Here are our Day 4 Reveals for DreadBall Xtreme:
DreadBall Xtreme offers many unique bits of gameplay, though nothing quite as dynamic as choosing which players go into your team.
In Xtreme, you will assume the roles of a Sponsor: either Blaine or the Prison Warden Rasulov.
With the Xtreme Player Manual, this system is vastly expanded…
You can play any DreadBall team in DreadBall Xtreme
The Player Manual contains rules for building your own Sponsors, and we’ve built a selection of custom Sponsors with all of the necessary traits to use the current DreadBall team compositions in DreadBall Xtreme.
What this means is that the Xtreme Player Manual includes everything you need to play an existing DreadBall team in DreadBall Xtreme, in one simple book.
You can build your own team from any player in the DreadBall range
There are 4 new Sponsors outlined in the DreadBall Xtreme Player Manual. Along with Blaine and the Warden, each of the new sponsors has their own unique personality and preferences when it comes to building a team.
These are called Groups.
The Player Manual also includes all of the rules and stats for every different type of player in DreadBall – including MVPs and Giants. These DreadBall players are assigned Groups and three different costs, depending if there relationship with a Sponsor is a Stranger (0 matching groups), Ally (1 matching group) or Friend (2+ matching groups).
Depending on the number of matching groups a Sponsor and a DreadBall player have determines the player’s price in MC.
For example, the Shojuun has the following groups: Outcast, Psycho, Vicious, Cunning and Vat Brother.
These groups mean that you can create and play with a team that includes...
1 x Phantasm MVP
2 x Kalyshi Strikers
2 x Hobgoblin Jacks
That's a pretty odd-ball team, but an interesting mix of special abilities presents a very difficult - and very different - challenge for your opponent. It also only one example of the many different combinations you can create.
In addition to the Sponsor system, DreadBall Xtreme offers up a fully interactive 3D gaming environment.
This is achieved in a multitude of ways.
Firstly the pitch layout is dynamic, meaning at the start of the game you randomise the pitch layout. This dictates which are the active Strike Zones.
These randomised maps also dictate the second dynamic aspect of the pitch: Scenery.
In DreadBall Xtreme the pitch is littered with crates and broken pieces of debris. Before the game these crates are often booby-trapped with explosives, turning the pitch into a deadly battlefield.
This offers an exciting new challenge to DreadBall as the way you position your players becomes more important than ever.
Once More into the Pit
In the same way the Player Manual takes the sponsor system to the, er, extreme, there is the Xtreme Xpansion expansion box which furthers the concept of unique pitches.
DBX games take place in a vast array of different areas, of all manner of shapes and sizes. Whilst the organisers often try to find somewhere that at least vaguely approximates a normal arena, part of the challenge for the players is that the shape and size of this temporary sports venue will be unfamiliar. While the basic game allows for a certain amount of flexibility, this is still within the framework of a fixed overall size and shape.
This set includes 14 customisable pitch tiles made out of sheets of quality 2mm thick card. These can be assembled in a huge number of different ways to provide an almost endless selection of different DBX arenas for your games.
There are six suggested layouts in the book, including The Ortiz Folly and The Deredo, and rules for building your own.
The Xtreme Xpansion also contains rules for all of this:
It’s a Trap!
Traps that go boom are all well and good, but is that the limit of the devious minds of the Sponsors? Of course not.
Now sponsors can make use of Riot Foam, Force Pulse and Zzzzzap! traps on the pitch too.
Medi-bots are expensive. Even if you’re not buying one, it’s a costly enterprise to steal and then hide it. They also have a nasty habit of being recovered by the authorities as the bots have numerous tracking and identification devices hard-wired in. The accepted process in modern DBX is to steal one just before you need it, and then abandon it after the match before the security forces move in. Temporary jamming of the ident signals is possible, and this usually buys the Sponsor enough time.
Hiring a medi-bot is a new choice for spending your Sponsor’s Extras on, and can be used in a regular DBX game or a custom one.
When you play on variable pitches, you can choose to have more than two teams in play at once. This makes for even more anarchic games.
In the DGB leagues, it took years for Giant players to be allowed on the pitch, with all the commercial considerations of the likely injuries to be caused, the position of sponsors perceiving unfair advantages and a whole raft of other concerns. When they finally were allowed to play, they transformed the game in many ways, mostly for the better.
The coaches and sponsors in DBX had no such considerations to make, and giant players have been a feature of the underground sport since its very inception. Indeed, it was clear from the outset that the larger and more violent players were a clear boon in a game where the life expectancy of the average player was utterly irrelevant to the main aim of sponsors – making money. If a player could be found who was likely to do more damage to the other side and maybe even be resilient enough to be used again, then so much the better.
There will be a competition in our final blog post of the day. Keep an eye out for it a little later on.
We hope you like what you see above.