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€21,362 pledged of €40,000 goal
By Manel Fre3men
€21,362 pledged of €40,000 goal

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    1. Evan McCoy
      on November 1, 2016

      People are always talking about whether or not to "reveal all stretch goals", but personally I get super annoyed when campaigns parse them out like we're rats pushing a lever for treats. For my part, I'm always much more willing to back when I know what ALL of the goals are that we're working towards.

    2. Micheloncio on November 1, 2016 el Tiny Epic saldrá en castellano por Devir, está confirmado, habrá salido por esa razón.

      on November 1, 2016

      Y mira, acabo de ver que @Manel Fre3man (@Creator) también apoyó Mint Works, así que él tb sabe de lo que hablo en el ejemplo que te he puesto.
      Por cierto @Manel, pq has dejado de apoyar el proecto de Tiny Epic? Sólo e curiosidad

      on November 1, 2016

      @tonijor. No me parece justo lo que dices com respecto a KS. Sigue funcionando. Algunos lo aprovechan para conseguir pedidos de un juego ya hecho y empaquetado como quién dice. Pero hay muchos que buscan el crearlo, fundarlo y mejorarlo. Un ejemplo claro de hace bien poco es el juego mint works. "Sólo" un padre de familia, con una idea de juego y una forma de presentarlo. Entre todos sacamos un juego 10, mejorandolo, creando un modo para 1 jugador y dando vueltas a la forma, envase, tamaño de cartas, etc. Pedía 10.000 para poder crearlo. Ha conseguido casi 95.000$. Todo un éxito. Y como este hay muchos más. No pongamos como escusa del no logro de este proyecto a la plataforma. Hay que mirarse uno el ombligo.
      One more time, im so sorry for don't write in English.

    5. Missing avatar

      on November 1, 2016

      He estado fuera estos días y leo ahora las (malas) noticias.
      Pues lo siento mucho, de verdad, el proyecto era muy atrayente y para el que te conozca no creo que hubiese dudas de ningún tipo (ni calidad, ni compromiso, ni cariño en el proyecto). Quizá no haya habido la difusión suficiente o quizá hay gente que no ha entendido bien el proyecto (como tu recalcas, una persona, no una editorial). El tema de los gastos lo has explicado una y mil veces y yo al menos lo entiendo. Este proyecto es una muestra clara de para qué debería serbir un crowfounding, pero eso es algo que ya ha degenerado totalmente.
      En fin, por mi parte, todo mi apoyo y todo el ánimo.

    6. Missing avatar

      jACE on October 31, 2016

      (NOT) Paul I is right, I think, about the funding goal of 40.000€. Maybe you should find a way to lower the funding goal, and work with add-ons which cost extra.

    7. Paul (my wallet hates KS) on October 31, 2016

      As they've said, you should relaunch. I like a lot about the game but there are things you can do to increase hype:
      - gameplay video
      - get people to review it. That would be the perfect use of those sample productions.. gives a chance for outside balancing if needed
      -more involvement in the campaign. Watch TEQ as an example of involvement. It pumps people up
      -dont show all stretch goals
      -expecting 45000to fund is a big ask. You'll get more supporters once it's funded. Hit the goal quick and people like that. Don't count on recouping all expense before funding if you invested that much up front.
      -partner with someone (even informally) to help with the English. So much of the . market is American that it's important to make sure your creation is clear
      -production details up front. This is huge for a first time creator. It increases confidence in the product

      Again, great ideas and I think a relaunch will work if you tweak how.

    8. Chucky5 on October 31, 2016

      Totally agree, I think the @Creator has a very good product, but he has to find the way to sell it.
      All the good things he did developing the game weren't enough to overrun this disaster of crowdfunding campaign.
      If he learns about the mistakes he made, he still has a great game to launch, and why not make a great crowdfunding.

      on October 31, 2016

      @Creator haz un relaunch. Y mira varias cosas... Entre ellas los gastos de envío. Spy coherente con lo que digo; el Tiny epic quest tiene unos gastos de envío que son el 60% de lo que cuesta el juego. Absurdo. Y más por una caja de ese tamaño y peso. No es EU friendly y parece q a la gente le da igual. Bien. Yo lo compraré cuando salga por Devir en español por, en el peor de los casos, el mismo precio y a la vez o un mes después. Él tiene una "historia" con los otros epic, y por eso creo que le funciona. Ya está. Vosotros no os podéis permitir ese lujo.

