This project will only be funded if it reaches its goal by .
The Hidden Halls of Hazakor
The Hidden Halls of Hazakor
An RPG adventure for beginning Dungeon Masters and 1st-level characters — Written for fifth edition Dungeons & Dragons
An RPG adventure for beginning Dungeon Masters and 1st-level characters — Written for fifth edition Dungeons & Dragons Read more
This project will only be funded if it reaches its goal by .
Every Young Hero Needs Somewhere to Start
The Hidden Halls of Hazakor is a fully illustrated, 64+ page starter adventure for fifth edition Dungeons & Dragons — and written with a special focus on young, beginning Dungeon Masters.
Created by designer and editor Scott Fitzgerald Gray, The Hidden Halls of Hazakor is a perfect introduction to classic dungeon-crawl adventuring for young DMs of ages 12 and up. In a friendly and straightforward fashion, it demonstrates some of the ways a good fantasy RPG adventure can be put together, and talks about some of the tricks and knowledge that all good DMs learn through the experience of running games — but which aren’t always instinctive for a young player sitting in the DM’s chair for the first time.
(Character concept art)
This adventure builds on the rules and information presented in the D&D core rulebooks and the D&D Starter Set, and on the first-time DM's experience of having previously been a player in the game. A beginning DM running the adventure will learn to think about the ways in which the story can go in different directions based on what the characters do — and how to not be scared when it does. They’ll practice bringing NPCs to life by way of interesting quirks, to help the players engage with and remember them. They’ll get tips on running fun combat sessions, building from an initial slate of simple, single-foe encounters to more complex fights. And they’ll learn to use humor as a tool to make the game interesting and memorable, especially for other younger players.
The adventure's approach to humor fits perfectly with the work of artist and comic creator Jackie Musto, whose full-color illustrations will bring The Hidden Halls of Hazakor to life. (And if you’d like the young gamer in your life immortalized as their very own RPG hero, Jackie will be doing a limited number of original illustrations as part of the Kickstarter campaign’s “Eternal Hero!” reward tier.)
In the vein of many classic starter scenarios, the adventure features a fully detailed local keep, where the characters meet and learn of the legendary lost ruins in the nearby wilderness. Those ruins then present a classic dungeon crawl in nine parts, featuring fifty different areas to explore, fun physical puzzles and daunting traps, a host of classic monstrous foes — including not one but two dragons — and other challenges that will bring the characters to 5th level… assuming they survive the threats of Hazakor’s lost halls.
This isn’t a stripped down or simplified adventure scenario, and there’s no reason why experienced players and veteran DMs won’t also have a good time running it. But The Hidden Halls of Hazakor has been designed and written with young DMs firmly in mind — helping them break down the processes of running an effective RPG session, creating a fun and dynamic world in the dungeon, and sharing that world and its stories as only roleplaying games can.
Scott Fitzgerald Gray is a full-time freelance writer, editor, story editor, and RPG designer, whose gaming work covers three editions of the Dungeons & Dragons RPG — including working as an editor on all three core rulebooks and the Starter Set for D&D fifth edition. He’s written and edited upwards of fifty RPG adventures for Wizards of the Coast, Dungeon magazine, Schwalb Entertainment’s Shadow of the Demon Lord, Sly Flourish, Gamehole Publishing, Green Ronin, Frog God Games, and others, as well as producing adventures and gaming supplements on Dungeon Masters Guild under the Insane Angel Studios imprint.
Jackie Musto is a comic creator, illustrator, and educator. She's been working for nearly a decade creating fantastical worlds, daring adventurers, and monstrous beasts, and spent her childhood lost in roleplaying worlds and games. While playing tabletop games as a teenager, her career path was decided — she wanted to be the person who drew the amazing illustrations that brought those games to life! Now it's her pleasure to fulfill her dream and help other young folks get entranced and creative with their own ideas and stories.
