"God does not play dice with the universe... Cthulhu does."
Are you ready to delve into the mystery and madness of Elder Die? Solve its many mysteries; dive down to its dark heart? You might just help seal away the Elder Gods for good this time. And we might just have the tools to help you.
Great for casual or competitive game play both. Elder Die will have you tiptoeing around Arkham in no time!
Elder Die is push-your-luck dice game playable by small groups, or large parties. Take a look at a basic turn below from player 1's viewpoint at the very beginning of the game!
Here is a Video of the basic turn from player 1's point of view!
Lurker - Haunt the shadows of our campaign, ready to spring out at the unwary at any moment. This basic pledge gets you access to our updates and any behind-the-scenes material we may release.
Minion - Gain Lovecraftian cred without (hopefully) angering the Elder Ones. Make this moderately safe pledge and receive our Kickstarter-exclusive "I Kicked Cthulhu" enamel lapel pin!
Investigator - Think you can defeat the ancient plans of Greater Beings? Risk your sanity with one copy of Elder Die, and also receive our exclusive "I Kicked Cthulhu" lapel pin.
Artifact Hunter - Because the demons are in the details. Receive all rewards for the INVESTIGATOR pledge level, PLUS two more great CatDragon games: BITTEN and I WOULD FIGHT THE DRAGON. That's a cultist party pack of three awesome games! A $60 retail value!
Ye Olden Occult Shop - Receive one "witching hour" retail kit: 6 copies of ELDER DIE, including any special stretch goal rewards, and 6 "I Kicked Cthulhu" lapel pins. Domestic shipping included.
Special Investigator - Receive all rewards for the ARTIFACT HUNTER pledge level, as well as a "God/Cthulhu T-shirt." PLUS, our artist will turn your photo into a character card which will be included in all Kickstarter editions of ELDER DIE. [Character name and occupation and ability subject to review and approval. Note: "Elder God Killer" or variant thereof is not an acceptable occupation and upsets some of our more metaphysical clients.] Worldwide shipping included.
Infamous Investigator - Includes all rewards from SPECIAL INVESTIGATOR, except that your character card will appear in the Kickstarter AND the retail version of ELDER DIE. Infamous Investigators will also go out in 20,000 mailings of GTM. Worldwide shipping included.
$5,000 - FUNDED! THANK YOU! Includes one copy of ELDER DIE and our exclusive "I Kicked Cthulhu" enamel lapel pin.
$6,000 - Trophy hunter! All Kickstarter backers get an exclusive "Big Game Hunter" character card added to their rewards!
$7,000 - Death is just the beginning. All games will be upgraded with a new "Coroner" character card.
$8,000 - God of the Black Stone. All Kickstarter backers get a new (and exclusive!) "Gol-gogoth" Elder God Card added to their rewards!
$9,000 - The King in Yellow. All games will be upgraded with the "Hastur" Elder God card.
$10,000 - GO BIG OR GO HOME! We will upgrade all dice in the game to 18mm!
$12,500 - A Lurker in the Dark. Something is creeping around the streets of Arkham. Another investigator? Minions of the Elder Beings? Do we dare investigate? (Survey vote between "Heiress" and "Defrocked Priest")
$15,000 - Elder Gods Revenge. If we fund to this level, we will commission art for a small expansion pack, available as an add-on. A diabolical trio of Elder Gods, expanding the pantheon of evil players can face in defeat. Oops. We meant, face and defeat. Of course we did.
$17,500 - Knowledge is Power. Hitting this stretch goal will let us commission a new piece of artwork to do a second playmat of Arkham University.
$20,000 - Solo Play Campaign! Our friends at Lynnvander Studios have some thoughts on developing this into a solo/team play campaign format as well. If we fund to this level, we will bring them in to do the redesign necessary to add campaign play to the base game.
$4 - Elder Gods Revenge. <Locked> This trio of Elder Gods creates a wider pantheon of evil for the players to defeat.
$8 - "I Kicked Cthulhu" lapel pin. An enamel lapel pin, which will only be given out to Kickstarter backers. Extras may be purchased.
