Dev match on Friday - Correspondence Mode & Battle Royale Mode
Hi folks, Sander here!
First off, I just want to thank you again for all your support so far. It really means a lot. <3
Next Friday, I will be brawling against Daan in a live developer match. We will play three games, with the total number of points determining the winner. I will be streaming the event from my perspective on my Twitch channel, talking about some of the strategies I use as well as answering your questions from chat. The stream will start at 21:00 CET on Friday, so see you then!
Another thing: we just updated our FAQ page. We answered some frequently asked questions about ports to mobile and Switch, language support and the open source release. Look for that here.
Also, our announcement tweet has been retweeted enough times (54 at the time of writing) to unlock Correspondence Mode! In this asynchronous multiplayer mode, players can come online and submit their orders at any time. This allows you to be part of multiple matches at the same time, playing your turns whenever you see fit. With this mode also comes the functionality to save and load games, including versus AI games.
The next social stretch goals to be completed is the Battle Royale mode. In this zany mode, up to eight players will start with a couple of units on a large open map. Instead of being caused by extreme global warming, Death will immediately appear on the edges of the map and slowly but steadily make its way towards a random location. At the end of each turn, all units, buildings and trees inside a tile affected by Death are destroyed. Players can capture neutral City tiles scattered around the outside of the map, but they may be forced to pack their bags and settle elsewhere once Death arrives. This continues until only one player remains, or until the dark void consumes everything...
The Battle Royale mode requires only 4 more people to share our announcement on Facebook. Get on that, peeps!