About
NOTE ON SYSTEM SUPPORT: The system support beyond Pathfinder and BBF we have confirmed designers for 13th Age, OSR, Open D6, Cortex+ if we get to the stretch goals see update #2 for more information.
Welcome to Erinbour!

The world is broken. Beneath the weight of a terrible curse that blights the land and without a king to serve as a symbol of hope for the world, Erinbour bleeds. But from a century of darkness, there comes hope. By sword and spell, by deed and word, heroes have come forth to face the vile beasts that are now plaguing the already weary lands of men.
Some are guided by the divine glow of the High Church and its Knights of the
Lucent Order. Others serve the secret purposes of the Seekers Guild, who search
the broken landscape for signs of hope. Yet still others whisper of the
Builders, whose unknown purposes may be noble or nefarious. All of them are
heroes. All of them hold the fate of Erinbour in their hands.
Erinbour: Places of Power is a high fantasy setting designed for use
with the Pathfinder and Bare Bones Fantasy role-playing games. But it is not a
static world. Erinbour is a living, breathing place and the choices your
character makes will change the fate of the world. Designed with the core
belief that the player characters are heroes (and sometimes villains) whose
actions will have an impact that lasts for generations, Erinbour: Places of
Power puts the destiny of the world in the hands of you, the gamer.
In addition to providing a dynamic and original, fantasy role-playing campaign
setting, several adventures in written for use with Erinbour: Places of
Power will offer players the opportunity to have a deep impact on the
setting itself. They won't be limited to saving villages from marauding orcs,
they'll be restoring kings to fallen thrones. They'll be causing political and
social upheaval that will change entire nations. Indeed, they may even become
legends themselves. It all depends on the players, their characters and the choices
they make.

Its
got a nice ring to it, to be honest the name is very new to the setting as its
been something I have been thinking about for a long time. This project is to develop a game setting where choice matters. During your
Characters time here you will have to make these choices and they will affect
the outcome. The setting is being designed to allow for open choices from the Players & Characters that can have far sweeping changes to the landscape of Erinbour.
Erinbour is a dual statted product with writeups for the Pathfinder RPG
and the Bare Bones Fantasy RPG from DWD Studios. The why behind this has
another story to tell. Back in 2009 I and Chris Perrin developed 12
commissioned 6 mini-setting stand alone adventures we were calling “Places of
Power” it never saw the light of day. We decided to take those
6 adventures, written by some great writers, like David Hill, Fillemena Young,
Jennifer Schoonover, Tony DiGerolamo and Brennan Bishop and combine them and we
created the outline and started filling in Erinbour.

We talked and decided that instead of settling less we would wrap them all together and the remaining 6 maybe more, into a full campaign setting module. This allows us to do something I have wanted to do. I thought what if we created a unified setting, a single setting that supported in its design multiple systems from the start. What I mean is I figure if we make a setting that people want to play they will probbaly want to hack it to their system of choice. So our stretch goals will allow us to create guidelines to help. We want you to enjoy the setting by playing the style of game you enjoy, whatever that is and I want to help you

Stretch Goals
$22k Color Upgrade
At this point we can do Full Color editions of all books.
$25k Erinbour Dynasty
Once we reach this level we will have enough to complete the Erinbour Dynasty book. This will include a BareBones Fantasy compatible rules for Dynasty and Kingmaker style campaigns. This will be included in the "Boxed Set" and all $5 or more pledgers will recieve the digital copy. Any one at the $25 or above may add an additional $5 and add Dynasty print edition to your pledge.
$30k System Upgrade
At this level we will begin adding hacks to the setting to help run
Erinbour in your favorite systems.
+$4k Additional systems Pre hacked; We
have our ideas & welcome suggestions. We will announce what they are as we
get closer to the stretch goals. (Goals we want to see, OSR varient, Dungeon World,
FATE, 13th Age, Savage Worlds.)
$50k – Softcover Region Playbook
At this level we will begin creating "Playbooks" for each and every region. These playbooks will be detailed information of a given region with places to keep notes and update chanes and goings on during your campaign. +2.5k A New Region Playbook

Meet the Staff
Mark Reed
Grew up gaming for the last 25 years. Mark came into the Industry in 2005 as a
layout artist and has done work for Atlas Games, Maschine Zeit Games and
several others. He has worked as a graphic artist, publisher and writer for
Heroic Journey Publishing as founder since 2008. Mark understands deadlines and
works very well with writers and artists to meet those deadlines.
Chris Perrin
Came on board with Heroic Journey Publishing in 2009 and has worked as
Editor Head writer and is the developer for the “Mecha” line of RPG titles.
Chris understands what it takes to get a book finished and to print. Having
spearheaded the Successful Mecha:Combiners
Kickstarter he has learned how to make sure promises are kept.
Wayne Humfleet
Wayne has been a member of the
Heroic Journey Family since 2009 and has been head of the Social Media guru
when called upon. He brings valuable experience to the team having been
involved with the industry with writing for Star Wars d6.
David Moore
Has been a friend of Heroic Journey for a long time. Best known for his podcast
“The Game Master Show, David has been a voice within the community in bringing
interesting games to people. He officially joined Heroic Journey as a Developer
in 2014.
Christopher Cortright
Is a recent friend of Heroic Journey and has recently accepted a position of
Staff writer with the company. He is also working on his own things and is a
welcome addition of talent to the team.
Elizabeth Leggett
Is a freelance artist of incredible ability. She was the cover artists for Lightspeeds "Women Destroy Fantasy" special issue, Illustrator for upcoming art collection project of SJ Tucker's music, Featured artist for 3 pieces in Women Destroy Science Fiction. She has been contracted to work on
art for the Erinbour line. Visti her portfolio page at archwayportico.com
Chris PerryChris was born in upstate New York to a military family but moved a lot as a child to far off places including England, Turkey, and California. He met the love of his life and got married at eighteen. They have been happily married ever since and have two daughters. Chris recently retired from the US Air Force and lives and works in the Oklahoma City Area. He is a Graphic artist, Mapmaker, Storyteller, Board Game Designer, and Futurist in his spare time and has a YouTube channel as RPGMapMaker.
Filamena Young
David Hill
These two great writers are best known for their work at White Wolf/Onyx Path
publishing and also their own company Maschine Zeit Publishing. David was one
of the original writers that began working on what will become Erinbour back in
2009 with our Places of Power series. He brought Filemena Young to our
attention to work on a second piece. Both are incredible talents and have
agreed to continue work on Erinbour as freelancers to help shore up the edges.
They have proven they are beyond talented and can and do consistently meet
deadlines. We at Heroic Journey are extremely happy to call them friends.
Eloy Lasanta
Eloy has been a freelance Layout Artist with
Heroic Journey Publishing before; working on the Mecha Line. He is best known
for his own work at Third Eye games and brings with him that level of quality
that heroic Journey Publishing looks for in people. Eloy has agreed to do the
Layout work on the Erinbour books and we are excited to know that once we go to
production it will be done professionaly, quickly and look very good.
Risks and challenges
Risks
Biggest Risk on any Kickstarter is completion. Chris and I have worked on one other successful Kickstarter. Mecha Combiners and we delivered successfully on it. That also taught a lot about setting goals and following through on rewards. The text is about 40% Done on Places of power so we still have some work to do but we have retained David Hill and Filemena Young to help with the writing. They have shown they can handle work with quality outcomes.
Being Late
To be honest this is the biggest risk over geting it done. I will stay in contact and provide updates in a timely fasion so you the backers are well aware of where we are at every step. Since some of the rewards allow for you to participate in the creative process that could and probably will cause delays. I will commit to following our schedule and if it is modified being transparent as to why and what we are doing to mitigate any issues.
Questions about this project? Check out the FAQ
Support
Funding period
- (30 days)