Good evening everyone!
We are back with of a bunch of news from UBOOT. We have been preparing this update for you as a moment of breath in the Christmas celebrations.
What about us? It's hard to say something revealing. We are still working, but now with a little bigger team. There is a lot to do and each hands are useful.
Let's go to the specifics though! Last month was most intensive and productive in our whole activity with UBOOT. We've polished old things, changed some aspects of the gameplay, some ideas were thrown out and other returned after consideration. Most exciting and interesting was adding a completely new things and we will set the focus mainly on them below.
The engine room has undergone a complete facelift. Its interior is now richer in detail and colors. It looks a lot better. Doesn't it?
Map has been extended with the world scale view. Now you can plot a course for your ship there and see eye-pleasing markers of known units around you. We have also added atmospheric effects to it.
Manual aiming of torpedoes is now available in UBOOT. A set of new tools and a pleasant, understandable GUI is now for your disposal.
We hope that you will like it as we surely do. It's best to see this in action in the movie linked below.
Tons of new interfaces
We have added many new elements of gui. It's hard to name them all. Step by step you will discover them seeing the screenshots and watching future movies.
We've implemented a macromanagement into the gameplay so that your actions may wage the war. That makes sense, if you will take into consideration that you don't have to control only one boat. You are also able to issue orders for your allies and form big wolf packs, after you gain some reputation.
A fundamental macromanagement concept in UBOOT is gaining influences in world areas. For example, if you will coordinate III Reich actions on the North Atlantic and will be very effective in this, you may gain enough influence in that area so that Allies will choose alternative (suboptimal) paths for they convoys. In the end you may be effective to a point of total blockade, until Allies will start some major counteroffensive. Influence is also good for the budget that Kriegsmarine pays you.
There is one debatable subject though and we would like to hear your opinion on it. How big impact would you like to have? Should we stick closely to the history or allow the player to deviate from it to a point of even delaying the end of war? That's the solution that we would prefer, as it adds a whole new dimension to the game and will increase the replayability, but what do you think?
And finally... the movie!
That's all for now. We surely didn't wasted time. We hope you enjoyed new features and will continue to wait for our game and keep your fingers crossed.
However we have to tell you honestly that we will need a couple of months more to finish UBOOT than declared in our original Kickstarter estimate. We are a small team, but appetites for more complexity in the game are growing from month to month and we are determined to match it. For sure UBOOT won't became new "Star Citizen". We would like to play both games soon. ;)
Now we need some little holiday rest after this busy year. We wish you a Merry Christmas and Happy New Year! See you soon.
Yours Deep Water Studio