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Be a stranded colonist and explore a detailed alien world in this smooth voxel based sandbox adventure RPG!
Be a stranded colonist and explore a detailed alien world in this smooth voxel based sandbox adventure RPG!
4,550 backers pledged $137,765 to help bring this project to life.

A0.71 is here!



PC -



Mediafire direct links pending.

We've been working through a lot of bugs during the last couple of weeks since a0.7 came out. There have been a lot of feedback from players during that time regarding a0.7 on our board and through email. Thanks to all who provided them!

This update was suppose to come out last Friday, but a few multiplayer sync bugs really delayed us (by a week!). Here's the changelist for a0.71:

  • You cannot kill the first Puja you meet when you meet up with Tariq anymore  
  • Mobile turrets will stay open once they fire at a target  
  • BG music and combat music will have less mixing time, it used to be 10 sec, now it's 3  
  • BG ambient sounds are in, and the music will play sporadically  
  • Fixed gun sounds  
  • Fixed footstep sounds after an animal dies  
  • Lobby will auto refresh server list after restart  
  • Changed activation to https server so most people will have no problem activating now  
  • Fixed Gerdy pathfinding  
  • Adisa harddrive mission will complete after 1 hour of game time  
  • Plant fiber drops now up  
  • Robot specs upped  
  • Bury the dead mission NPCs are actually dead now, and burying the ash boxes is working
  • Up Up Up mission will have the 2 injured NPCs follow easily, not in formation  
  • Placing blocks is now much more accurate  
  • Can pull diagonal in the new building system  
  • One unit of resource will allow you to build 8 0.5m blocks  
  • Stamina and health will no longer drop in build mode  
  • Turrets will no longer fall from blocks  
  • Holes will no longer form when fast travelling  
  • Holes will no longer form in blocks when fast traveling in multiplayer
  • Fixed some item names  
  • Added a few more fish types  
  • Added a few new animal types in desert biome
  • Added 1 more mobile turret type (Type 03)  
  • Andheras are again scared of the light  
  • Caves are now a lot darker  
  • CPU voxel option in launcher  
  • Render (OpenGL/DX) option in launcher  
  • Cultivation mission now working  
  • Forest fps problem fixed  
  • Inventory opens when trade ui pops up, always  
  • Able to move and rotate templates in Creations Editor  
  • Shows message when collecting water  
  • Added gold in mineral scanner  
  • Repair is now cheaper  
  • Multiplayer map now marks flags  
  • Multiplayer players now marked as dots on map  
  • Multiplayer players now have a team share inventory besides their own  
  • Multiplayer can now place turrets without crashing  
  • Multiplayer now supports different biome plants and textures  
  • Custom swords, shields, and guns can not be exported in Multiplayer  
  • Multiplayer ai now syncs up and won't idle
  • Mineral Scanner now in Adventure mode
  • Mineral layout now more spread out in Adventure mode
  • Cutting trees in Adventure mode will not take as long 
  • Able to harvest herbs in Adventure 
  • Fixed grass rendering crash bug 
  • Blocks now generate faster 
  • Blocks now show at a 256m distance
  • Fixed KeyNotFoundException bug
  • Fixed several colony bugs
  • Added colony personnel work animations
  • Added graphics on the big map to show current alpha invisible wall border

The focus of this build was to get the multiplayer modes more consistent and error free. By adding the shared inventory, players can now share anything with other players on the same team. Also, players can now purchase flags from the shop to place on the map so they can fast travel all over the place. 

We're looking forward to the feedback on the multiplayer.

On Monday, we'll be releasing a new demo made from the a0.71 build for PC, Mac, and Linux. I'll also talk about a0.75 then.

Motoki, James Mason Pierce, and 7 more people like this update.


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    1. Missing avatar

      Hans Jørgen Eck on January 20, 2014

      I think the game looks very promising. Are you planning to do any changes to the controls system of the game, though? It feels very odd and it's making me not want to play the game, to be honest. There are several systems used in other games that work very well, but you seem to have chosen something inbetween all the working systems and now you have one that only works so-so. Maybe most people disagree with me, and if so, I'll shut up on move along quietly. ;) Good luck with further development and I hope I'll be playing the game at some point. :)

    2. Pathea Games 2-time creator on January 19, 2014

      The Mac version has a little bug that we're going to fix on Monday before we put up a direct link.

    3. Avarchillion on January 18, 2014

      I mean the Mac version.

    4. Avarchillion on January 18, 2014

      sounds good. Where can I direct-download it.

    5. Stefan Scott on January 17, 2014

      I hope you put up the mediafire links soon, i keep running in to a problem with the torrent... no one is seeding.
      Looking forward to trying out the game.

    6. Missing avatar

      Brent Afinowicz on January 17, 2014

      Thanks for the update. PE gets better with every update. Well done Pathea.

    7. James Mason Pierce on January 17, 2014

      Look at that sexy long list of update notes. Great job guys.