      Sorry for don't write in English, I can't know how to say this.

    10. The Cepparian
      on October 31, 2016

      Please, don't give up! The game is there, you just need to create an appealing offer in a smart and "ks style" way. I just see the images you linked with the comparison with tiny epic galaxies: of course, MQ is massive, but I feel there is the problem: you are creating a light dungeoncrawler that isn't portable so the same "size" as the ones with miniature but without miniature at a price, for the full package with expansion, of a base pledge of any other DC on ks with miniature. What I try to say is tiny epic series, just to follow your example, is a blockbuster because they packet in a small box a big game and you pay the right price, make a light game with so many components in a big box without be a miniature game and with a comparable price is a problem. You could try to thin the base game (material wise too, there is no need of 2mm cardboard tiles in a portable light game for example) to reach a nice price (like tinies, $25) and then, using the SGs, you could beef it up (but next time don't show all the SGs all together!! Just 2 or 3 with the right gap, that way you can always show the next based on how the project is going) and play the expanion card the right time. You can do as CMON: plan to make a base game and a series of expansions with the rest of the stuff and use each as SGs so backers will unlock the SGs and whole expansion feeling a much better value.
      If you have time, do some reasearch on the other successful KS to learn strategies, KS is a tool you need to know, sometimes it's more toward advertice, nice images and know the mind of the backers than to have a good game (sad, but it's the truth)

    11. Missing avatar

      John Silveira
      on October 31, 2016

      Gamelyn isn't a big company, and they use KS the "right" way. If it wasn't for KS I doubt they would be able to produce even one game in the Tiny Epic series, let alone with them being so high quality. CMOT... well I back a lot of their stuff, but with the more recent games I'd say they might be real close to going over the KS loophole line in the sand.

      Back to Meeple Quest, we all need to help out and get the world on this game out. It looks amazing and it deserve to see the chance to be played on everyone's table!

    12. Missing avatar

      John Silveira
      on October 31, 2016

      Let me PM you tomorrow and we can talk about a few things. I may be a SUPERBACKER, but to be honest only like maybe 5-8 of those projects I had my heart behind 100%!

      Call me crazy, but I still feel confident this project has a chance to fund.

      Let's not pull the plug on the patient before they're dead!

    13. Missing avatar

      John Silveira
      on October 30, 2016

      Please don't say you're not going to relaunch this project! This is a game that has so much promise!

    14. Missing avatar

      Luis Martinez Garcia de Castro on October 30, 2016

      Como ya te he expresado por otras vías, tienes todo mi apoyo y ánimo. También soy de los que espera poder jugar con mis hijas al Meeple Quest más pronto que tarde.

    15. Ferran on October 30, 2016

      Una pena. Pero igualmente espero que, aunque sea tarde, pueda disfrutar de este (estoy seguro)gran juego. Manel, todo mi apoyo y adelante!!!!

    16. Jens Riisom Schultz on October 30, 2016

      :( Aww bummer... I was really looking forward to playing this with my kids.

      Manel, you have done a great ONE MAN job. People are WAY to used to the big companies who just use Kickstarter as another sales platform (CMON, Tiny Epic Quest, and SO many others).
      It is truly a shame that the projects which actually NEED the platform cannot succeed because the projects which do not have made peoples expectations to a project WAY too high.

      That being said, I am also a part of the problem as I have backed Massive Darkness and Tiny Epic Quest :( I am STRONGLY considering dropping my pledge for TEQ for the reasons given above.

      Anyways, good luck Manel! I hope you get the game out there! It, and you, deserve it!

    17. Kickstarter Addict
      on October 30, 2016

      Yes, please relaunch

    18. Missing avatar

      jACE on October 30, 2016

      I really would like to own this game, just like many other backers. I like the fact that the accessability the game has for younger and/or starting players, and still be interesting enough for the regular gamer. The theme, the artwork, I genuinely love it all.
      Could you in some way keep us informed if and when Meeple Quest will be available?

      on October 30, 2016

      Mucha suerte!! Espero que consigas editarlo.

