Last major update!
It has been a bumpy ride, but we have reached the end. EvoCreo has been released on all targeted platforms and all rewards have been distributed. We... Read more
iOS official release!
Apple has finished reviewing the game and we have scheduled the release for May 7th on iOS!
Those of you that asked for the iOS version... Read more
Final closed beta
I just wanted to let everyone know that the final closed beta has just been sent out. If you believe that you should have received an invitation/message... Read more
New Release Dates
State of the Game
The game is in pretty much the same state as it was two months ago at the last update as far as feature implementation is concerned.... Read more
Closed Beta Release
The first closed beta is being released today. I've sent out instructions to all the backers that were set to receive closed Beta's, but let me know... Read more
I want to start by thanking all of you that supported this project...Thank You! Without your help and support this project could not have succeeded. Now we will be buckling down and... Read more
OUYEAH! Next three stretch goals.
Now that the last stretch goal has been reached, we will be developing for Android, iOS, and OUYA. If you pledged at the $6 level then you get the game on one... Read more
Target reached! First stretch goal...OUYA
For those of you who haven't checked the Kickstarter page today, we have reached our goal! Thanks to all of you for making this happen.
The first stretch goal that... Read more
Element sub type update
So I just wanted to elaborate more about this sub typing idea I've had. The way it is right now, sub-type elements will augment their main type element for attacks.... Read more
Some ideas I've had...
So I've been thinking about the element system that is currently in place and was thinking of a way that it could be improved. I had this idea of having... Read more
We are nearly three quarters of the way there thanks to you guys :) ! It looks like this project could be successful within the next several days.... Read more
Added some clarifications.
So I've created a few audio segments, now on the KS page, that should reexplain some of the aspects of the video a bit better. Let me know if they need any edits (I... Read more
Demo video now on Kickstarter page
I just added a demo video of me going through some of the basics of the game. It's my first walk-through video so sorry if its a bit...off. The main topics it... Read more
What have I been up to...
Over the past week I've been cleaning up the alpha project and will have the updated version within the next few days. This version of the alpha should be bug... Read more
FAQ updated with iOS release. Also, new rewards.
I hope everyone enjoyed their holidays. I have updated the FAQ with the iOS and PC details. I am committed to the iOS version of the game (expected by Feb... Read more
FAQ updated and Happy Holidays!
I wanted to let everyone know that the FAQ has been updated again with information about touch controls. I am currently working on the alpha build still, and I should... Read more
FAQ Updated with game mechanics
I just received some great questions on the game mechanics that will be present in EvoCreo. I expanded the FAQ section and elaborated on some of the mechanics in the game. Feel... Read more