Believe the hype ... made in Germany!
The VirtualVizor® turns your smartphone into a virtual cinema to view
- Videos, Photos, Games & Apps
- 2D, 3D, 360°, VR & AR.
1) "Highlight" of the CeBIT 2015 (Handelsblatt).
2) very comfortable to wear & carry.
3) light (<150 g) & foldable (<2 cm).
4) suitable for all Smartphone sizes with Full HD (=1080p) or better Quad HD (=1440p).
5) Touchscreen always operatable.
7) distance from lens to lens and from lenses to eyes adjustable.
8) wearable over regular glasses.
9) included: Baseball Cap & "NoGravity-SkullCap" resp. "Shader" for dimming.
10) Two versions of the VirtualVizor® are available with big lenses and different focal lengths (63 mm & 40 mm).
a) Advantages of the 63 mm lenses:
- whole display sharply visible without pixels.
- optimal for a lot of Killer-Apps for long-time entertainment.
- peripheral surroundings visible.
b) Advantages of the 40 mm lenses:
- high FOV and immersion.
Check out www.VirtualVizor.com for more infos & 3D/VR content.
- "very practical invention"
- "very sharp image"
- "functionally great. (...) you can wear the VirtualVizor comfortably for hours"
I am Dr. Can Ansay, the inventor, producer and distributor of the VirtualVizor® (patent pending).
I believe that VR-glasses for smartphones will prevail since many people already carry smartphones with them and only need to invest low money for VR-glasses.
Even Oculus Rift´s first released consumer product (Gear VR) is based on this new technology and Google is working on a new android OS for VR. A fascinating technology with huge market potential.
This huge market will make it very profitable for the best content providers to produce 3D/VR-content. Therefore the next step in the VR-revolution is to provide this huge market with comfortable and affordable VR-glasses.
But all VR-glasses so far on the market are constructed like big Ski-goggles and therefore uncomfortable. The foldable VirtualVizor® on the other hand is much smaller, lighter, easier to carry and cheaper to produce. In addition the VirtualVizor® is suitable for all smartphone sizes and eye distances.
I am already selling the VirtualVizor® as 3D prints, but at a low scale. Now I want to mass produce the VirtualVizor with injection molding and I need your money to do it (cost ~20.000 € + ~10.000 € for marketing).
The more money I can collect, the better and faster the VirtualVizor® will be spread and amazing content will be available. Therefore I didn´t set a specific amount of collected money as a goal.
A big market will only buy VR-glasses if there is already enough content available. Unfortunately the impressive VR-apps are mainly only short demos since no big games-studio will invest in high-end games if no big market is present. It´s a vicious circle which can only be solved when you exploit already existing content for VR-glasses.
That is why I first "focused" on lenses with a long focal length since they have the best image quality when it comes to watch 3D-videos, 3D-photos and TV. This is not the best possible content for VR-glasses, but it is still impressive, it is already available and therefore it is the door opener for the mass market.
Additionally I am working on a version of the VirtualVizor® with a shorter focal length (~40 mm, like "Gear VR") which is more immersive and therefore better suitable for VR content. I also want to distribute an affordable tiny bluetooth controller to prepare the mass market for controller-based games.
In case I collect more than 30.000 € I have big plans for 3D/VR-software, games and content too. Just have a look at my no-budget homepage www.VirtualVizor.com where you can already enjoy 3D videos & photos in HD on your HD smartphone for free.
Be part of this turn of eras and support the VirtualVizor®!
Risks and challenges
Even though I filed a patent it could be that a competitor will copy the VirtualVizor and I have to fight it.
Since there are a different suppliers from different countries needed to produce the VirtualVizor there is the risk that a needed part might not be available in time.
Since this is a very new technology and no long term studies are available it could be that the VirtualVizor breaks after heavy duty usage or the lenses do harm to the eyes (especially of kids). In this research I want to invest the collected money too.Learn about accountability on Kickstarter
- (30 days)