    20. John L Vogt
      on October 30, 2016

      Relaunch! Don't give up. I really would like to see this game become a reality.

    21. Manel Fre3men Creator on October 30, 2016

      Hi everyone, I wanted to answer all of you individually but perhaps it’s better to give a general reply.
      The campaign hasn’t gone as I expected. There was a lot of exclusive material to give away as gratitude for the support. Unfortunately, we are not going to reach the set goal. Therefore, I have the intention to cancel the campaign in a few days. This is something that really upsets me, as from the beginning I expected to be able to offer this game with a lot of free and exclusive content. Perhaps some backers and no backers were not really aware of the real content and size, although at the end of the campaign there are images of the prototypes I wanted to raffle, and in the BGG there are images of Meeple Quest game sessions. The following url offers an account of what the Crowndfunding Edition would have been:…
      I have to say that I will not relaunch the campaign again. But I can say that I am studying other ways to produce the game. Only for information, I have invested about 13000 euros so far, only in illustrations around 9000 euros, as I wanted to offer a game the most attractive and colorful possible for its objective, that is to be a game for all kind of publics. That’s why I didn’t skimped on the presentation and design.
      Of course, as I am an individual (not a publisher…), I will keep in mind all the backers that trusted this game and gave (and kept) their support to the campaign. I will be able to produce some of the promotional material (to a greater or lesser extent) that I had designed (as you can see this was quite a lot ;)). This will be destined especially for all those who one day will have the game, those who had given their support when it was needed, you that are the friends of the Meeple Quest ;). Meeple Quest is an extension of, and the philosophy of such a community is More than Games... Feelings. So, it couldn't be any different.
      I am really grateful for all your support throughout the campaign, the warm messages, as I have received private messages that I really appreciate a lot. Of course, also the messages about improvements and constructive criticism have been well taken. This campaign has not been a failure, as I keep all the good things that have come out of it. This is mainly the amount of people worldwide that are superb :).
      Hola a todos, os quería contestar a todos individualment pero creo que mejor será que escriba de forma general.
      La campaña no ha ido como esperaba, había mucho material exclusivo para regalar como agradecimiento al apoyo recibido, pero lamentablemente no creo que alcanzemos la meta inicial. Por ello, tengo la intención de cancelar la campaña dentro de unos días, realmente es algo que me entristece muchísimo, porque mi esperanza era sacar este juego con mucho contenido gratuito y exclusivo. Es posible que muchos mecenas y no mecenas no supieran del contenido y tamaño, aunque al final de la campaña hay imágenes de como serían los prototipos que se querían sortear y en la BGG hay imágenes de partidas del Meeple Quest. Aquí os pongo una URL para que podáis ver algo mejor lo que hubiera sido el juego en su modalidad Crowdfunding Edition:…
      He de decir que no relanzaré la campaña. Pero si os puedo decir que estoy estudiando otras vías para poder producir el juego. Sólo como información, llevo invertido alrededor de 13.000 euros, sólo en ilustraciones unos 9.000, pues quería ofrecer un juego lo más agradable posible para el objetivo del mismo, que es un juego para todos los públicos y no escatimar en la presentación y diseño. Es cierto que he fallado en la difusión internacional, aunque igualmente quise hacer un Kickstarter para darlo a conocer y tener la oportunidad de sacar una edición en Inglés y quizás en otros idiomas (como en Alemán, Francés e Italiano), pues en España el juego ya se conocía.
      Por supuesto que como persona que soy (no editorial...) tendré muy en cuenta a todos los mecenas que confiaron en su momento en este juego y dieron (y mantuvieron) su apoyo a la campaña, pues poco o mucho podré producir el material promocional que tenía diseñado (que podéis comprobar que no era poco ;) ), y este será especialmente para todos aquellos que algún día puedan tener el juego y habían dado su apoyo en el momento que más se necesitó, vosotros sois para mi los amigos de Meeple Quest :). Meeple Quest es una extensión de, y la filososfía de dicha web es que Más Que Juegos, son Sentimientos, así que no podría ser de otra forma.
      Os agradezco mucho todo el apoyo que habéis dado a la campaña, los mensajes de calidez, porque he recibido privados que agradezco muchísimo. También por supueto los mensajes de mejora y crítica constructiva. Esta campaña no ha sido un fracaso, porque me quedo con todo lo bueno que ha salido de ella, y es saber la gran cantidad de gente que hay por el mundo que es espléndida :).
      Un abrazo!

