About this project
"One thing many recent indie horror games have had in common was their obvious influence by last Fall’s Silent Hills teaser, P.T. But The Works Of Mercy doesn’t take any pages out of that book. Instead, the game burrows into something much deeper and darker than ever before."
Kayla Herrera, Cinema Blend
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“The Works of Mercy” is a psychological thriller inspired by the classics of the genre: Roman Polanski’s “Repulsion,” “The Tenant” and Stanley Kubrick’s “The Shining.” The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.
“The Works of Mercy” tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?
“The Works of Mercy” takes place in a photorealistic world as immersive as the real one. It lets the player get the very feel of roaming through murky locations and delve into the hero’s mind which is put to a serious trial. The game enables you to explore a fully interactive environment featuring the best elements of such games as “Gone Home” or “P.T.”
“The Works of Mercy” will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.
VR headsets support!
PENTACLE is a Polish game development studio focused on making the most innovative and immersive worlds possible, to deliver an intense virtual reality experience.
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Risks and challenges
We’ve already put a plan in place using personal finances to get the game done no matter what happens, however the extra money can be used by us to hire a few more top freelance artists and buys us 1-2 more months of community-focused development.Learn about accountability on Kickstarter
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