Project image
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€6,475
pledged of €500,000pledged of €500,000 goal
37
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, August 31 2018 9:59 PM UTC +00:00
€6,475
pledged of €500,000pledged of €500,000 goal
37
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, August 31 2018 9:59 PM UTC +00:00

About

We're a loose knit team of dreamers from all over the globe who've banded together to change the world of online gaming forever. Driven by a passion for immersive worlds, we are creating an MMO unlike anything that exists. This is the kind of project even the biggest game design companies wouldn't dare undertake. We know we've set ourselves an almost impossible task so we need your help to realize this. If you want to help us make this dream a reality please check out Facebook, spread the word among your friends, and of course pledge!

Codename Reality gives you a realistic and dynamic experience where you can make and shape the world. We started with a dream and we have combined it with years of experience in gaming and game development, allowing us to finally reach a state where we have the skills to build our dream. Codename Reality is a realistic fantasy/medieval realm in which your actions shape the world. In other words, we have provided you with the possibility to create its history.

We have redesigned the NPC system to better integrate with the realistic feeling and along with this, the death mechanic is more aligned with permanent death than with the classical MMORPG death system. You define the storyline and as such your future is completely up to you. However, with great potential comes great risk. Players can be harsh, and the same goes for the Realm itself. Only those with the skills to predict the consequences of their actions will succeed. Can you rise to the occasion and thrive in the Realm, or will your actions lead to the demise of you and your allies? It is time to redefine the MMO genre.

It is time to change the non-playable characters into simulated characters. It is time for Codename Reality.

(Massively multiplayer online persistent entity game) An online persistent world in which a very large number of players and simulated characters shape the world through their actions.

Normally, MMOs or MMORPGs in particular, are set in a fixed world with a storyline and an end-game. In contrast, a persistent world “continues to exist and develop internally even when there are no people interacting with it” (Richard Bartle). This radical change will impact the gaming world and the way we experience massively multiplayer online games as they are now. Both NPCs and players have an identical set of possible actions. The direct and indirect effects of each of those actions can shape the world for better or for worse. The world gets its shape, its history, and its future from the choices that you make.

The true challenge - your choices, your consequences.

Death gives meaning to life; death is permanent regardless of where it happens. Your heritage is preserved through your will and name, but your soul is lost forever. When you die, your soul disconnects from your body. If you can avoid the Reapers hunting you down, a medium can re-connect you to your body. Failing to do so means the end of your character. However, the Reapers will remain lurking, awaiting your imminent death. There are a few ways to hide yourself from the Reapers, though none will be cheap. The only certain way to prevent the loss of your soul is the Spirit ink tattoo, although there is no easy way of finding the resources needed for such a powerful spell. One misstep and you will be lost to the Reapers forever.

Codename Reality gives you an opportunity other games do not: every single page in the history books is an action of the characters. There is no storyline or history set for you. Every legendary city, folk tale and heroic saga could be yours. We have provided you with a Realm waiting to be conquered. So who will you be, and what will you do? Are you an innkeeper on top of the highest mountain? Will you become a renowned hero children look up to? Or is a hero’s tale not for you and will you murder your way into power?

Not only do you have the ability to create history, you also get to shape the world. Nothing will be readily built for you. If you want to live in a house, it’s up to you to build it. This is a single Realm that will change and evolve over time. A Realm where raiding a dungeon leaves that dungeon void of treasure. Where eradicating a species causes no man to ever see one again. The choice is up to you, the consequences are yours to deal with; can you? Are you ready to decide who rules the army, which guild is the most powerful, even change the economic system? Can you make the right decision and flourish your guild, or will you make the wrong one and cause a disaster of epic proportions? This Realm is yours to take. It is up to you what happens to it.

With a new genre defined by its persistency comes a new design of the non-playable characters in the world. They are no longer simple bankers doing their job every hour of every day. Simulated Characters can log in and out, plunder dungeons, build cities, or even deliver a player-versus-player combat experience. Similar to Player Characters, every Simulated Character will have their own preferences, ideals, goals, and standards. The SC is a vital element to the immersive and persistent Realm we strive to deliver.

