and loved it, I really want to know if you guys are still active. Thanks!”
“I just downloaded and played Star Quest for the first time in ~7 years. Wow. Brings back so many memories...”
“Was digging through some old stuff in boxes and found a copy of Star Quest 1. Just wanted to say that Star Quest was probably the greatest game of its time. I must've played it everyday until I finished all the missions, tried to achieve all the medals, etc. etc. Hope you guys do well for yourselves!”
Our previous games:
Star Quest 2 prototype demo (made in 1999, never released)
Click here to download and try this demo. Notes:
There is no installation required, you can unzip the files using WinRar. The executable is 'ugdemo.exe'. I suggest you skip the intro, it was recorded by some of our team, not a professional actor... The only campaigns that 'work' are United Galaxies and Centurion Warlords but only one mission is included.
When you first 'arrive' in the mission, you get the RTS interface where you can click on ships to create them. They will get out of a teleportation gate and then you can select them using the standard RTS way. Once selected, you can select the type of orders to give them (rightmost column next to the ships thumbnails). There is a 'car wheel' that you can use to 'drive' the ship that you click on, to get into the cockpit.
That version does not have resources/harvesting/buildings/ground units.
Stellar Mercenaries (our second game released in 1997)
Star Quest 1 in the 27th century (our first game released in 1995)
Virtual Adventures is a small company that started developing games in 1994.
Near the end of 1995 we released our first game 'Star Quest I in the 27th century', a 3D space shooter with some racing and an adventure mission too.
We then rented a booth at E3 to try and sell our next game which was supposed to be 'Star Quest I Gold' a multiplayer version of our first game with more missions and a higher resolution. We ended-up signing a deal to create a game for Infogrames (now called Atari).
Near the end of 1997 we completed our second game called 'Stellar Mercenaries', it was similar to our first game but multiplayer oriented, with better resolution and nicer graphics. The game was released in 4 languages: English, French, German and Spanish.
Meet some of our team:
To the left is Paul Lauzon, the owner and lead software developer. To the right is Thomas Morzycki, our lead graphic designer.
In 2013 we are working on Star Quest 2: United Galaxies.
All video recordings on this project page for Star Quest 2: United Galaxies are in-game recordings. As the campaign progresses updated interface components will become available. Video recordings will always reflect the most updated codebase available, and always feature the most recent visuals and GUI components.
Risks and challenges
Star Quest 2: United Galaxies is a big game project! And we acknowledge and recognize that all projects, regardless of size, has an element of risk. But with great risks come great rewards. Star Quest 2: United Galaxies has been in development for several years already, and we have designed and built the game using proprietary technology giving us full control over all aspects of the game. Our team consists of highly creative and very talented people, and we are no upstart developer with no portfolio or experience as we have previously released two games that was published worldwide. Our crowdfunding goal and possible stretch goals are designed to empower us to gather the needed resources and personnel to deliver Star Quest 2: United Galaxies on time.Learn about accountability on Kickstarter
- (60 days)