By popular demand, here, at last are the details of the game :)
Please let us know how you like them. We'd love to know!
As promised, later in the week we'll upload the visuals to give you a better sense of what we're after as well.
What is the game about?
It’s about a pair of androids racing futuristic, renewable-energy-powered motorcycles on the skyways of a distant planet. Lola is a sexy, high-tech and fun loving gal, Rusty is her outdated and quirky, but somehow endearing friend. Each game consists of Lola challenging Rusty to a new race against formidable odds -- “beat me to the finish line using less energy than me”. Our hero might seem like the clear underdog, but he’s also a very capable tinkerer. He can rise to the occasion by overcoming the limitations of his bike through a combination of in-game strategy and modifications.
How is it played?
Rusty starts each race with enough energy stored in his battery to reach the finish line, but not enough to ride the entire race with his hand on the gas. He needs to strategize. One of the main techniques involves maximizing his speed when going downhill -- or when the energy consumption is lowest.
Rusty can also recharge his battery at one of several charge stations along the way. But there’s a catch. Doing so will cost him a little time. Each refill also reduces his efficiency rating. The efficiency rating works like a multiplier -- the more efficient he is along the way, the more part points he earns, the better modifications he can make in preparation for the next race.
Every once in a while, Rusty encounters a bypass with a puzzle along the way. Choosing to enter the bypass and solve the puzzle results in a boost of his capabilities. Failing to do so could lead to a lost race.
Rusty’s ability to tinker with his bike is further affected by the number of nuts, bolts and tools he picks up along the skyways. Nuts and bolts get picked up as he passes them by, tools require the pressing of a button at the right moment.
How do the modifications work?
Each game where Rusty reaches the finish line results in points earned. These are a combination of part points, tools and nuts + bolts. He can cash in the points in exchange for modifications.
The player can make modifications to Rusty’s bike by choosing from a menu of options available before and after each race. Some of the choices are easy -- such as lighter wheels to increase the overall efficiency -- but others require forethought and trial and error. Adding a battery output booster to Rusty’s bike, for instance, will make it faster, but the added speed will require more energy. You may win the race, but, if used unwisely, that new part can affect your efficiency rating.
Levels of Difficulty
Each race will be played at 3 levels of difficulty. This will allow for a range of players to enjoy the game at a desired pace. A very casual player will be able to have fun racing without having to worry about puzzles and modifications, while those who might enjoy a greater challenge will want to pursue other levels as well. The minimum for successfully completing a game at a given level will require:
Level 1. strategy alone
Level 2. strategy and puzzles
Level 3. strategy, puzzles and modifications
Style of Gameplay
'nstaCharge will be a dimensional side-scroller. That is to say, the visuals will appear to be 3D, but most of the action controlled by the player will take place in 2 dimensions. The popular game MotoHeroz is a good example of this style as is the classic Sonic, though neither is a good example of the style of the actual visuals. The principal track will have off ramps for charge stations and puzzle side tracks.
Structure and Visuals
The game will be composed of 3 environments -- City, Desert and Mountains - with 7 races each at 3 levels of difficulty. The tracks will wrap around beautiful landscapes, go through tunnels, futuristic architecture, etc.
Visually, we'll be aiming for something slick and consistent with our original short film, but simplified for interactivity.
The game will also consist of (4) animated clips in the cinematic/cut scene style of the short film. The intro clip, telling the story of Lola’s challenge, will be viewable at any time. The remaining (3) clips will tell the story of a single particularly adventurous race and will be viewable in parts at the completion of each (7) race environment at the highest level of difficulty.
The controls will be very simple, favoring wits over dexterity.
The right button will work like a gas pedal. Touch/press will result in acceleration, release, in coasting to a stop.
The left button will be context sensitive and will service everything else. Pressing it at the right moment will allow Rusty to pick up a tool, take a ramp to a charge station or activate a piece of a puzzle.
The game’s interface will show Rusty’s current speed, efficiency, battery state and time elapsed.
Kickstarter Supporter Exclusive!
Every one of our supporters will be given a special, free unlock code that will allow you to download the fully animated game at the completion of the final level!
Shortly after releasing the game on iOS, PC and Mac, we will implement in-App purchasing options for iOS allowing the impatient to purchase part points and download the complete cinematic race animation for a fee. Leaderboards for those purchasing parts points and those earning them within the game will be kept separate.