As beautiful and amazing as this sounds, heed our warning. SCs are bound to the same rules of the Realm as you are. They, just like you, can die and lose their soul, thus having them fight for your cause will take time, effort, and loyalty. Be that, the SCs live their own life and do as they please, whether that be participating in massive battles, or baking a loaf of bread. How you interact with the SC will be vital in convincing them to help you out, but there is no guarantee they will. Do you have the communication skills and leadership qualities to succeed?

Wonder how this all could ever work on computers of the current day and age (warning: technical)? We are using a foundation of a HFSM combined with a GOAP decision-making algorithm to allow the SCs to set their actions days or weeks in advance, while still allowing them to be interrupted at any point in time. Long-term planning gives us the possibility to schedule their mind-states dependent on the load of the server. SCs currently in combat can be switched to another server which has a lower total count of SCs per server allowing for continuous updating of their state and decisions. This allows for the other SCs to keep enough computation time available for any other kind of interaction. Long-distance pathfinding is done on a voronoi path diagram, whereas real-time pathfinding algorithms are executed on a peer-to-peer basis removing almost all pathfinding load from the servers.

With death being a potential result of a single decision, Codename Reality provides the ultimate test to your leadership, strategy, and management skills. You can no longer simply ask an NPC to deliver your goods from city A to city B, not having to worry about it. The SC could decide to steal your goods, get raided or even die along the way. Those of you that can lead an army of hundreds will be able to succeed in one of the toughest strategy systems known to MMOs thus far. Keeping all your guild members happy is something only the most social of you will succeed at.

The question is: will you lead others, or do you prefer to do your own thing? It does not matter, you decide your own path. Your skills and talents will lead you to your destiny, allowing people to put their trust in you. However, if you prefer to play on your own, then that is possible too. You don't have to interact with the other players, in fact you can rely solely on the SCs to help you out. After all, someone is more likely to help out a friend, which applies to Simulated Characters just as much as it does to Player Characters.

Regardless of the type of person you are, information is and always will be a very valuable commodity. The decision whether you keep it to yourself or share it with the world is completely up to you. So, will you enjoy a nice cold drink in the inn of your own guild’s town at the end of the day, or will you spend that time lying in the forest in your favourite spot, unknown to the rest of the world?

We are a small and very committed team located all over the world. We have dedicated all our free time to make this project a reality. Our dedication and excitement spread over as we told people about the game, and this is how we found one another. We may be located in The Netherlands, Romania, Australia, England, Scotland and Portugal, but we bonded over our passion for this project, which allowed us to create this team. We have a wide range of skills that are all applied to this project. Our team is not limited to coders, game designers, and artists. Some of our team members are specially dedicated to ensuring the realism of the world. This team was set up by Joey van Gangelen, our project lead and creator of the idea that evolved into Codename Reality.

Being a twelve year old autistic kid with a huge fascination for digital worlds, I found the games that existed back then rather disappointing. A lot of moments inside those games broke the immersion. It was due to this frustration that I started exploring the world of game development. After graduating from the International Game Architecture & Design course in Breda, Netherlands, I finally get to show you my dream. A world where every action and every event takes immersion to a new level and makes you feel like you are truly experiencing a world of its own. With pride in my heart I am writing this, for the time of persistent worlds in MMOs has come. Codename Reality can finally come to live.

Risks and challenges

Setting up a new company is always a difficult task, especially when working in one of the toughest genres in the gaming industry. However, we believe we understand the risks, and we are well aware that trying to revolutionize the MMO genre is no easy mission. One of the potential risks is that our marketing up until now has been insufficient, and as such we would never reach enough people to compete with the current MMO games. Or we misjudged our potential market, and do not have the scale to meet the potential we claim to have. With the predicted funds we will be able to reach our goal of full release in December 2020. We have broken down our risk analysis, detailed work schedule and to-do lists into a high-level milestone planning: the closed alpha will be released in August 2019. Until then, we have to set up the servers, create the animations and generate the UVs and skinning. After the release of the closed alpha, we have to set up the systems that will allow you to actually play the game, like the character generation system, the system for city and road building, and the gathering and crafting systems. Our best estimate shows that this will take six months to set up. Next, we have to build the SC system, building the systems for history creation, city management, and army management. This will take another half a year, and thus by July 2020 we will have the closed beta ready. We have given ourselves another six months to fine-tune the system after that, and thus will be releasing the game in December that year.

