We’re coming up pretty quickly to the end of the month, so we’re trying to get as much in as possible before the Steam build. We’re working on several notable areas for the build, they include: the farm building for the settlement, Steam integration for the launcher (across all 3 platforms), more Creation Editor features, voxel water (maybe flowing) and new water shader, better building controls and shaders, tweaking player controls, starting first person control design (what a lot of you want), ai optimization, more enemies and bosses (especially for multiplayer), rainforest biome, and story extension. We want to get the build out before February ends, so we will cut whatever’s not done when the time comes. So far, it looks like everything’s safe.
Here I’ll show you a couple of things, first, the water shader. It’s still a work in progress, but it’s starting to look pretty good:
Next, a couple of examples of the new free-form custom items and decals created in the Creations Editor: