Funded! This project was successfully funded on April 6, 2013.

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Turn Based Battles, Text Boxes, Anime-Styled Graphics, It's The Old School RPG Reborn in 3D For Gamers Young And Old!

Miss out on the Kickstarter fun?  No worries, you can still show your support for Hero at www.Ntelliware.com, where you can pre-order/donate to the project, and find frequent updates and recent concept art, rendering, screen shots, and news.  You can also find frequent updates on the Updates section of this project page!

Alice Screenshot
Alice Screenshot

Notice: All backer tiers now come with early access to the demo and beta testing

Centaur Girl Screenshot
Centaur Girl Screenshot

  Hero is a 3D RPG for PC, Mac, and Linux based on the story and characters of an underground classic Japanese eroge/RPG called Monster Girl Quest. A short time ago, the idea came about to try to remake the old school RPG into something that gamers in today's high quality 3D gaming world would enjoy, but also keeping it to something that older RPG fans would also enjoy. We wanted to stick to old school RPG basics for us older gamers, with the classic text boxes, turn based battles, and a kind of anime feel, but we wanted to make it 3D with realtime gameplay and industry standard visuals so that younger gamers could enjoy it as well. So we settled for a look and feel similar to Zelda64, but with up-to-date high quality graphics and controls. Then the question was what to do about a story, so we came up with the idea of remaking the Monster Girl Quest series into a mainstream 3D RPG videogame. We contacted the developers of Monster Girl Quest and got permission, and went from there.

As you can likely tell, the models used in the video are now out of date.  After a reversal in fan feedback we have switched to more realistic models as seen in the above screenshots. 

Alice Concept Art (Click To Enlarge)
Alice Concept Art (Click To Enlarge)
Centaur Girl Concept Art (Click To Enlarge)
Centaur Girl Concept Art (Click To Enlarge)
Frog Girl Concept Art (Click To Enlarge)
Frog Girl Concept Art (Click To Enlarge)

  The world in Hero is…different to ours. The world there is home to two races – humans, and monster girls. The monster girls prey on the humans, creating a divided society in which heroes kill the monster girls under the guidance of their goddess, Ilias. Our hero (the player) is a young boy named Luka, who seeks to become the greatest hero and kill the Monster Lord, who is supposedly ordering all these attacks on humans. Along the way he is accompanied by the strange monster girl Alice, who seems to be hiding more than she lets on.  While Luka goes around looking for aid from four of the elemental spirits, he finds out that the Monster Lord is in fact his travelling companion, Alice.  He further learns that she didn’t order any attacks, and in fact most of the monster girls grew accustomed to attacking humans because it became the norm that humans would kill them if they didn’t.
Luka starts to realize that humanity’s fanatical, religious worship of Ilias is a complete sham, since many of Ilias’ statements about monsters contradict each other, as if she had a deeper motive herself.
Now it is up to Luka and Alice to show the world how everyone can live together peacefully, in a world so divided by prejudice that nobody wants to listen.

With dozens of different races of monsters, a free roam 3D environment, stunning 3D graphics, and intense turn based battles linked with real time 3D gameplay, Hero will draw you in and keep your attention. Combine that with the ability to choose the path the game follows by making choices through the game, leading to multiple endings and story twists, and you can play the game over and over without getting bored.

More information on Hero and a downloadable copy of the Hero Combat Prototype can be found at http://ntelliware.ucoz.com/index/hero/0-5

Stretch goals are what we plan to do if Hero receives more than the minimal $5,000, how we plan to spend the money to make Hero worth backing even after it's hit its goal. We plan to use every penny to help make it as good as we can, adding more content, more characters, improving existing content, hiring outsiders like professional texture artists and composers, anything we can do to make Hero better!

$5,000 - Hero is completed, focusing solely on the story of Monster Girl Quest 2.  Soundtrack will feature low cost royalty free pre-made tracks.
$10,000 - Hero will focus on all of Monster Girl Quest 2 and select key elements of MGQ 1.  Soundtrack will feature higher quality royalty free pre-made tracks.  More new characters and monster races will be added.
$20,000 - Hero will focus on the complete stories of MGQ 1 and 2, soundtrack professionally composed, a lot of new content, graphics quality will start to increase.  limited character customizations, equipment and talent point systems added.
$50,000 - Soundtrack composed by higher reputation composer, tons of new content, new characters, new races, more choice options and dialogues, graphics quality drastically enhanced.  Complete character customizations, full equipment and talent point system in place.
>$50,000 - Possibility of a console port (Xbox 360 / PS3), release date possibly moved up, and to be honest, just any little thing I can do to make the game better and get it to you sooner.

