Game Design: d10 Core Roleplaying Game System (Canceled)
d10 Core is a new roleplaying system focusing on simplified rules, ease of use, and fun. The game has an open design, making it usable in any genre.
UPDATE: Please read the Updates tab for up-to-date news. A free version has been released already! (07/22/2010)
The d10 Core Roleplaying Game System has a focus on simplifying game rules and processes, being easy to use for new and experience roleplayers, and having fun. The system is named for the die type used -- the 10-sided die -- and carries "Core", since it is the core ruleset that the game and additional supplements are built upon.
d10 Core has several goals, and, with the help of the community, can make these happen:
- Create a genre-independent ruleset - make a ruleset that is not dependent upon a specific genre or game setting, allowing it to be applied to any game setting easily and seemlessly.
- Ease of use - make the rules clear and easy to understand and have plenty of examples and information for game masters to keep the game flowing.
- Simplified Math - make the math simple to streamline gameplay. The game should be about having fun, not complicated mathematics or complicated rules.
- Realism - maintain realism through the rules.
- Classless system - make the system classless; players make the character that they want to play, instead of picking a class and playing the stereotype. Other systems allow this, but d10 Core encourages and emphasizes this style of play.
- Options and Alternatives - house rules and modifications are encouraged by numerous options and alternatives to the core rulebook, already built-in and explained. Rather than giving a set of rules for everything, the major rules and systems in the core book already have various options to fit a wide variety of styles of play.
I see a great need throughout the gaming community for a ruleset such as this. I have been playing and hosting roleplaying games, designing house rules and modifications, and even designing private games for my many gaming groups for over ten years now. I won't name names here, but I can say that the big names require large sums of money and large investments of time to get involved and begin playing, and the simpler systems just don't offer the kind of depth that roleplayers desire. It's either too complex or too simple, and nothing seems to hit the balance between the two.
d10 Core seeks to solve this problem through intuitive game design from someone who plays games and understands gamers, from casual players to very serious, veteran players.
If you want to contribute to a new game system that is still being developed, then here it sits, waiting for your dear attention. Game designers need input on their work during the design process instead of after it has been published and released. Games these days would be much better if gamers had access to the designers during the design process to say, "Hey, that's a great idea!" or "You know, that idea is quite terrible, and you will probably be scorned and whipped for it." Designers really need to hear these kinds of things, and, as a contributor, you will be able to be that voice via the Late Nite Books forum. A special area is being designed for contributors to join up and voice their opinions as the design progresses.
In addition, contributors will have access to early copies of the ruleset, allowing them to playtest the game and report on what works and what doesn't. Things that need to be changed, removed, or elaborated can be discovered before the game even goes live. In addition, especially helpful playtesters will receive credits in the final book in appreciation of their efforts to making d10 Core the best it can be.
I decided that, since people are being expected to contribute funds to this project, that I should post a little bit about what this project intends to spend these funds on. Well, I am a clear and concise writer, and I am not too shabby at typesetting and layout when it comes to printing. I worked at a printing press for a summer when I was younger, and excelled at the task.
What I do not excel at is artwork. Since I will need to purchase artwork from freelancers for the book, I decided to post the project here to Kickstarter so that the kind people who donate to projects such as this might help out.
If the artwork is completely covered by donors, then the additional money will be put towards additional runs of the book, some of which would then be sent to reviewers to increase exposure, advertising for the finished product, and other costs that are incurred by publishing a book, which, I have found thus far, are numerous.
If the book is published with success and money is left over, that money will simply be put into the game supplements to be published in addition to the game, adding in new game settings and genres that add even more to the core game.
I have already invested hundreds of hours into this project, and I plan to continue investing a majority of my time to perfecting the rules and formatting the book. With your help, we can make this project a reality and provide a ruleset that will provide enjoyment to people all over the world.
The d10 Core rulebook will consist of the core game mechanics and rules, the character creation method, and several generic game settings included with the core game itself, and should weigh in around 200-250 pages. This is the final goal product: the hardcover book, complete with artwork. The retail price is currently set at $35.95 US. Though very unlikely, this could change depending on the final number of pages and the cost of publishing.
A secondary book will be published either alongside the hardcover core book (and will possibly be released prior to the hardcover), containing the same rules, but being a softcover book. This book will be generally devoid of artwork. This "d10 Core Companion" will be a cheaper alternative to the core rulebook, and it will be useful for large gaming groups who do not want to purchase the full-priced hardcover for each player. The retail price is currently set at $15.95 US. Though very unlikely, this could change depending on the final number of pages and the cost of publishing.
In addition to being available in print, the book will be available in PDF downloadable format, with a retail price of $3.95 for the plain-jane version, or $7.95 for PDF version of the hardcover with all of the included artwork.
Other distribution methods are being considered, and these will be based on contributor feedback or suggestions.
These are the two primary goals to be completed with Kickstarter funds. If these two goals are met and exceeded, the tertiary goal will be to produce game supplements to be released at the same time or as close as possible to the release of the core rulebook.
These game settings will consist of a genre or theme, and they will contain rules specific to that game setting or theme. A game setting could be thought of as a general topic, such as "Medieval Fantasy Adventure" or "Modern Secret Operations". These game supplements will normally run with a hardcover and softcover version, and they will be priced at $25.95 for hardcovers and $12.95 for softcovers. Though very unlikely, this could change depending on the final number of pages and the cost of publishing.
In addition to being available in print, the supplement books will be available in PDF downloadable format, with a retail price of $2.95 for the plain-jane versions, or $5.95 for PDF versions of the hardcovers with all of the included artwork.
Thanks for checking out the d10 Core project and expressing interest. I am very interested in seeing this project succeed, and I hope you are too!
- (89 days)