About this project
Conquest; my empire's bigger than yours.
Welcome... To space! At least a small, fiercely contested corner of it. Grab your tablet of choice and revel in gleefully conquering your rivals in this turn-based strategy extravaganza with a twist. The giant space monster is not the twist. It's just part of the scenery.
How many times have you gone to bust out one of your favorite board games, only to be fended off by long set-up times, not being able to get everyone to sit still for long enough to play, and not entirely remembering the rules? The answer is too many times.
Conquest will help alleviate these problems, tasking you with building your very own galactic empire and blasting your opponents into their constituent bits.
Choose one of 5 distinct factions, and use your vast and awe-inspiring fleet to explore a galaxy randomly generated by the game or lovingly hand-crafted by you.
Conquest is a hot seat Strategy board game for the iPad and Android tablets. Players construct their own galaxy, and then explore it using space ships to uncover planets and spacial anomalies. You build space ships and train troops to fight and capture resources both in space AND on those planets. The ultimate goal is to destroy your opponents’ home world and laugh at them!
· Discovery: In conquest, every game is different. The galaxy contains unknown selection of planets and anomalies whose placement changes from game to game.
· Collective Uncertainty: Players input their choices sequentially on one tablet or simultaneously on two or more. The game then updates the master board with those selections, leaving players with no advanced knowledge of their opponents choices.
· True Galactic Conflict: Players in Conquest fight for resources in space and ALSO on planets. Each planet is divided into territories allowing for detailed yet streamlined planetary conflict.
· Grand Setting: The tail end of a galactic civil war awaits your influence as one of its 5 major players. Take charge and leave your mark on this epic conflict.
If you like what you see, then by all means please pick a reward and donate to the fleet. The least amount guarantees you a spot in the credits as well as continued updates on the development of the game.
Your name also appears as one of the ground troops you can train for use in planetary battles. Immortality awaits!
More information on Kicking it Forward
Though we can’t be sure of where every dollar, dime and cent will go until development is in full swing here is a run down of our projected budget:
$10,000 will be allocated for licensing development software (Unity Engine), paying the fees to become a business and renting a space for the team to work in.
$30,000 will be allocated for finding and hiring staff to assist in the development of Conquest. Though I plan on creating many of the assets myself, my ambitions for Conquest will require a skilled team of programmers that can take the game’s concepts and turn them into a reality. Though I cannot be sure at the moment how large the team will be, I believe that people should be paid for their work and intend on negotiating a fair compensation for services rendered. This, of course, excepts interns who will not only work for next to nothing but also consider themselves lucky for the opportunity! (Mwa ha ha ha!).
Any money left over after these expenses will be kept in reserve to take care of the myriad costs that are bound to crop up during the development process. In the (unlikely) case that all goes well and Conquest is completed without any hitches, unexpected’s or disasters, we will of course use the remaining funds to come up with extra content and goodies to benefit you, our supporters.
The final game will retail for about 1.99 on the app store and android market.
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