While the game will be growing long after 1.0, we're asking for your help to reach that first milestone. We've used free-to-use graphics and sounds, asked for some donated time by our art team, all to bootstrap the game to this point. It's time to replace those dummy graphics, sounds, music, and provide a real game.
We'll also work hard to adding more creatures and traits, improving the gameplay and mechanics, adding real menus, game saves, multiplayer, and some basic plugin support.
Not only is Lifeform the genetics game you've long been searching for, but it's going to be extremely powerful in classrooms all across the world. Science teachers can use it for genetics lessons, physics, studying the elements, and much more.
Try the Prototype
Download the game launcher (will which install the latest build of the game and some java graphics libraries it uses):
Download for PC
Download for Mac
Mac users: Lifeform has been digitally signed and will work with Gatekeeper.
What is Lifeform?
You're a single-cell organism in an (infinite-map) underwater ecosystem. You're about to encounter several (eventually, many) organisms and creatures - some common, some rare, some friendly, some deadly. All contain genetic traits that your survival depends on. Through reproduction you need to obtain and improve these genes - they define how you eat, move, reproduce, defensive capabilities, and more.
The Lifeform universe is rich in resources used to forge bio-mechanical components to enhance your organism - including energy production, storage increases, shielding, and much more. As you evolve you'll gain the ability to forge new atomic elements by playing at the subatomic level.
Creatures evolve alongside you and and become equally dangerous and difficult to coexist with. Eventually, Lifeform will provide extremely dangerous creatures that provide a true challenge - especially as you level up and as you venture further from home.
We've worked hard over the past year to build a prototype that gives you a sense of the genetic and mechanical evolution we plan for Lifeform. From here, we're ready to *evolve* this into a complete game, providing hours of amazing dynamic playtime.
Quick Tutorial Videos
Read the wiki and join our forums at lifeform-game.com
What's the Funding For?
The game you play today is what we've put together with absolutely no funding - but a lot of hard work, donated time, and sweat. We've used free-to-use graphics and sounds on top of some core graphics donated by our art team. I've invested hundreds of development hours, and we've had contributions of time from several team members, and early testing by our community.
Your contributions will allow us to hire the services of a professional artist, sound engineer, and other development, marketing, and legal costs associated with launching a game.
We'll also work hard to adding more creatures and traits, improving the gameplay and mechanics, adding real menus, game saves, multiplayer, and some basic plugin support. We honestly expect 1.0 features to shift a bit as we hear from those who play.
Our target goal is to have 1.0 release candidates by January 2015, with a real release in April 2015.
Not only is Lifeform the genetics game you've long been searching for, but it's going to be extremely powerful in classrooms all around the world. Science teachers can use it for genetics lessons, physics, studying the elements, and much more.
If We Exceed...
If we can raise more than $125,000 we'll also expand our team and focus on bringing Lifeform to iOS.
many of today's youngsters prefer to play video games on mobile devices
and that's the best place to grow our community outside of the PC
edition. It's the next step after finding our footing with 1.0 anyway.
Otherwise, funds will be used to hire additional professional services for development of the game - artwork, sound, developers, marketing, video production.
Our long-term goals for Lifeform exceed the funding we're seeking right now, so here's a look at the future of Lifeform and our company, Helion3:
- Full mod/plugin API for PC/Mac editions
- Continued expansion of the Lifeform universe with more traits, creatures, and terrain
- Education-specific features and presentations that teachers can use for even greater focus
- We have some companion games already in early stages, we'd like to see where those take us
- At Helion3, we have other gaming and web-based projects on the sidelines that we want to add to our family of products. We're working hard to make this our full time focus.
We're here to answer any and all questions. Thank you!
Risks and challenges
One reason I built the Lifeform prototype was to show that I'm capable of making it happen. I've run a development company since the early 2000s and am constantly working on my own ideas or client projects. I've led dozens of development teams for clients like Wells Fargo, AMB, SKB Investment Corp, Emprise Corporation, and hundreds of small to medium sized businesses.
I understand how to manage a development project and a team behind it. Recognizing the signs of feature creep and keeping an application designed for its audience are two of the most important skills I've acquired. I communicate clearly, early, and often and am always listening to the thoughts of the community.
I try to surround myself with people smarter than I am, people I can learn from. I've learned *a lot* in the past few years as I've become part of the gaming/game-programming community, and am eager to learn more.
I'd love nothing more than to devote all of my time to Lifeform and the family of games/web-applications that come with it or after it. Five years from now, if my work week consists of Lifeform programming and planning for future adventures, I'd be one content little Helion.
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