    22. The Cepparian
      on October 30, 2016

      @Johan it dosn't need to be so bad if this KS won't be funded, it could return with a better layout with cheaper price in a better timeframe and could end a lot more than barely funded, this is all experience for the creator. I saw many ks that relauch even three times and often they ended with great results for them and backers too unlocking more things and grabbing more money, it's just to find the right offer, the right time to put it online and the right choices of SGs and gaps

    23. Felix Chu
      on October 29, 2016

      Sigh... I really like this game but the shipping is what kills me. Plus the momentum of the game just didn't add up to make it worth it. I am going to see what happens and pledge for now. I hope that we can fund this and if not then hopefully they can come and restructure for another campaign.

      I have gone for the tops plus the 13 extra euros for the add on.

    24. Johan L Mattsson
      on October 29, 2016

      Really frustrated people dropping out ... I really want this one ... � An xlnt alternativ to all my plastic Dungeon Crawlers.

    25. Missing avatar

      John Silveira
      on October 28, 2016

      I've backed and canceled this campaign 4 times... I guess I just really want this game funded and can't stand seeing it possibly not be!

    26. Dondon
      on October 28, 2016

      @The Cepparian: I can understand critics, but I don´t see the way we help the project we seem to want funded with coments like "It´s dead". I was just refering to that, the rest is fine by my standars, since there is always something you can learn from critics.

    27. The Cepparian
      on October 28, 2016

      @Dondon it's not about kill something, it's a matter of understand the right choices that can make backers and creators both happy. I think everyone will win if the game will be funded AND with a sense of bargain for the backers that spend money way before instead of wait for retail, so if a relaunch with better prices and a better SG strategy (more video review, more gameplay review, better adverticing, hype and so on) can make this game collect more I think it's better than struggle to reach the fund level and have an half game (looking at how many Sgs are planned it seems so, this is one of the biggest error, never ever show so many Sgs if you still is unfunded and make them unreachable for how much you are collecting....). As I predicted, it's losing money since tiny epic quest started, it's simple because it's a little fan pocket games that costs a fair amount of money for the theme and for the stuff inside and of course, all the tiny line is always fun. It's a prove strategy to lower the funding level and cut the cost of the base pledge to beef it up with Sgs with the right gap, spend so much for meeples and cards is daunting for a lot of people

    28. Ferran on October 28, 2016

      No lo entiendo, es un buen juego. Y la campaña no esta mal.

    29. Jens Riisom Schultz on October 28, 2016

      @John K: me too!

      Right now all backers would need to up their pledges by 60 euros...

      We need more backers! Tell your friends!

    30. Missing avatar

      John K on October 27, 2016

      Personally I like the game and I'm keeping the pledge!

    31. Dondon
      on October 27, 2016

      En 20 días pueden pasar muchas cosas, para bien, o para mal.

      No entiendo la fijación en matar algo que todavía respira.

      Las decisiones gustaran más o menos (para gustos los colores), pero mientras la pelota esté en juego creo que lo mejor es jugarla, no tratar de desinflar cada dos por tres el balón.

      En fin, a ver si lo conseguimos... ¡¡SUERTE!!


      In 20 days a lot can happen, for better or worse.

      I do not understand the fixation that some people has on killing something that still breathes.

      Decisions are going to be more or less populars (the taste for colors... I mean), but while the ball is in play I think it's best to play it, not try to deflate the ball each time we see the oportunity.

      Lets see if we can make it at the end ... GOOD LUCK !!

    32. Xavi on October 27, 2016

      Muy a mi pesar, este proyecto huele a muerto.

