Share this project

Done

Share this project

Done
Deadzone is the sci-fi tabletop miniatures skirmish game played in a fully interactive 3D gaming environment.
Deadzone is the sci-fi tabletop miniatures skirmish game played in a fully interactive 3D gaming environment.
4,306 backers pledged $1,216,482 to help bring this project to life.

Alpha Rules Released! New Gameplay Video! New Stretch Goal!

Here it is guys – the Deadzone Alpha Rules!

Deadzone Alpha Rules (PDF)

Note that these rules are still in development and are neither the complete nor final version. As always, feedback and comments are very welcome as that can only help to improve the game for everyone.

Please leave your feedback over on the Quirkworthy Blog – Jake will be able to compile your comments better from there!

In support of the Alpha Rules we’ve created a series of gameplay videos which gives an overview of the mechanics. We’ve already posted up shooting and in our latest video we discuss why we’ve used D8s!

New Stretch Goal

In celebration of the Alpha Rules release and our previous milestone achievements – we achieved 2000 backers today as well as broke through $300,000 AND topped 9,000 likes on our Facebook page (please, if you haven’t already like our page and become a fan on Board Game Geek!) - we decided it was only right to unveil our next stretch goal…

$325,000 – Nexus Psi Digital Campaign

Nexus Psi was just another mission.

The keyboard jockeys called this kind of operation R&R – Reclaim and Recover - or sometimes Sweep and Clear if they were feeling particularly aggressive. Here in the strike craft, running through weapon checks one last time as it dropped through the burning atmosphere, the veterans of Strike Team 91-Urilla called it what it was: Search and Destroy.

The briefing had been nothing new. An artefact had been recovered on Nexus Psi, and the fallout hadn’t taken long. Recon had swept the planet and tagged a prime vector, which had been designated their secondary target. Primary was the artefact itself, and tertiary was the retrieval team that had been unlucky enough to dig it up. No one in 91-Urilla entertained the notion that any of them would still be alive. Or human.

Just another mission.

The Nexus Psi Digital Campaign is a new way of playing Deadzone and introduces story mode with a playable narrative campaign system. These story-driven linked scenarios allow you to play through the Containment Protocol on Nexus Psi, a distant planet on the outer fringes.

Written by Jake Thornton, these scenarios build in complexity as the Enforcers seek to exterminate the Plague and the many squabbling factions battling over the planet’s precious resources.

The Nexus Psi campaign is perfect for a weekend's gaming when you want something different from the standard pick-up game. Featuring new missions and objectives, the thrilling tale of Nexus Psi will be included digitally in pledges of Recon ($100) and up if we hit $325,000!

But that’s not all.

In an exciting twist, Jake will write an additional scenario for every 500 backers we get, extending the story and the variety of missions. This means that there are currently 4 scenarios in the campaign, but the story is only set to get deeper and more immersive the more backers we get!

AND FINALLY

We hope you like the Alpha Ruleset and we can’t wait to hear your feedback. Please get involved, this is your opportunity to help us shape the game you want.

Thank you for supporting Deadzone!

Comments

Only backers can post comments. Log In
    1. Vermonter on May 4, 2013

      You actually used the phrase "But that's not all." In bold type, no less!

      I dream of being able to use that line in real life someday.

    2. Crimsonsun on May 4, 2013

      FFG dice are in my experienced etched, but I do not know where they come from just they seem to be producing custom dice for a massive number of systems/games.

    3. Quirkworthy
      Superbacker
      on May 4, 2013

      Re custom D8s. I've not played X-wing. Are these printed or etched? Printed we can source, it's etched we want though. Printed faces on dice always wear off :(

      @Tamas - missions will be specific to the faction that is doing them and independent of the opponent. This means that you get characterful missions that apply to the faction you choose to collect.

    4. Barabajagl on May 3, 2013

      However, were the stretches to go really far to the point of necessitating multiple shipping waves then it may be possible to offer custom dice as a later stretch with the knowledge they could ship in one of the latter waves. Just thinkin...............

    5. Alejandro Kondrasky on May 3, 2013

      @Scott Yes, i'll read it afterwards and post it there, thanks for the info :)

    6. Jason McFarland on May 3, 2013

      Rules look solid. Glad I'm a big Dust player, I can pretty much proxy everything including the board pretty well. Allied armor 3 soldiers as Enforcers, Axis Gorillas as the big Plague and Ubertoten zombies as the smaller plague. I have a ton of squared tiles, slightly bigger than 3", but still should work for proxy

    7. Gavin Mutter on May 3, 2013

      @David
      They didn't say custom D8's were impossible. They said it was impossible to get them done in the quantities they needed, from their usual manufacturer in the time-scale they have for this project. So they could do them, but it would actually delay production of the initial wave. So probably not worth it right now.

    8. Crimsonsun on May 3, 2013

      FFG is a far bigger company than Mantic though, and I expect they are able to order enough at one time as to make it cost effective, also FFG use various 'special' dice in all there games - which I may add are FAR more expensive than most competitors. Yes its possible is it cost effective is the real question.

