The Great Unbagging
With shipping making great progress, we've taken a brief break from the warehouse to crack open some bags of models and give you guys an easy-to-follow guide to what everything is! Each picture is labelled with the bag that it corresponds to, as referenced on your packing sheet. This is going to be quite a big update - please read it carefully if you think you've got anything missing!
This bag is just referred to as "Enforcers" - it's the bag of regular Warpath Enforcers which we've sent in the interim while we work on the hard plastic ones (as stated in Update #117. Sometimes the fit between the legs and the torso needs a little encouragement, but it's all good - bung both parts in some hot water for a few seconds and press them together, and you should find they fit beautifully! (If you've never done this before, we did a little guide over at our blog.) It's worth noting that one of the left arms is slightly longer than the others (the one on the far right in the photo above) - this is for the Burst Laser (the big gun on the right). Also, note that you get six sets of arms for five troopers - this gives you a bit of variety when putting your team together.
This bag is listed as "DZ Enforcers", and contains all the exciting new bits! From left to right in the photo above, you've got the Captain, (with a choice of two heads - visor up and visor down), the Engineer, two Sentry Guns, the Assault Enforcer, the Enforcer with Missile Launcher and the Sniper. The Engineer and Missile Launcher heads are similar, but the Missile Launcher has a longer stem. Note that in the photo above, the Assault Enforcer's arms are in contact - it might look like one long mega-arm, but they are in fact two separate ones!
This bag is listed as "Plague 1", and contains all the big stuff from the Faction Starter! From left to right, you've got the Stage 1A, three Stage 2As (crouching, standing and leaping), and two Hellhounds. The Stage 2As' arms don't have connectors; this means they're technically interchangeable, but it also means it's can be tricky to get them matched up if you want to build them as intended. Hopefully the picture above will guide you!
The "Plague 2" bag contains the Faction Booster parts - from left to right, that's the Plague Teraton (Zombieton? Terrorton?), the Plague Swarm, the Mortar Team and the Stage 3A with Grenade Launcher. A couple of points to note: that small piece next to the Teraton's head in the picture is... well, it protects his modesty. It covers his personal area. For want of a better word, it's a codpiece. Also, that spiky plate above the arms in the photo fits into the matching connector on his left shoulder.
The "Plague Extra 1" bag contains three Stage 3As - one with a Heavy Machine Gun and two regular troopers. All three heads are on one sprue, along with the left arm for the HMG. I've been told that in some cases you might need to use a bit of hot water or a bit of modelling putty to get the HMG guy to stand straight on the base.
Finally, the "Plague Extra 2" bag contains two more Stage 3A troopers. Nice and simple - nothing to add here!
This bag is "Marauder 1", and contains a Goblin Sniper and two Ripper Suits. The Goblin is an easy two-piece miniature, with only the head separate. The Ripper Suits are a bit more complex, but it breaks down easily. Each one consists of a body, a head (there are three to choose from) and a pair of arms. The arms are entirely interchangeable. You can then assemble one suit with ranged weapons (shown in the middle of the image) and the other with combat weapons (shown on the right). Most of it’s pretty modular, but the Rotary Cannon for the ranged suit needs to attach to a left arm. There are two ammo belts for it, depending on which left arm you use, so you’ll have a spare left over – don’t worry, this is entirely normal! If you can’t get the fit quite right, dunk the belt in hot water and it should work fine. Also, the Hammerjack (the three components in the bottom-right of the image) has the option of being assembled retracted or extended, so you’ll have another piece spare. Finally, there are some bits of detail which can be added to either suit (top right).
The chunky "Marauder 2" bag contains most of the contents of the Faction Booster. From left to right, that's the Commando Sergeant, the Hulk and the Guntrack with two weapon options. The first two are pretty straight forward (don't miss the Sergeant's holstered pistol!), and the Guntrack doesn't take too much work. In the bag, you'll probably find that your Guntrack chassis has already been pushed together to make it fit - I'd recommend pulling it apart as it will be easier to clean up any mould lines. Once that part's together, the gun cradle (towards the top of the image, above the goblins) should fit into the space at the back. You shouldn't need to glue the gun in place, so you can paint up both options and keep them interchangeable. Finally, the driver fits onto the front-left track housing of the building; have a look at the photo in your faction deck if you're stuck!
"Marauder 3" contains two identical Commandos, a Captain and two Mawbeasts. The miniatures in this bag should go together without much fuss at all – just don’t forget to add the Hrunka knives (top left) to the Commandos! The only thing worth mentioning is the Commando Captain; he goes on a 25mm base but doesn't have an integral round base, so you’ll need to flip the plastic base upside-down. Also, you may need to use some hot water to get the him to stand flat on his base – check the link under the Enforcer heading above if you don't know how to do this.
The "Marauder Extra 1" bag contains a lone running Commando, which is really easy to put together – just make sure you trim the small piece of plastic attaching his left foot to the base, otherwise you’ll have to deal with it when you come to paint your models.
The "Marauder Extra 2" bag contains another Goblin Sniper and a Commando. The sprue of parts in this bag should be pretty self-explanatory – most of the bits are for the Commando. We recommend sticking the Hrunka Knife in place first, otherwise you’ll have to squeeze past the guns. Finally, note that the Goblin’s head is on the sprue with the Commando bits.
The "Marauder Pyro" bag just contains a single miniature, in several parts. We recommend dry-fitting the arms and fuel tube (i.e. without glue, using a bit of blu-tac or something similar) before you stick them in place, as you might need to use some hot water to get the fit perfect.
The "Rebs 1" bag contains most of the Faction Starter - from left to right, that's the Teraton Brawler, two Grogan (one with a Desolator, one with an Onslaught Cannon), two Drones and the Rebel Commander. As with the Ripper Suits above, you might need to use a bit of hot water if the ammo belts on the Grogan don't fit easily.
"Rebs 2" contains the Faction Booster contents - that's the Kraaw, two Zee Scavengers, the TK-Zero Weapons Team (Sphyr loader and human firer) and Judwan medic. Note that the Sphyr's head is in two parts - it's easy to look at the hammerhead piece and wonder what it is if you don't know what you're looking at!
The "Rebs Extra 1" bag contains two human Rebs plus the crouching Yndij trooper - these appear in the Faction Starter.
Finally, "Rebs Extra 2" contains the running Yndij and the Sorak trooper. During the tooling process, we had to rethink how the Rebs were laid out in order to get them produced, and as such the faction starter now contains four humans and one Sorak instead of three humans and two Sorak.
And the rest...
This rogue's gallery of a bag is generally only found intact inside your Deadzone box as part of your Strike Team pledge - otherwise, you'll have them packed individually. From the left, you've got Oberon, Nastanza, Freya, Simmonds, Blaine, Wrath, the Survivor and Recon. The sprue in the top-right corner is for Wrath, and holds his sword, his pistol arm and the two straps that hang down over his shoulders. The sword goes across his back - don't miss it out! Other than that, be careful with Oberon's toes and Recon's knife, as they're delicate parts!
As well as all the rest, you'll have a single DreadBall MVP (like a Mercenary, only a bit less shooty and a bit more sporty!). It could be any one of the miniatures shown above - the model itself doesn't matter too much, it's just so you can play the bonus scenario we mentioned back in Update #34.
Phew! There we go - a breakdown of more or less all the miniatures we've sent out! Your packing sheet will tell you how many of each bag you're supposed to get. If you think you're missing something, check it against the pictures above then complete an Order Query Form to let us know. With the Christmas rush coming up, and the rest of Deadzone still shipping, our warehouse team's crazily busy at the moment, so we expect missing pieces will start shipping out in January.
Thanks for reading!