    33. Jens Riisom Schultz on October 27, 2016

      Hehe could you guys maybe keep it english? :)
      I just upped my pledge from Fantasy to Crowdfunding edition. I want to enjoy this game with my kids - they'll be 6 and 8 by the time I (hopefully) get the game, which would be perfect! :)

    34. Nixitro - on October 27, 2016

      @JAVIER MIGUEL, yo veo normal eso. Es decir... a ti un producto te puede gustar mucho, pero si no te mola la actitud del comercial, cómo se están haciendo las cosas o que tu entraste por X y al final ese X te dicen que solo si pajas por caja... pues desconfías y te vas. Es lo malo de pedir a terceros que te financien, que te exigen ciertas cosas y puedes cumplirlas. El autor ha decidido tomar determinado camino sabiendo que habría gente a la que le gustaría y gente a la que no. Unos lo apoyarán, otros no. Los que no, pues sencillamente se van y listo xD.

    35. Missing avatar

      JAVIER MIGUEL on October 27, 2016

      @Don Riddle, y compañía, con comentarios como estos se definen ellos solos. Personas poco coherentes, sin personalidad, que tenían muy claro desde el principio que no apoyarían el proyecto, y lo único que ha hecho todos estos días ha sido crear dudas infundadas, y ver errores donde no los hay.

    36. Jens Riisom Schultz on October 27, 2016

      @Don Riddle: See, that makes no sense to me: you like the project but you dislike the campaign? So... If a product doesn't have proper advertising, even though you like that product, you will not purchase it?! :D
      "I LOVE Coca Cola but their ads suck so I drink Sprite instead. The taste is worse but the ads are great!"
      To be fair, of course it's fine to back out. Your statement of the reason is just very weird to me. ;)

    37. Don Riddle
      on October 26, 2016

      Goodbye. I no longer care about this project and actually hope it fails. Because then this company could regroup and fix the many things wrong with this project and come back with a cleaner, stronger campaign. I would back this again, if it was done right.

    38. The Cepparian
      on October 26, 2016

      Any chances to see more video gameplay in english? I struggle to find reasons to stay here because I really really like the idea of this game, but still costs too much for me (51 euro!), the correct price should be around 30 euro (it will be a suicide the current price for retail and the lack of support for this ks is a sign of it), but shipping adds too much to this. I know, there are some extras and exclusives, but they are just cards, people are more sensitive to miniature, cards are just so cheap to add so you don't convince people this way. It's also a bad bad time for a ks like this, you know the next tiny epic are coming and will cut a lot of funds (and will cost only a little more than half this one with almost the same materials) and already crowded with a lot of great KS. Still, I hope to see something more and do a lot more advertice, it's your project, if you don't give us that who should do?

    39. Manel Fre3men Creator on October 26, 2016

      @Chucky5: it's not necessary, with 39 euros you can get a complete dungeon crawler board game with a lot of exclusive material that you can use with a lot of people, friends, family, children, casual or not casual players... It's your choice ;)

    40. Chucky5 on October 26, 2016

      82 bucks (Plus shipping), no stretch goals. This project looks better every day it passes.
      Hopefuly Next week we will have some more cards so I can forget about kingdom death monster, and rise my pledge over €100.

    41. Manel Fre3men Creator on October 26, 2016

      @Chucky5: Kickstarter provides the creators with a Control Panel so that they can see the backers that give their support, and the creators can also see the changes in this support. Each backer has an ID number, if the backer leaves, he/she loses this ID and if the backer return, he/she will receive a new ID. The creator can't see any more information about the backer apart from his public profile.
      I don't understand your last paragraph, if a backer doesn't have a pledge level, it’s not necessary to know if he/she gives the support of Fantasy Edition Level before the 1st of November.
      @Rudee Wongsa: Thanks! Currently the rulebooks of Meeple Quest (not only in English) that can be downloaded in the BGG are drafts. More changes will be made (not in the rules, but in terms of grammar, design...). And many thanks for your offer to help Meeple Quest :)
      @Philipp Marteau: Many thanks for your support and for you kind words about the game :). The rulebook in English, Italian and Spanish were made before the start of t he campaign. French and German came a few days afterward. But all of these translations (German must be revised, I know that it’s not completely right, because the native German translator is not of this geek world).
      @Jesús: El Especial de Halloween sigue siendo gratis, y además vendrá con otro Jefe más! ;). Ahora son tres jefes y no dos. Pero después del 1 de noviembre no vendrá en los Fantasy Edition, sólo para los Crowdfunding Edition, pero gratis siempre, no se podrá comprar y ¡también exclusivo!.
      This Halloween Special is still free, and it will come with one more Boss. Now they are three bosses instead two. However, after the 1st of November it won't come in the Fantasy Edition pledges. It will come only in the Crowdfunding Edition, but free always, and it's not for sale, and also exclusive!.

