Zombie Office Retro 2D RPG Game project video thumbnail
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£140 pledged of $12,263 goal
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By Jeff Penketh
£140 pledged of $12,263 goal
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About

Battle Zombies, save your co-workers and earn that promotion you’ve always wanted in this hilarious top-down 2D rpg.


Zombie Office features:

  • Invent your own unique zombie-killing strategy using a vast array of in-game items
  • Choose your own destiny in our Epic storyline
  • Huge open-world environment, go anywhere and talk to anyone
  • Beautiful retro pixel graphics
  • Catchy 8 bit soundtrack
  • Entertaining and original quests and dialogue


Follow the game’s progress on Twitter, Facebook and at gatesidegames.com for updates!

                            

Zombie Office is an old skool top down 2D RPG set in an office where the staff are mysteriously being turned into zombies.

Rather than having an easy first day watching Health and Safety videos and getting your picture taken for your I.D. badge, you are given the task of discovering why the staff are turning into zombies and stopping the infection from spreading further. Because newbies get all the best tasks.

The player's epic journey will take him through many different departments; Accounts, Marketing, the Canteen on a quest to halt the zombie infection.

You’re not alone in this quest as you’ll have the help of your faithful project manager who’ll be there to get you out of a tight spot and to keep asking you how long things will take.

There’s lots of Easter eggs and choices with consequences. Various types of ammo which will allow for different strategies when battling the zombie horde.

There’s also many pickups including: coffee - if the player drinks coffee they get a burst of speed 30 seconds or a minute (until the caffeine wears off). Herbal tea increases the players composure for a time - reducing the amount of stress they receive from zombie attacks. There’s no health stat in this game - just stress - if the stress becomes too much it’s game over.

Zombie Office Mugs Mockup
Zombie Office Mugs Mockup

Weapons in the game are items found in the office that the player can throw at zombies: paper balls, dvds, paper clips, stress balls etc. There are also explosive mines, repellent mines, gas mines, wooden spike traps and time bombs. The player can also interact with the environment e.g. move chairs, view sign posts, read sticky notes, lock and unlock security barriers etc.  

There's also a shop system using office vending machines where you can buy and sell equipment, ammo and consumable items and a crafting system using recycling machines where you can recycle your unwanted items into cool and probably more useful items.

One of my biggest challenges is getting the game in front of gamers eager to play this. This Kickstarter campaign helps to reach out and connect with more people than ever and also provides a chance to secure some extra funding to cover game development costs.

So far the project has been exclusively funded by myself and up until recently I’ve done the majority of the development in my spare time evenings and weekends.

Now I’m working on the game full-time Kickstarter funding would allow me to continue development of the game uninterrupted.

Since the game was Greenlit on Steam in July I’ve been focusing my efforts on developing a rock solid structure for the game. Refining gameplay and extensive refactoring. There is a very early demo which you can play here: www.gatesidegames.com. Although still very much a work-in-progress this provides a sample of gameplay and also a rock-solid foundation for me to build the next levels and create the story and quests.

Gateside Games is one person - Jeff Penketh - (that’s me). I’m responsible for developing, designing and writing Zombie Office.

I’ve outsourced graphics to a freelance pixel artist. It’s all about making the game the best it can be and I was fortunate enough to find an extremely talented and versatile pixel artist. I can throw anything at him and I’m always thrilled and excited to see the results. I’m sure the results will manifest themselves in the appearance and polish of Zombie Office. A dazzling final product.

This is the second project we’ve worked on together. The first was Cozmo the Spacebear which you can download and play on your Android phone for free from the Google Play Store.

As you can see from the gorgeous infographic above most of the costs are split between pixel art and software costs. Aside from Kickstarter fees there are however some other *cough essential overheads.

Thanks for stopping by and as always thanks for your support & interest in the game.

             

Jeff :-)

Risks and challenges

This is the part where I’m supposed to say risks? What risks?

I know game developers always say that their game is special and I believe that a certain amount of self-belief is required to provide the motivation necessary to complete the game.

I’ve built games before but this game does feel special. The idea seemed to instantly grab people - the humorous aspects of the workplace and plain old zombie killing.

There are tablet and console versions planned for the future but for the moment I’m going to focus on getting the standalone versions done - Windows, Mac, Linux.

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Funding period

- (30 days)