What it's like to fly!
We're now at 85% with about 8 days and 23 hours to go! We're really close now, down to the final stretch! Please keep on helping us spreading the word anyway you can! On Steam, we're now at #26, with 5 days to go until they select the next batch of games. Someone was asking if we have a facebook page, we actually do, it's here: http://www.facebook.com/pages/Pathea-Games/245588505533489 We also have a twitter account here: https://twitter.com/PatheaGames We actually update them pretty often, probably more often then our homepage.
Today, we'll show you something from alpha 0.6, it's the physics based control system of the hovercraft. Everything's pretty rough here, but you can get a feel on how your chopper will fly. The templates would be the propellers/rotors, engine, weapons, landing gear, lights, cockpit, extra seats, and fuel cell. The engine output, weight of the materials, type of the materials, and the amount of fuel will all play a part in determining how fast, how high, and how far your machine will be able to fly.
Since it is physics based, where you put your rotor will also matter, putting it off-center might cause the machine to be unstable and crash. We're still determining how far crashing will affect the machine's durability.
No sound in this vid, just test flying: