A FPP psychological horror of seeking satisfaction on the border of two intertwining worlds. An intriguing plot with erotic and occult themes guides the player's character through the Yelverton's victorian mansion and a perverse land inspired with Lovecraft's works and paintings of Zdzisław Beksiński.
POPULAR YOUTUBERS WHO PLAYED OUR DEMO:
Poster: The poster is going to be a high quality image commissioned especially for the purpose of this reward - printout ready. Now we want to stipulate, that the product is going to be uncensored, intended for adult viewing, and NSFW. The picture created for the poster is also going to be provided in a version fit for use as wallpaper. Also, all people receiving the poster, can send us photos of their signatures, as the poster will be an ingame item, and your signatures will appear on it’s back.
Agony Steam Demo: Creators of Agony - Madmind Studio, have also decided to support us, thus, every person buying the reward, will receive a steam key for Agony Demo, alongside the poster. If you haven’t been to hell yet, it’s high time you changed that!
Attention! If you don’t want to change your reward to The Omniscient, because for example, you have already bought a higher tier, you can add CA$8 to your order and receive both rewards mentioned above!
Jonathan Moon receives a letter from his wife who has gone missing a year before. Following information from the message he heads for a secluded mansion where an eldritch, occult ceremony takes place. Gates to another world - the profane, perverse land of Lusst’ghaa are opened.
Walk around a Victorian mansion, that has been property of the Yelvertones for generations. The building, inspired with Victorian architecture is also a meeting place of a mysterious cult. The mansion's corridors are filled with works of art and terrifying erotic devices of times past.
Use portals to travel into the alternate world of Lusst'ghaa, which appearance is inspired with work of the masters: Lovecraft, Beksiński and Giger. See images of lechery and pain beyond human comprehension.
MOVIE GAMES LUNARIUM - core of the team is in fact a group of friends from the south of Poland, brought together by their passion for creating curious atmosphere and telling stories in videogames. It is a subteam of the company MOVIE GAMES - a game publisher from Warsaw.
Lust for Darkness is a game we’ve always wanted to make. And we are very close to fulfilling that goal. However, limited time and budget as well as a number of other factors has forced us to compromise the previously planned form of the game. At the moment we are very pleased with the effect we’ve been able to achieve, but we have numerous ideas left up our sleeve that won’t make it to the final game without your help. Every achieved goal brings us closer to this perfect vision in which horror and erotica squirm in ideal synchrony.
Risks and challenges
Creating Lust for Darkness we believe that we are making something fresh. This thought fuels us and we will do everything to make our game as good as possible - both in artistic and technical way.
Our strength is passion and enthusiasm, and the help of an experienced publisher ensures our situation. We won't pretend that delays are out of the question, though, this is game industry and even far more seasoned studios at times fail to deliver on tight deadlines. We will, however, do everything in our power to produce a game that both we and you will love. The risk is low, unless in the process we accidentally open the gates to another dimension and out-of-this-universe tentacles take us outside time and space. This, luckily, is not very probable. Or is it?
- (40 days)