Frequently Asked Questions
If this adventure is written for the Dungeons & Dragons roleplaying game, why does the cover say “Gamemaster” instead of “Dungeon Master”?
The terms of the Open Game License — the license created by D&D publisher Wizards of the Coast that generously allows third-party publishers to create adventures and other supplements for the game — specifies that those third-party works can’t mention specific pieces of the game’s product identity. This includes the trademarked terms “Dungeons & Dragons” and “Dungeon Master,” so the book uses the generic term “Gamemaster” and a snazzy “5e” logo instead.Last updated:
No. This is an adventure for beginning Dungeon Masters, but a Dungeon Master running the adventure must already have some knowledge of the game (ideally by having been a player in at least a few D&D sessions). The Dungeon Master must also have access to the game’s core rulebooks — or at least the game’s Starter Set, which includes the most important rules — and the dice that are used to play the game.Last updated:
You say that “young, beginning Gamemasters” means “age 12 and up”? Will the adventure be totally over the heads of players younger than that?
Not at all, no. The goal was to create an adventure that can be easily read and followed by players familiar with the game of general middle-school or late-elementary-school age, and “12 and up” just seemed like convenient shorthand for that. But there’s absolutely no reason why a younger player who knows the game and is a voracious reader won’t enjoy reading and running the adventure.Last updated:
Because this is an adventure written for young beginning players, is there any point in older players running it?
Absolutely. Though the writing style is intentionally straightforward so as to be easily understood by younger readers, this isn’t in any way a “dumbed-down” adventure, and there’s no reason why players and DMs of any age shouldn’t enjoy it. The one caveat is that “The Hidden Halls of Hazakor” is very much an unapologetic dungeon crawl, in the manner of classic starter adventures such as “The Keep on the Borderlands” and “In Search of the Unknown.” As such, because many experienced players have already done a lot of dungeon crawling, “The Hidden Halls of Hazakor” might not feel as fresh for those players as it does for beginning players.Last updated:
By an experienced DM who’s comfortable rebalancing encounters, sure. But although the adventure talks about handling encounters that accidentally become too difficult when monsters from one area team up with monsters from another area, it intentionally doesn’t provide information for adjusting all encounters for larger or smaller groups. Even a lot of experienced DMs find rebalancing encounters a complicated process, and we didn’t want to introduce the potential for an inexperienced DM to accidentally create an unbalanced scenario. As such, for a beginning DM, a party of four is required.Last updated:
But isn’t there a risk that characters who don’t earn XP at the expected rate will end up out of sync with the intended difficulty of encounters, even with a standard party of four?
Yes, which is why the adventure uses milestone advancement to level up characters. For beginning DMs, this is the easiest way to make sure characters don’t accidentally end up in encounters balanced for a lower or higher level.Last updated:
The print version of the adventure says it ships anywhere in the world, so how come only a few countries are broken out in the shipping list?
Fulfillment of the print version is being done through Drive-Thru RPG, whose print-on-demand services are handled by Lightning Source. The countries in the shipping list are Drive-Thru RPG’s most popular destinations, for which they’ve provided sample shipping costs here: https://support.drivethrurpg.com/hc/en-us/articles/209936893
If you’re in a country not on that list, select “Rest of world” under shipping info, then drop a line to firstname.lastname@example.org with your address. We’ll double-check the shipping cost to your area and will let you know if there are any problems.Last updated:
Yes. We’re focusing on Drive-Thru RPG for the Kickstarter just for the ease of getting the books done and into people’s hands through a single retail venue. Once the Kickstarter is fulfilled and the print books have shipped, we’ll also be setting up the print version through Amazon.com (using Amazon’s print-on-demand arm, CreateSpace) and Lulu.com.Last updated:
The funding level for this project seems a bit high as compared to [other RPG project I backed once]. Also, the sample shipping costs for print books are higher than I see on the Drive-Thru RPGwebsite. What’s up with that?
One thing to remember is that the project is being funded in Canadian dollars, owing to Insane Angel Studios being based in that fine, fine country. (Funding in Canadian dollars wasn’t our idea; this is a rule Kickstarter enforces.) Once the fees for the campaign are accounted for, the $10,500 funding goal will convert to around $7,300 US (assuming current exchange rates hold through the campaign). For the shipping costs, we’ve had to use current exchange rates to estimate the conversion of Drive-Thru RPG’s estimated shipping rates from US dollars to Canadian dollars. We’ll then convert the project funding from Canadian dollars to US dollars to pay for printing and shipping from Drive-Thru RPG. (Like we said, this wasn’t our idea.)Last updated:
The time you’ve got booked for putting the project together is longer than it was for [other RPG project I backed once]. What’s dictating that schedule?
For this project, the biggest factor in the development and production time is the illustration work. For many RPG books, having a number of illustrators producing one or two pieces of original art means a production cycle whose starting point is the length of time it takes each artist to produce those one or two pieces. For this book, Jackie Musto is producing all the illustrations, and though her ability to produce amazing art in good time is nothing short of miraculous, she’s only mortal in the end.Last updated:
For backers of the Eternal Hero tier, the incomparable Jackie Musto is happy to work with up to three heroic figures in your portrait, at an additional cost of +$25 Canadian for each additional figure. You can manually increase your pledge amount when you select your pledge level (so $170 Canadian + shipping for two figures; or $195 Canadian + shipping for three figures). Then drop a line to email@example.com to let us know you’ve done so. Portraits with additional figures might take slightly longer to complete, but Jackie will touch base with you about that after the campaign ends.Last updated:
We honestly have no idea. All we do know is that Drive-Thru RPG/Lightning Source won’t ship books to Brazil using standard shipping, so the premium shipping option is the one we’ve noted. Given the absurdity of paying more for shipping than for the book, we don’t expect anyone in Brazil to want to back either of the print pledge levels, and we’re sorry for that inconvenience.Last updated:
Why did the main page want backers of the print version of the book in Canada to come to the FAQ section?
Because Canada is one country that we specifically know does impose duty and import fees for new books shipped from the US. If you’re ordering from Canada, we can’t say with certainty whether your order will or won’t be stopped by customs and then show up at your door with additional fees to be paid. So please understand that if you order the print book as part of the Kickstarter, that’s a risk you’ll be taking.
If you’re in Canada and want a copy of the print book but aren’t crazy about risk, drop a line to firstname.lastname@example.org. Depending on the level of interest, we might arrange a shipment of books to Canada and then ship them from here.Last updated:
This will vary depending on your specific location, and that location’s proximity to Lightning Source’s print facilities in the US and the UK. As rough estimates, the following timeframes have been provided by Drive-Thru RPG for standard shipping:
US: 1 to 3 weeks
Canada, Australia, and Mexico: 3 to 7 weeks
UK: 5 to 9 working days
Finland, France, Germany, Greece: 5 to 10 working daysLast updated:
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