A 2-D Metroidvania set in ancient China and inspired by H.P. Lovecraft tales. Find out If immortality is a blessing or a curse!
A 2-D Metroidvania set in ancient China and inspired by H.P. Lovecraft tales. Find out If immortality is a blessing or a curse! Read more
About this project
At Blackfire Games, we have been working ‘round the clock to make something that will last forever; something immortal. Our hope and dream is to finish our game, Unformed, in its entirety. Unformed is a Metroidvania that will quench the thirst for challenging and exciting 2D action games with an appeal that will attract old and new fans of the genre. We have released several working demos that contain many elements of the final version, but still have a ways to go until that holy day of completion. Backers and curious bystanders alike can take a look and try out Unformed to see if it’s up to snuff. And if you like the demo, you’re going to love the real thing!
WithIn our 30-day campaign, we hope to raise $20,000 to finance the completion of Unformed. With your help, we will be able to hire more designers, artists and staff to lend their talents to our blooming project. For every dollar that’s donated, we will make sure that you are well taken care of. No matter how small the donation, backers will be rewarded for their contributions.
Unformed is scheduled to be released on PC mid 2018, with console versions (PS4 / Xbox One) coming as soon as possible. We’re very much interested to release Unformed for portable devices (PSVita / 3DS) and Nintendo Switch eventually after the game is out for main platforms, but this is not set in stone.
Curse Devices System
Character development in Unformed works with help of unique Raw Stones - Curse Devices system; it’s a complex system that was inspired by Sphere Grid system from Final Fantasy X and Equipment Skill system from Monster Hunter series. In order to become more powerful, players will have to upgrade variety of curse devices with raw stones, finding those through variety of tasks on their journey through Dvipa. If done correctly, the link between curse devices will strongly increase the power of both curse devices and raw stones inside them. Players will be able to acquire raw stones randomly throughout the game and will be able to improve their quality by upgrade and synthesis process. Curse devices are widely spread across every corner of both planes; players will have to explore locations and complete various tasks to get curse devices of the rarest quality.
Exploration / World
Unformed will offer players a large number of distinct level settings. From underground mines to mountain salt lakes, locations not only look different, they each have unique gameplay features. These include but are not limited to:
Dynamically changing levels
Foreground and background binding
Mirror principle Illusions
Puzzle solving by changing level structure.
Unlike the majority of 2D action games, the combat system in Unformed is very challenging, heavily inspired by Dark Soul and other games in the Souls series. Creatures attack in an unpredictable manner, making players think several steps ahead of every engagement in order to overcome their foes. Should they fail, they’ll have to start back from the checkpoint. Even though Unformed isn’t a reenactment of Souls games in 2D form, our designers are fans of the series and took inspiration of the combat style inherent to it. Take every fight seriously, carefully balancing between aggression and stamina. Use various magic spells, karma-infused weapons and enchantment to overcome the toughest of foes or to cop out of a bad situation.
Unformed is being developed by Blackfire Games. Core members of our studio have years of international experience in the development of AAA games, have been involved in the design and production of a variety of Console/PC/iOS/Android games and have ported and localized many well-known titles, such as Rainbow Six, Rayman, Bioshock, FarCry, XCOM, etc.
Players will be able to acquire quests from NPCs; these quests may result in changing the game world or provide interesting fluff pieces of the world of Unformed. Some quests will have branching storylines; players will have to replay the game several times to fully experience sidequest's storylines. Unformed will consist of about 8 -10 secondary story arcs in addition to the main quest.
Without YOU, our dream will undoubtably be dashed on the jagged rocks of reality. Help us to create Unformed and we all will have a shot at living forever. We are all in this journey together and we promise to hold you tight the entire way (but not TOO tight).
If, by the will of the gods, we somehow achieve immortality and reach our goal, there is the possibility of an even greater treasure beyond the $20,000 mark! Vast amounts of glory and pleasure await backers with our Stretch Goals.
Surely we will all live in bliss if the first goal of $30,000 is met. Once unlocked, the first Stretch Goal will enable backers to explore the expanded world of Unformed with an enlarged map, unveiling new levels and areas to make your mark upon.
Eternal glory will fall upon each head that contributes to the second Stretch Goal! Once the mere $50,000 mark is unlocked, flesh and bone will meld together to produce a new hero with whom players can control. While on the same level as our heroine, this new hero will possess different abilities and skills the likes of which have never been seen! Become accustomed to him! Control him! Additionally, players will experience the aesthetic power of more beautifully illustrated and animated scenes within Unformed!
Help us unlock both Stretch Goals and we will all reap the benefits and bounty that awaits! We are truly grateful to each of you for walking hand-in-hand with us down this long and perilous road.
Risks and challenges
We’re 100% confident that we can finish this game, but as we’ve yet to become immortal, there are always risks. We promise you that we will do whatever we can to nail down all the problems. All of the money accrued will let us cover development costs, such as paying salary to our development team (we do have to buy groceries and pay rent with something), acquiring equipment and such. But because our staff is made of up angels and saints, we would be remiss if we didn’t recommend that you back Unformed at your own comfortable level (if you don't want to donate, just spare a word. That will also help us tremendously!) To be brutally honest, we seriously need your help! We don’t want this campaign to become another Kickstarter failure, so we hope we can generate and share huge-ass smiles of glee with everyone who helped us from now until the day we unleash Unformed out into the world.Learn about accountability on Kickstarter
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