PDF and Print from Drive-Thru RPG
“The Hidden Halls of Hazakor” will be available in both a full-color electronic PDF version and as a full-color print-on-demand softcover on high-quality 70# heavyweight stock paper. The print edition will be fulfilled by Drive-Thru RPG, which offers the most economical option for small-run RPG projects, high-quality paper and cover stocks, and amazing color through IngramSpark/Lightning Source — one of the world’s premier POD printers. And making use of print-on-demand technology means your book is shipped as soon as it’s printed — there’s no additional downtime as books are shipped from the printer to us, then reshipped to you.
Beyond the base goal of the fully-illustrated adventure, we have a number of stretch goals on tap.
At $14,500, the book gets even bigger — approximately 68–72 pages — in response to even more amazing art by Jackie Musto.
At $15,500, $16,500, and $17,500, the adventure expands with DIGITAL STRETCH GOALS — three original side trek scenarios, each 4 to 5 pages with original art. Each side trek is designed so that it can tie in to the central Halls of Hazakor campaign, or be played as a standalone one- or two-session adventure.
At $21,000, the book expands yet again — to approximately 76–80 pages —and will be bursting at the seams with the maximum amount of art by Jackie Musto.
If we start to work through these additional funding levels, even more stretch goals and special surprises will be revealed during the campaign.
A Note on Pledge Pricing
Because Insane Angel Studios is a business entity based in the Great White North of Canada, Kickstarter policy means that we’re obliged to set up our project with pledge levels in Canadian dollars. This is part of the reason that our overall funding goal might seem high at first glance — but that $10,500 Canadian works out to approximately $7,300 US after Kickstarter fees have been deducted.
If you’re backing the project from outside Canada, you should see your preferred pledge level (and shipping cost, if applicable) converted into whatever currency you’ve set up for your Kickstarter account — which means that American backers will see an effective price that's a fair bit lower in US dollars. Moreover, after the Kickstarter, the PDF and print-on-demand versions of The Hidden Halls of Hazakor will be retailing for $10 US and $20 US, respectively — which means that no matter where you’re backing from, the Kickstarter gives you a sweet discount.
A Note on Shipping
Shipping costs for the print book have been estimated using Drive-Thru RPG’s estimated shipping costs and current Canadian dollar/US dollar exchange rates. If you’d like a print book shipped to any country not listed, please email firstname.lastname@example.org with your address information, and we’ll confirm the shipping cost from Drive-Thru RPG.
The shipping cost from Drive-Thru RPG does not include customs or duty that might be applicable to your order, depending on your location. Drive-Thru RPG titles are printed by Lightning Source in the US or the UK, and will be shipped to your country from there (depending on which location you’re closer to). Neither we nor Drive-Thru RPG have any way to determine whether new books shipped to your country from the US or the UK are subject to duties, import taxes, or other fees. It’s up to you to determine this, and to decide whether ordering a print copy of the book is something you want to do.
Backers wanting a print copy of the book in Canada and Brazil should also see the “Frequently Asked Questions” section for additional information.
Risks and challenges
“The Hidden Halls of Hazakor” is already written and playtested. The timeframe for delivery covers only final playtesting and development, editing, and illustration. Although real-life issues might result in minor adjustments to the schedule, there are no expectations of being unable to meet the delivery timeframe.
Writer and designer Scott Fitzgerald Gray is a full-time freelance editor, writer, and RPG designer, and understands full well the process of delivering work on schedule. Scott has been involved with a number of successful and on-time Kickstarter projects, including having been editor for Mike Shea’s “Sly Flourish’s Fantastic Locations” and “Sly Flourish’s Fantastic Adventures,” editor for Jacob Hurst’s “Hot Springs Island,” and editor and writer on a number of titles in Robert J. Schwalb’s monumental Kickstarter-backed “Shadow of the Demon Lord” RPG.
Illustrator Jackie Musto is likewise a Kickstarter veteran, having run five successful campaigns for the print versions of her webcomic series “Kay and P” and “Lady Skylark.”Learn about accountability on Kickstarter
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