How to build a settlement
We're now at a little over 54% with 16 days and 23 hours to go! We're getting there! Also, we've moved to #36 on Greenlight, not sure if we'll move up fast enough to be included in the batch approved on April 17th, but we can all hope!
Today, we take a look at how a player can build settlements. First of all, all buildings need to be build on flat ground, so the player will need to flatten out the area that he wants to the building on. The central piece of a settlement is the control center building. The control center is the prerequisite for most of the replicable building prefabs. It comes with a shield that can be upgraded to a longer radius. The shield keeps the normal animals out of the settlement. The field radius also acts as a warning system to players away from the settlement, if enemies get near the field, a warning sign will flash on the UI telling players that their settlement is under attack.
After placing the control center, a few more buildings will become available, such as the power station, then the living quarters and the barracks. The living quarters is a prerequisite to getting NPCs to live in the settlement, each living quarters can house up to 8 NPCs.
Another prerequisite for gathering NPCs will be the storage building. Since NPCs will need to eat and heal, the storage must be kept up to date at all times or NPCs might ditch your settlement. How to keep the storage full will be completely up to the player. He could hunt and gather or raid an alien town or plant crops and raise livestock.
The settlement will probably have it's own UI system to control everything, at the same time, we're thinking of adding in a moral meter for the colonists, so the player will have to build buildings such as the cafe to boost moral. At the same time, players will be able to build their own houses and defense positions around the settlement. Defense positions are very important, as aliens will be smart enough to exploit the weak points in your defensive line!
We're currently working hard on the basic town building, and we'll be able to present some of it in alpha 0.6 coming out in mid to late May, so please look forward to that!