    42. Missing avatar

      Jesús on October 26, 2016

      Ya no es gratis el especial Halloween para los fantasy antes del 1 de nov como dijiste?

    43. Chucky5 on October 26, 2016

      As my question is not being answered in the update I will bring it here and see if I'm lucky enough.
      Just one question regarding this Halloween special.
      Does Kickstarter gives you some kind of log about backers movement and changes? It seems pretty unlikely to me. And if you don't have that log and just a final list where you can see each backer, the amount he pledged and some details such as email.
      How are you going to know if a backer who finally pledged $39 wasn't pledging for $1 November first.
      Even more, would a backer who was pledging $39 Nov. 1st get that stretch goal if he pledged just $1 at the end?

    44. Missing avatar

      Rudee Wongsa
      on October 26, 2016

      Since I've been complaining about the grammar, I'll offer to help revise the English rulebook. @Philipp the rulebook has been available since day one. Here's the link (from the campaign page):

    45. Philipp Marteau on October 26, 2016

      @Manuel Fre3men: I love the fact, that we're able to add the Crazy Quest Expansion and I added the expansion directly after reading your last post, but I have to say one thing:

      I'm a backer from the first or second day and was super hyped about this game and as I already said before it feels like a perfect game for kids and my gaming group.
      I know we have still 22 days to go and I hope we will reach the 40k to fund this project, but with all this SGs listed, maybe many people feel like they will miss something out or they have to actual pay for these SGs we will not reach.

      Maybe consider a relaunch of this campaign, with the same funding goal. I think many people need a gameplay video or at least a beta rulebook from the beginning of the campaign, because there are not to many people out there to buy a game blind, without knowing the gameplay mechanics. Add the Crazy Quest Expansion right from the start for 20/25€ and as Marco said, maybe do a 24hours early bird for a quick funding.

      I will stay till the end of this campaign, still hoping we can fund this campaign without a relaunch, but if we don't get near the 30k one week before ending, think about the relaunch.

    46. Manel Fre3men Creator on October 26, 2016

      Hello @Jens Riisom Schultz, I'm a little sad because I was excited to give away an entire expansion for free. However, it will no longer be for unlock (although I keep the banners of strecht rewards as initial intention). Now the Crazy Quest Expansion is a special add-on that will have a good discount for backers according to their pledge level chosen. You can check the section Stretch Goals ;). I will change the image in Rewards. Many thanks for your words :)

    47. Jens Riisom Schultz on October 26, 2016

      Seems a shame that if this gets funded we won't see most of the SG, even though they appear to be quite done. For example the abyss which has been featured and explained.
      But oh well. If the game gets funded I'll be happy.
      The concerns I've generally seen are bc of what Kickstarter turned into: a store front for medium to big companies. It's supposed to be like this campaign is: a great idea from someone who could not produce it otherwise! So what if the granmar is a bit off?! I'll happily clean it up before printing!
      You shouldnt just complain but instead offer to help. The idea is to be in it together!

    48. Missing avatar

      orco on October 25, 2016

      You win! I go to sleep.

    49. Paul (my wallet hates KS) on October 25, 2016

      Also. Free material is still sold as part of this game. It's still copyrighted. Just... Fyi

    50. Paul (my wallet hates KS) on October 25, 2016

      Why should backers be expected to go to two sites to get info? That's not a good way to centralize info to encourage backers.

      Hey, whatever guys. If you don't like my feedback then ignore it. Obviously others agree. The game has promise but needs some consideration. The current approach is not working- see kicktraq. If you think this is working then by all means, tell me what you base that on.

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