$12 - Elder Die Playmat. Showing off the Glorious (If not hellish by nature) Arkham Asylum! (art pending)
$12 - Level Up! Your choice of either of CatDragon's first-published games, Bitten or I Would Fight the Dragon. For more information on these great games, visit our Website www.catdragongames.com
$20 - Our C'thulhu T-shirt. Twisting Einstein's immortal quote: "God does not play dice with the universe... Cthulhu does."
$20 - Investigator's Party Pack. $5 off any extra copies of Elder Die, plus we cover the extra shipping cost. WARNING: Large gatherings of investigators tend to draw unwanted attention from the Elder Gods. Anyone ordering more than one copy will also receive Alhazred, the Mad Arab. The Mad Arab can add brutal player-elimination (or drinking challenge) element to large gatherings.
CatDragon Games is a new studio, through which some friends and I will release a series of games. These will be occasionally witty, at times dark, but always fun. We've already released two games before attempting our first Kickstarter:
We plan to be very open about the formation and operation of this new company. For those who are interested, we will post some behind-the-scenes documents on game design, production, and marketing. Everyone here has a right to know how the Kickstarter funding is being spent, but we also want to enjoy the journey. And to do that, we want as many people along with us as possible.
Join us for a Live Streaming Every Wednesday at 6pm PST
Also, somewhere along the way, we picked up a mascot. His name is "Glitch" and he likes to poke his furry nose in when we aren't looking. You can find him in every game we create. Sometime's he's hiding on the cover. Sometimes he's a card.
Please don't be afraid. He's (mostly) harmless.
We really believe in this game and as such we want to see it in its best form possible. Making dice involves extra production work (which means extra expense) with tooling and mold making. Going the path of Kickstarter will make this game the best it can be and will make the game a much better experience for everyone.
Phase 1: Initial preparation. Completed. This is where we tracked down all our costs, schedules, and outside advice before attempting to kick Cthulhu.
Phase 2: The Big Kick. This is where we are now. 30 days and $7,500. Why $7,500? If you want a peak behind the economics of publishing a game, please check out our Campaign Finances FAQ.
Phase 3: Re-assessment. A 2-4 week period following our Kickstarter but before we commit to the production schedule. This is where we think a lot of Kickstarts go wrong. We will take some time to gather data from our backers and to recheck all of our numbers. Are our quotes still good? Did anything change due to stretch goals. Hey! Can we get a better deal with our manufacturer now that we know how many copies we need? Things like that.
Phase 4: Production. We expect production to take about 3-4 months (which should include our Re-assessment period). That's 1 month to get into someone's factory schedule, a month for actual production. A month for shipping. And a month for something going wrong. We don't know what will go wrong but when something does, we will take that extra day to get it right and not push ourselves into a bad decision that will hurt us, this project, or our backers.
Phase 5: Delivery. Once we have confirmation of "product on the water" we will confirm our backer's current addresses. We clear customs, and product starts to ship within 2 weeks.
Phase 6: Follow-up. Again, an area we believe a lot of Kickstarts ignore. Once we send you your rewards, we don't want to be done! We want to know how we did. How we can improve. Are you happy with your game? Are there any quality control issues? Do you create a house rule that begs to be shared? CatDragon isn't all labor making games and selling games. We are about playing games and enjoying games! Come play with us!
Risks and challenges
Let's address the biggest challenge right off. This is my first project. And I've seen veteran companies blow their Kickstarter debut. It's easy to say "Well that won't happen to me," but we all know it can.
The three areas I've identified as needing the most attention, to make certain CatDragon is successful here, are preparation, communication and an ability to problem solve along the way.
We waited for a while before launching this Kickstarter just to be certain we had everything prepped. We have several competing quotes from different manufacturers. A plan for shipping and fulfillment that is rock solid. And we've playtested, playtested, playtested! We're ready.
For communication, we have a plan that involves a weekly update with third-party confirmation of each step along the way, as well as a dedicated person who's only job will be to keep an eye on the comments section to answer questions and provide some running commentary on what's going on.
As for problem-solving, here's the thing. I've been in the gaming industry basically my whole life. I started working GenCon when I was 12 as a demo agent and sales assistant. Does this make me more qualified than another person? Maybe not. But it does mean I have a whole lot of friends and contacts in the industry and the ability to pick up a phone and call up professionals who have beaten almost any problem that can be named. I don't mind asking for help.Learn about accountability on Kickstarter
- (30 days)