    9. David Smith on May 3, 2013

      Sure you can get custom D8's, FFG's Star Wars X-Wing game has them.

    10. Darklord on May 3, 2013

      Nice work guys, cool mini stretch. :-)

    11. Tamás Lehoczky on May 3, 2013

      I hope that there will be non-faction-specific scenarios, as I won't plan to get Enforcers and Plague models (not my taste, and I want to play rebs while my brother play orx). Thanks for confirmation in advance!

    12. Scott "KillaMini's" Myers on May 3, 2013

      @Alejandro - you obviously didn't read the rules very close. It states to post your comments on the rules over at Quirkworthy. Reread the appropriate section and your question will be answered as A Clear Shot is a rarity in the game.

    13. Jon Larsen on May 3, 2013

      As a guy who designs game systems for fun, I love to see the detail behind your design choices for this game.

      However, please get us a video showing an overview of actual gameplay before any more explanation videos. As fascinating as they are, we still can't picture how the game works. Got to get the WHAT settled before moving on to the WHY. Thanks.

    14. Alejandro Kondrasky on May 3, 2013

      Nice that you decided to work with SWM ^_^ , about the rules so far i love how you adapt everything that dreadball's system have, but there is one thing that i think is off :

      Clear shot : For example if i can see the whole mini except for a fit or even a little part of the base, i don't have a clear shot. Maybe if the base is removed as part of the equation in both LOS cases ( normal and clear ) it will be more situations where you have clear shots and less when you have normal shots. Maybe i'm totally wrong since this has a different system of movement but it looks a little extreme.

      Also can you give us some kind of basic pdf with the mat ? ( not the image of course but the square sizes )

    15. Gavin Mutter on May 3, 2013

      Loving the rules. I also have to commend you guys for making a "true" LOS system that seems to work quite well. Decoupling cover from visible/artificial model volume (or any other balancers used in most TLOS systems) and making it a factor of the occupied square was a good idea. That leaves you guys free to have the binary state of having a 'clear shot' as its own thing.

      The dice-rolling system also looks great (a Dreadball thing it would seem). Dice pools seem like a good fit for skirmish games and it gives some great variance without falling in to being another flat probability system.

      Can't wait to give it all a play.

    16. Alejandro Kondrasky on May 3, 2013

      Great adaptation of the dreadball mechanic, ball scattering in dreadball works perfect so in Deadzone it will be even faster!

      I expect to have a +2 Melee and very nice armor with the 1 Gen Plague!

    17. Matt Houghton on May 3, 2013

      So this weekend i shall be in the corner building the board for this !!!! moo hahahahahahaahha ... as if the mission of building a cowboy town was not enough !!!!

      so will be robogear minis for the enforcers and the old i-kore koralon minis for the infected i think :)

    18. Ironclad (Mick) on May 3, 2013

      @Mantic,
      But none of that matters when I NEED my custom DZ dice, hehe. :)

      Ok, i'll have to trawl the t'interwebz of DOOOOOM... :(

    19. Mantic Games 14-time creator on May 3, 2013

      @ Ironclad - the d8s also have other uses. The board is 8 squares by 8 squares, which helps should we need terrain placement rules. Furthermore, it helps with scatter as if you put a model in the model of the model, there are 8 squares surrounding it.

      8 just happens to be the perfect number for us!

    20. Missing avatar

      David Porter on May 3, 2013

      Read the rules! Love it! Sounds absolutely fantastic. fantastic. This is going to be amazing.

    21. Joshua Eastman on May 3, 2013

      Can a stretch goal be acrylic counters

    22. Ironclad (Mick) on May 3, 2013

      I heard in the video that 10 sides were too many and 6 were not enough. But would the d10 not allow you to build bigger in the future also? or maybe d20's to allow super-fantastic fine tuning?
      I also saw on the forum, that the your supplier for dice could not custom make d8's, Custom dice for this game would be REALLY nice KS add-on imho.
      Like how this is progressing though and hope I may chat to you tomorrow at The Foundry over a coffee, biscuit and a demo game of GoB. :D

    23. Mantic Games 14-time creator on May 3, 2013

      @ Bill - we've got something up our sleeves regarding a printed Nexus Psi campaign :)

      @ Zexious - you're right! Now fixed.

    24. Bill Redford on May 3, 2013

      Is there any chance of getting the Nexus Psi Digital Campaign in print form? Maybe as an optional add on? I am pretty old school when it comes to books. I prefer paper in my hand...

    25. The Inner Geek on May 3, 2013

      I hope we get about a billion more backers. That would be several scenarios to keep us busy a long time... poor Jake though.

    26. Missing avatar

      Zexius on May 3, 2013

      you guys probably uploaded the wrong video, its talking about faction decks instead. still very interesting tho, can't wait to see more!

    27. Scott "KillaMini's" Myers on May 3, 2013

      Awesome, Awesome,Awesome.. I Love You Guys - Mean It!!

    28. Augustine Von Freiburg
      Superbacker
      on May 3, 2013

      Cool update. I'm looking forward to the scenarios gameplay. Sounds very interesting.