Funded! This project was successfully funded on February 28, 2013.

Update #13

We Made It; More Stretch Goals!

2 comments

You folks are amazing. We crossed the line yesterday and since then we've already hit 2 of our 3 stretch goals! There is so much momentum right now. So we thought we'd post a few more stretch goals for these final 19 hours. There is something here for everyone!

Physics Engine: £417,000

Perfect for writing games and animation rich apps. Add a new 'sprite' layerMode to our existing acceleratedRendering mode to enable fast GPU-based image transformation. Move popular graphic effects such as drop shadows to the GPU. Then using this, adding support for the Box2D physics engine.

Windows/Phone 8 with Theme: £424,000

So many people have asked for Windows Mobile support since RT was launched! Doing the Cocoa layer first brings this within reach. You'll be able to build your mobile apps seamlessly for iOS, Android AND modern Windows Mobile platforms. How cool is that?

Vector Shape Object: £434,000

Like the graphic object on steroids. Sub-pixel positioning, shape determined by intrinsic properties (i.e. width of rectangle, radius of circle etc.). 'Group' type, containing a collection of shapes to be nested - and imported/exported in a (subset of) SVG.

Reworked Multimedia Support: £441,000

Multi-channel sound on the platforms that don't yet have it. Upgraded Player control using latest native video libraries on all platforms (Mac, Windows, Linux, iOS and Android). Sound recording cross-platform - 'record sound' on mobile as well as desktop.

New Browser Control: £450,000

Upgraded to be one control for all platforms for identical rendering of web content. (Use WebKit on both Desktop and Mobile.)

Delivery Estimate

Reaching these totals means that we will start work on these items in parallel. Some of these items do have dependencies on other items being completed first (Pluggable Themes & Cocoa is essential before Windows RT for example). We'll work to deliver those items with dependencies as quickly as we can. We expect to be able to deliver everything within a few months of the main release.

We cannot wait to start work on these great features for you! Let's see how far we can get in the remaining 19 hours!

Comments

    1. Missing_small

      Creator Mark Wilcox on February 28, 2013

      Without any direct knowledge of the codebase, since it's a cross-platform solution, it will be the changes to the core that enable them to add Cocoa which are essential before Windows Phone/8 is possible, rather than the Cocoa bindings themselves.

    2. Fb_profile_picture.small

      Creator Terry Vogelaar on February 27, 2013

      I am so excited that ALL the stretch goals are reached, and that they still have an extra dime to get some candy.

      But I was wondering about what this could mean:
      "So many people have asked for Windows Mobile support since RT was launched! Doing the Cocoa layer first brings this within reach."
      And also:
      "Some of these items do have dependencies on other items being completed first (Pluggable Themes & Cocoa is essential before Windows RT for example)."

      I am not a very technical guy, but I just don't understand the connection between those. Cocoa is as Apple as it gets, and Windows RT is on that other island. How can there be depencencies between them?

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