At this point, we've gone about as far as we can go on hopes and dreams, and we've come a long ways in a very short time, but we've reached the end of our resources and now we need your help. If you've played the Hero Combat Prototype you've already seen how a lack of resources is beginning to choke the project. Animations are sub-par, sound effects and music are sketchy, etc. So far we've invested about seven thousand dollars of our own life savings into this game, the problem is that we only had seven thousand to invest. We need additional funding for leasing time in a motion capture studio, for higher quality music and sound effects, and lots of other little things. We've done the math and knocked out everything we could until we drove the bottom line to only needing an additional five thousand to finish this awesome game, but if we can get more than that it will only make the game better and better.  And as a personal thank you for helping us finish the game, we've put together some fantastic rewards!

The Game - A copy of Hero, complete with instructional booklet.

The Hero Player's Guide - The Hero Player's Guide comes complete with page after page of information to tell you everything there is to know about each and every monster you find in Hero.  With intriguing side stories, full color graphics, and tips to help you through hard spots in the game, the player's guide functions as an art book, encyclopedia, hint book, and a collection of interconnected stories to read.

T-Shirt - Available only in the Kickstarter Exclusive Collectors Edition, the shirt features Alice by default with the words Hora! Hora!, but it is also available featuring Alma Elma, Granberia, Tamamo, or Erubetie if you prefer.

Angel Halo Add-On - For the true Monster Girl Quest fans, this add on replaces the broad sword styled Angel Halo with the true Angel Halo from Monster Girl Quest.

Kickstarter Exclusive Collector's Edition - This boxed set is only available to Kickstarter backers.  After the close of this campaign, this package will never be available again.  It includes everything we have to offer with a personalized touch, including a physical copy of Hero, with instruction booklet and Angel Halo add-on, a soft cover copy of the Hero Player's Guide, a physical copy of the Hero Soundtrack, a T-Shirt printed in your choice of Alice or one the Four Heavenly Knights, and a personal thank you letter, all wrapped up in a limited edition autographed box. Plus you also get your name in the credits and a non-playable character (NPC) in the game created to resemble you.

Risks and challenges Learn about accountability on Kickstarter

Honestly, the only risk to this project is not getting funded. We've already gotten permission from the developers of Monster Girl Quest, written most of the code, and demonstrated a solid ability to develop the game, all we need are the resources to further refine existing assets and develop the remaining assets.

FAQ

  • Yes, I do. And to verify this, I will not post our email correspondence because I feel that would be disrespectful to torotoro's privacy, but I will post the body of the email where they gave me permission, which includes permission to use the story and characters for a 3D version, but not the music because they are not the composers, and declining royalties just because they are such awesome guys. Please be aware that Japanese follows different grammar rules than English, so translations are often poorly worded, and the game title and the name torotoro do not translate well with online translators, though: Also understand that torotoro and I keep our communications brief and to the point to avoid things being garbled in translation as my Japanese is somewhat limited.

    こんにちは、とろとろです。

    「もんむすくえすと」の物語やモンスターを3Dで作るのは大丈夫です。

    お金はいりません。

    「もんむすくえすと」の音楽は、私が作ったものではありません。

    作った人の許可がないと、音楽は使えません。

    がんばってください。

    http://Livedoor.com Translation: (with name and title fixed)
    Hello, it is torotoro.
    It is all right to make story and monster in 3D when "Monster Girl Quest".
    It does not need the money.

    When "Monster Girl Quest," the music is not the thing which I made.
    If there is not the permission of the person who made it, the music is not usable.

    Please do your best.

    Last updated:
  • You know, the thought has been rolling around. I don't know if an android could handle the graphics requirements, but I was thinking about making a 2D version with pre-rendered images and video from the 3D version that could run on Android phones, but that's still up in the air.

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Funding period

- (30 days)