Where do we go from here?
What a week for Planet Explorers. We've hit the goal on KS, and a few days later, we're approved for Steam. This is all thanks to your support. On Greenlight, out of all the people that voted, 76% voted yes, that's much higher than the 58% average of the top 50. What that tells us is that Planet Explorers has hit the balance between hardcore and casual just right, at least in initial impressions and expectations. Now, we're fully aware of the pressure to deliver, and we will work all the hard to live up to these expectations.
The Kickstarter will end in less than 48 hours, please continue to help us spread the word on the project and try to push the final number as high as possible. Development isn't cheap, so the more cash reserves we have, the less pressure we have to spend time looking for extra budget. We will run an extension of the KS tiers for an extra 40 days through Paypal on our site. After a0.6, we'll presell the game on our site. That should pretty much solve our budget shortfall and we won't have to worry about money and just focus on getting the game done.
Regarding Steam's Early Access, I know many of you want to play games in Steam so that they're all located in the same place. But, we will not put the game on Steam until we feel the game's ready for prime time, which means probably not until beta 0.1. The first batch of Early Access games have not been received well by some player, we don't want that negativity. The launcher we'll have for a0.6 will be able to give you the patch updating most of you want, so it should be more convenient anyway.
We are going to try to test multiplayer before the release of a0.6, so the backers that want to host a server, please contact us at email@example.com. We will probably do some tests in early May, so we will need your help then.
So for a0.6:
- a0.6 in mid-late May, probably late-May because we've never quite hit our dates exactly right, in our development, we take apart the game between builds and don't rejoin the pieces until near the completion date, then when we finally put it together, there usually are a lot of bugs and unforeseen circumstances. But we might get lucky. :)
- Mac version is working and ready to go by a0.6.
- Linux Nvidia version is working completely, AMD version is working without crash but has shader issues (such as underwater fog). This will also be ready to go by a0.6
- Minor things: adding in ladders (2X1m), laser muzzle, glass windows (1X1X.02m), personal energy shielding, and a paint sprayer.