Funded! This project was successfully funded on April 21, 2013.

Update #49

And a Merry Christmas to you, here’s a gift!

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PE Alpha 0.7 PC Torrent: http://www.pathea.net/a07pc.torrent 

PE Alpha 0.7 Mac Torrent: http://www.pathea.net/a07mac.torrent 

PE Alpha 0.7 Linux Torrent: http://www.pathea.net/a07linux.torrent

Speed will be faster once we get more stuff uploaded to some seeds.

Direct Links forthcoming.

Alright, after working on this for almost 5 months, we’ve finally finished the initial version of alpha 0.7. Now, it’s not completely bug free, that’s for sure, so we will be putting out a a0.71 version for sure. In fact, some last minute multiplayer syncing bugs almost kicked this build to next year (we fixed them in the eleventh hour). We actually tried to do a little too much for a0.7, and some of the experiments failed. We tried to do realtime cubemap based ambient lighting. It worked, but the frame rate took a dive to around 15fps even on the HD7970. So it went out the window. We also wanted to write a sound program that runs outside Unity in parallel for all the sounds of the game so you don’t get a hiccup when Unity does garbage collection (Unity’s Mono is really old, so garbage collection takes longer than it should, and doesn’t seem to work all too well anyway). We were waiting to see if Unity will upgrade their Mono with Unity 4.3, they didn’t, and by the time we knew that, there wasn’t enough time to add this feature. So you’ll still get awkward skips in sound and music in this build.

We also had some last minute bugs/issues that knocked out:

  • AI detection based on visual and sound
  • Took out 4 followers for now because it’s causing balance issues (making things a little too easy)
  • Cannot trade items in multiplayer yet (first thing we’re working on for a0.71)
  • Took out 64bit client because there’s a collision issue with Unity that’s causing random crashes
  • Monster beacon in multiplayer, it broke a lot of things

One of the biggest improvements to be added to a0.7 is that now players can use their CPU to render voxels if they choose to, this opens up the game for players with integrated cards.

A0.7 Changelist

  • Recreated Creation Editor, allowing many more features including custom textures, rotating templates  
  • Iso Converter to convert old Isos to the new system  
  • New grass system  
  • New tree types and models  
  • New redstone canyon biome  
  • New desert biome  
  • New set environments  
  • New storyline extensions and missions  
  • New NPC characters  
  • Glider  
  • Jetpack  
  • Grappling gun  
  • Parachute  
  • 10+ New land animals  
  • New fish types  
  • New enemy types  
  • New mineral layout  
  • Mineralogical scanner  
  • Tweaked terrain textures  
  • NPC characters can now sleep, eat, work, defend, and communicate with each other  
  • Followers can follow in formation  
  • Followers job system  
  • Followers can throw grenade  
  • Grenade can damage terrain  
  • Chen can now shoot (yay)  
  • New NPC display UI  
  • Drone follower for a NPC  
  • New building system with 0.5 meter blocks and angles with 24+ types of blocks  
  • Ability to save new building system blocks  
  • New texture types for building system  
  • Colony buildings now use block system  
  • Colony buildings are now defined by objects within and not the entire building from the Creation Editor  
  • Fertilizer sprayer  
  • Ability to plant crops  
  • Ability to get seeds and fruits from some plants  
  • Crops have growth cycle  
  • CPU voxel based rendering option (in options)  
  • Fixed various story bugs  
  • Random towns in Adventure Mode  
  • NPCs in Adventure Mode  
  • Missions in Adventure Mode  
  • Adventure mode starts with basic items  
  • Redid animal spawn code  
  • New player attack animations  
  • New player inertia based animation  
  • Versus mode in Multiplayer  
  • Better administration abilities in multiplayer (ban, delete, clean, block, etc.)  
  • Max ocean view distance is now set to terrain distance  
  • New alien animations  
  • New player and NPC idle animations  
  • Changed world map to 3D vector map  
  • NPC behavior system in colony  
  • Shorter day/night cycles in multiplayer  
  • Sleep and food influences hp  
  • Added world map to Adventure Mode and Multiplayer  
  • Giant robot enemy in Adventure Mode  
  • New second moon in the sky  
  • New third moon in the sky  
  • Invert mouse in gun mode Invert mouse in FP mode  
  • Can run into alien troops in the wild  
  • Salt  
  • Sugar  
  • Able to get water  
  • Solar power generator  
  • Able to recharge batteries  
  • Added Factory building prefabs, the enhancement machine, the recycle machine, and the repair machine  
  • Enhancement machine can enhance weapons and shields  
  • Recycle machine can break apart objects into the original resources  
  • Repair machine can repair vehicles  
  • Vehicle weapons now uses energy from fuel cells  
  • New furnitures  
  • New valuable item drops from animals  
  • New food items  
  • Place-able lights and plants  
  • New rocket sentry type (sentry type 02)  
  • Options to turn on/off IK, water reflection, depth blur, and more  
  • Changed item make up for lots of replications

And that’s that. There’s a slight change in price, now the preorder is $22 due to all the things we added. Also, regarding Steam Early Access, we’ll put the game there in early 2014. The precise time will be announced after we examine where we sit after a0.71 comes out. It’s been a hectic month for us, we’ll sit back and relax a few days before getting back to work on a0.71. Hope you enjoy! And be sure to report all bugs to our board at http://board.pathea.net.

For people wanting to host servers for multiplayer, please read up on port forwarding in this thread, there have been a slight addition for a0.7 settings: http://board.pathea.net/index.php?topic=2264.0

For Mac users using Mavericks, for some reason, the new Apple opencl driver 1.2 is actually causing problems for the game. You’ll need to switch to CPU opencl for now until we figure out the problem. For everyone else on Mac, opencl graphics cards should still work fine.

David Herman, Stan Kastanek, and 16 more people like this update.

Comments

    1. 16911_-_lyra_artist-madmax_drinking_heartstrings_sitting_smoothie.small

      Creator Steven Bakker on December 25

      Thank you very much for the update and just 'Wow!' on all the changes.

    2. Vlad_wallpaper_1200.small

      Creator Lord Drakonor on December 25

      Will old save games work?

    3. Missing_small

      Creator Restless on December 25

      Thanks!
      And this will be coming out on GOG, won't it?

    4. Zombatar.small

      Creator Angela Cheng on December 25

      What a great gift! Thank you! Merry Christmas, everybody!

    5. Special.small

      Creator S Lockett on December 25

      Very nice, hope you have a Merry Christmas :-)

    6. 14.small

      Creator darker70 on December 25

      Awesome stuff and a Merry Xmas to Pathea and the community ;)

    7. Missing_small

      Creator Neo on December 25

      Thanks for such a nice update! :)

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