I don't believe in stretch goals!
First, we're at 77% now, with 10 days and 22 hours to go, so looks like we will make it! Maybe! Haha. Second, we've moved up to #27 on Greenlight, so things are looking good there as well. If we just get a boost from an IGN or a Gamespot or a Youtuber, we'll be in really good shape on both accounts.
And an update on the Linux version. It's not as easy to port it as we originally thought (which was to click package and be done), since Unity support for Linux isn't as complete as we expected (for one thing, since there isn't a specific Unity for Linux, we can't tell the specific reasons for crashing, we just know the general area of concern). But we are working on it and we sort of have a working build (it's still crashing a lot). We will have it working by a0.6.
Now, I was going to post the stretch goals when we hit 80%, but we're close enough, so here we go. Before that though, I just want to say...what is up with stretch goals? We're doing them only because everyone else seems to be doing it and people expect this. But I don't believe in stretch goals, I believe in you do it or you don't, there is no try. :) Everything listed on our "stretch" goals, with the exception of the last 2 maybe, we plan to do anyway once we have the capacity, doesn't matter if we make the goals or not. But just for fun: