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A game of evolution — both natural and mechanical — using biology, genetics, atomic forging, material fabrication, and more! Read more

Portland, OR Video Games
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67
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$1,218
pledged of $65,000 goal
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Funding Unsuccessful

This project's funding goal was not reached on on .

A game of evolution — both natural and mechanical — using biology, genetics, atomic forging, material fabrication, and more!

Portland, OR Video Games
Share this project

About this project

While the game will be growing long after 1.0, we're asking for your help to reach that first milestone. We've used free-to-use graphics and sounds, asked for some donated time by our art team, all to bootstrap the game to this point. It's time to replace those dummy graphics, sounds, music, and provide a real game.

We'll also work hard to adding more creatures and traits, improving the gameplay and mechanics, adding real menus, game saves, multiplayer, and some basic plugin support.

Not only is Lifeform the genetics game you've long been searching for, but it's going to be extremely powerful in classrooms all across the world. Science teachers can use it for genetics lessons, physics, studying the elements, and much more.

Try the Prototype

Download the game launcher (will which install the latest build of the game and some java graphics libraries it uses):

Download for PC

Download for Mac

Mac users: Lifeform has been digitally signed and will work with Gatekeeper.

What is Lifeform?

You're a single-cell organism in an (infinite-map) underwater ecosystem. You're about to encounter several (eventually, many) organisms and creatures - some common, some rare, some friendly, some deadly. All contain genetic traits that your survival depends on. Through reproduction you need to obtain and improve these genes - they define how you eat, move, reproduce, defensive capabilities, and more.

The Lifeform universe is rich in resources used to forge bio-mechanical components to enhance your organism - including energy production, storage increases, shielding, and much more. As you evolve you'll gain the ability to forge new atomic elements by playing at the subatomic level.

Creatures evolve alongside you and and become equally dangerous and difficult to coexist with. Eventually, Lifeform will provide extremely dangerous creatures that provide a true challenge - especially as you level up and as you venture further from home.

We've worked hard over the past year to build a prototype that gives you a sense of the genetic and mechanical evolution we plan for Lifeform. From here, we're ready to *evolve* this into a complete game, providing hours of amazing dynamic playtime.

Quick Tutorial Videos

Read the wiki and join our forums at lifeform-game.com

What's the Funding For?

The game you play today is what we've put together with absolutely no funding - but a lot of hard work, donated time, and sweat. We've used free-to-use graphics and sounds on top of some core graphics donated by our art team. I've invested hundreds of development hours, and we've had contributions of time from several team members, and early testing by our community. 

Your contributions will allow us to hire the services of a professional artist, sound engineer, and other development, marketing, and legal costs associated with launching a game.

We'll also work hard to adding more creatures and traits, improving the gameplay and mechanics, adding real menus, game saves, multiplayer, and some basic plugin support. We honestly expect 1.0 features to shift a bit as we hear from those who play.

Our target goal is to have 1.0 release candidates by January 2015, with a real release in April 2015.

Not only is Lifeform the genetics game you've long been searching for, but it's going to be extremely powerful in classrooms all around the world. Science teachers can use it for genetics lessons, physics, studying the elements, and much more.

If We Exceed...

If we can raise more than $125,000 we'll also expand our team and focus on bringing Lifeform to iOS.

So many of today's youngsters prefer to play video games on mobile devices and that's the best place to grow our community outside of the PC edition. It's the next step after finding our footing with 1.0 anyway.

Otherwise, funds will be used to hire additional professional services for development of the game - artwork, sound, developers, marketing, video production.

Long-Term

Our long-term goals for Lifeform exceed the funding we're seeking right now, so here's a look at the future of Lifeform and our company, Helion3:

  • Full mod/plugin API for PC/Mac editions
  • Continued expansion of the Lifeform universe with more traits, creatures, and terrain
  • Education-specific features and presentations that teachers can use for even greater focus
  • We have some companion games already in early stages, we'd like to see where those take us
  • At Helion3, we have other gaming and web-based projects on the sidelines that we want to add to our family of products. We're working hard to make this our full time focus.

Questions

We're here to answer any and all questions. Thank you!

Risks and challenges

One reason I built the Lifeform prototype was to show that I'm capable of making it happen. I've run a development company since the early 2000s and am constantly working on my own ideas or client projects. I've led dozens of development teams for clients like Wells Fargo, AMB, SKB Investment Corp, Emprise Corporation, and hundreds of small to medium sized businesses.

I understand how to manage a development project and a team behind it. Recognizing the signs of feature creep and keeping an application designed for its audience are two of the most important skills I've acquired. I communicate clearly, early, and often and am always listening to the thoughts of the community.

I try to surround myself with people smarter than I am, people I can learn from. I've learned *a lot* in the past few years as I've become part of the gaming/game-programming community, and am eager to learn more.

I'd love nothing more than to devote all of my time to Lifeform and the family of games/web-applications that come with it or after it. Five years from now, if my work week consists of Lifeform programming and planning for future adventures, I'd be one content little Helion.

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FAQ

Rewards

  • You selected
    $15 reward

    42 backers

    A full copy of the 1.0 release, one year from funding. Included PRO Lifeform website account, with reserved username for future multiplayer services. Name/company listed in Lifeform credits (optional).

    Estimated delivery:
  • You selected
    $25 reward

    19 backers

    Includes perks from previous tiers. Regular snapshot releases during development. Included copy of iOS version* (only if iOS version funding goals are met)

    Estimated delivery:
  • You selected
    $100 reward

    1 backer

    Includes perks from previous tiers. Access to private development forums for artwork, sound, and all development discussions. 1 Lifeform game t-shirt. Included copy of iOS version* (only if iOS version funding goals are met)

    Estimated delivery:
    Only ships to: United States
  • You selected
    $250 reward

    0 backers

    Includes perks from previous tiers. Early access to plugin/API development documentation and sample code/files, early access to multiplayer server files.

    Estimated delivery:
    Ships anywhere in the world
  • You selected
    $1,000 reward

    0 backers

    Includes perks from previous tiers. I don't know what we can offer you at this tier, so I'm open to suggestions. Want a web conference to discuss your ideas? Want me to screencast some development? Want a new creature/plant/item named after you?

    Estimated delivery:
    Ships anywhere in the world

Funding period

- (30 days)