Another potential risk that we foresee, is that the research we have done towards the need for, or an appreciation of, a new type of MMO, turned out too small of a sample out of our target audience. This is where kickstarter provides us with the opportunity to create a community that we could not reach otherwise. You as a backer have the possibility to let your voice be heard during the development phase. If you have questions, suggestions, or general comments, tell us. We rely on our community, more so than most other kickstarters, and thus we are listening and taking your concerns into serious consideration. Another possibility is that the exact opposite happens: if the game becomes ‘too’ popular, Day One could overload the servers. We are aware of this possibility, and thus the early access is not just there because we are incredibly grateful that you believe in us and thus backed us, but also to reduce the load on the server during launch day. We are working on ensuring that all these risks are solved as soon as possible, but for now the best we can do is promise you that whatever happens, we will give you regular updates on our development and unforeseen issues. We will not stop until this game is released.

We know we are ready to give it our all and provide the best possible gaming experience. Our biggest challenge is of course is, are you ready for it?

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    EARLY ACCESS - Early Bird!

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    Kickstarter exclusive - Additional icons for guild tier 2
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    EARLY ACCESS - Early Bird!

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    EARLY ACCESS

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    - Unique title and forum badge “Settler”
    Kickstarter exclusive - Additional icons for guild tier 2
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    Coloniser

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    The Founders - Early Bird!

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    The Founders - Early Bird!

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    You get the ability to create the foundation of history
    Kickstarter exclusive - Potential to name regions
    - Early access to any future games we create
    Kickstarter exclusive - Guild name reservation (name will also be prohibited within the surname list)
    Kickstarter exclusive - In game title and forum badge "The Founders"

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    The Founders - Early Bird!

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    You get the ability to create the foundation of history
    - Early access to any future games we create
    Kickstarter exclusive - Potential to name regions
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    Kickstarter exclusive - In game title and forum badge "The Founders"

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    Pledge €500 or more About $554

    The Founders

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    You get the ability to create the foundation of history
    - Early access to any future games we create
    Kickstarter exclusive - Potential to name regions
    Kickstarter exclusive - Guild name reservation (name will also be prohibited within the surname list)
    Kickstarter exclusive - In game title and forum badge "The Founders"

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    Primal

    Kickstarter exclusive - Receive invitation to launch LAN-Party
    Kickstarter exclusive - Invite a friend to the new world (3 months early)
    Kickstarter exclusive - Exclusive character customisation for several RACES
    Kickstarter exclusive - First character will have wings
    Kickstarter exclusive - Additional icons for guild tier 4
    Kickstarter exclusive - Ability to inspect others
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    Genesis

    Kickstarter exclusive - Invite a friend to the new world (6 months early)
    Kickstarter exclusive - Invite 3 friends to the new world (3 months early)
    Kickstarter exclusive - Invite to come visit us where we work
    Kickstarter exclusive - In game title and forum badge "Genesis"
    Kickstarter exclusive - Obtain an indestructible in-game figurine of your character, placeable as furniture
    - Join the developers-only Discord channel, allowing you to communicate with us directly
    - Double XP on your first character

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    God Among Men

    Kickstarter exclusive - Access to the Fauna race
    Kickstarter exclusive - Work with the developers to design your UNIQUE guild icon
    Kickstarter exclusive - All members of your guild will receive the In-game guild-cape free of charge
    Kickstarter exclusive - Real-world shield figurine with the Codename Reality logo
    Kickstarter exclusive - In game title and forum badge "God Among Men"
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    MEET AND GREET WITH THE TEAM!

    Kickstarter exclusive - Receive an additional invite to the launch LAN-Party, including travel expenses and Lodging (2 invites total)
    Kickstarter exclusive - Meet & Greet / dinner with the team during the closed alpha, including travel expenses and lodging
    Kickstarter exclusive - Life-size shield figurine with the Codename Reality logo
    Kickstarter exclusive - In game indestructible banner with your name on it
    Kickstarter exclusive - Create your own custom in-game title
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Funding period

- (45 days)