Hellboy versus the Fork Lift Truck
Calling all BPRD Agents,
Hope you're all doing well. Today's update was meant to be a spectacular showcase of a prototype copy of the game, however as you'll see in a moment that hasn't quite gone to plan.
However, the good news is that Panda has now started production on the game - in fact they started towards the end of October - and everything is looking good. We'll hopefully have an update direct from Panda shortly, so you can see exactly what's going on from the production side of things.
As part of the production process, Panda produced a mock-up of the retail version of the game that we were hoping to show off at Essen a couple of weeks ago. Unfortunately, some of Panda's stock had a run in with a fork lift truck and some games were squished. Sadly, Hellboy: The Board Game was on of those :(
That is what a game looks like after it has been run over. However, some pieces were spared destruction and we're able to show off a few elements in today's update. Bear in mind that this is the retail box. The Kickstarter Edition is going to be more than twice that size!
This is a handmade prototype from Panda to give us a better idea of what the final game will look like. Some elements - like the spot finish on the box and linen finish on the tiles - are not part of the prototype. So don't worry, if there's something you see that isn't quite right. That'll all be sorted for the production version.
The damaged box :(
Card tiles - with a side on view to see how thick they'll be. The linen finish isn't on the prototypes card tiles at the moment
Case Files - each of the Case Files will be sealed in these 'candy packs'. This means the first time you open them, you won't know how the Case File will play or what enemies you'll be facing. Exciting stuff!
Deck of Doom cards - these are standard playing card size.
Dice - during the course of the Kickstarter (and thanks to your feedback) the colour of the dice were changed to make them more colour blind friendly. The pips are also different shapes to make them more easily recognisable during play
Encounter Cards - explaining the randomised contents of each room. These are mini cards.
Enemy cards - stats for minions and bosses. These are standard playing card size.
Tile Sheet - showing you some of the tokens and room tiles from the core game
Requisition Cards - these are mini cards
Rulebook - a couple of example pages from the rulebook
Tutorial booklet - when you first play there's a tutorial mission to learn the ropes
So, there you have a damaged but still very exciting prototype of the retail game. We're expecting to receive a new (and hopefully undamaged) version of the game in a few weeks. Once we've got that, we'll have a more substantial unboxing.
HAVE YOU COMPLETED THE PLEDGE MANAGER?
IGNORE THIS BIT IF YOU'VE ALREADY FILLED IN YOUR PLEDGE MANAGER OR YOU'RE A RETAIL BACKER :)
We've saved this until last, but there are still some of you that have not completed the pledge manager - despite the deadline passing some months ago. Today is your absolute last chance to finish the pledge manager, which can be found here.
With production now started, we need to finalise production numbers. If you have not completed your pledge manager by November 8th there is no guarantee you'll receive your pledge, which would be very sad :(