Project image
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$2,992
pledged of $6,000pledged of $6,000 goal
234
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, March 7 2014 3:20 PM UTC +00:00
$2,992
pledged of $6,000pledged of $6,000 goal
234
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, March 7 2014 3:20 PM UTC +00:00

About

EvoCreo takes place in the world of Zenith, a world populated with monsters called Creos. At the start of the game you find out that your father, a legendary Evoker, has been missing for days after investigating an organization called Shadow Hive. You travel the world looking for clues on the whereabouts of your father while also trying to live up to his legacy. 

The game is being developed for Android, iOS, OUYA, and PC. We plan for a release on Android and iOS this February - May (depending on the animations), on OUYA and PC shortly after. 

 The gameplay is similar to traditional monster capture games in that you will be capturing wild monsters, training them, and battling with other tamers(Evokers). The gameplay features: 

 
  • Wild Creos - Creos can be found in tall grass and roaming the world. There will be over 100 Creos that you can capture and train. You have the option to disable wild encounters. 
  • Loyalty - Loyalty effects Creo progression. A loyal Creo will level up to twice as fast. A Creo that is not loyal will level up a bit slower. 
  • Abilities - Abilities are out of battle effects that range from repelling and attracting certain types of Creos to traversal benefits such as flying, riding, gliding, etc. 
  • Puzzles/Mazes/Dungeons - There will be several dungeons, mazes and puzzles for you to explore.
  • Cross Platform Multiplayer - Play with your friends no matter what device they use to play the game. 
  • Cross Platform Save - Cross platform saves allow you to start playing the game on your Android phone then continue later on your iPad, or any combination of devices that EvoCreo is available on. 
 
  • Creo Party - Travel with a party of 5 monsters that level up in a logarithmic amount of time. That means that after the first few levels, it should take the same amount of time to level up regardless of which level you are currently at. 
  • Conditions - Conditions are negative status effects on a Creo. Each Creo can be inflicted with up to three different conditions at any given time. Some conditions stack in duration while others in intensity. For example, the condition Chill can increase in duration. Using that move twice in a row will double the length of time that it is on the opposing Creo. 
  • Boons - Boons are positive effects on a Creo. Each Creo can have up to three different boons at any given time. Some boons stack in duration while others in intensity. For example, the boon Power can increase in intensity. Using that move twice in a row will apply a new boon Super Power which is more effective than Power
  • Tiered moves - Each Creo has 1 Elite, 3 Normal, and 1 Healing move. 
  • Rechargeable moves - Each move has a number of turns that it needs to recharge before being able to use another time. Elite moves have the longest recharge, but are the most powerful moves in the game. Normal moves have the lowest recharge, but are also the weakest moves. Healing moves have a recharge that is between both normal and elite moves. 
  • Re-learnable Moves - Previously learned moves can be retaught at any time outside of battle 
  • Traits - Traits are in battle effects that influence anything from damage to defense if certain criteria are met. 
  • Stat Customization - One of the goals of this game was to give the player more control over the customization of a Creo. To enable this, we have modified the functions of evolutions. Creos do not receive a stat bonus when they evolve, instead their distribution of stats shifts which alters the stat allocation as the Creo levels up. For example, if Creo "A" specialized in speed, then most of the stat points would be allocated into speed as it leveled up. When Creo "A" evolves into Creo "B", which specializes in attack, the stat distribution changes. Now when Creo "B" levels up, most of the stat points will be allocated into attack. Deciding when to evolve Creo "A" to Creo "B" will determine whether Creo "B" is a fast Creo or a powerful Creo. This along with added customization offered by interchangeable moves and swap-able traits/abilities give the user full customization over their Creo.
  • Animating Backgrounds - The game features hand drawn backgrounds with animating elements. Below are some of the battle scenes in the game:

The talented David Orr, known for his work on Castle Crashers, has been recruited to compose the music for this title. The music of EvoCreo will feature orchestral themes. Here are some samples:

 Main Menu 

 Theme Mystic Theme 

River Town Theme 

 Earth Town Theme

Note: Any reward with the label [Backer Exclusive] are only available to those who previously backed the project. If you were not a previous backer then we will give you a reward of a previous level. 

BETA: You get all previous rewards as well. 

STARTER PACKAGE: You get the following items:

  • 5x Bota Stark - remove all conditions , grants Shell(increases defense)
  • 5x Sheffa Stark - cure 100%, grant Regen(Regain a bit of health every turn)
  • 5x Port Link - time taps to increase capture rate
  • 5x Flux Link - tap as fast as you can to increase capture rate
  • 1x Dominus Link
  • 1000 Zenith bucks

You also get all previous rewards.

ARENA REWARDS: An arena Evoker is an NPC that has Creos and can battle with the player inside of an arena. When designing the Evoker, you would have control of the dialogue and the Creo party. You would not design the NPC itself. You would select the NPC skin from a list we provide for you. 

Arenas are locations where the player can battle NPC's repeatedly. A number of NPC's (3-5) are selected from 3 pools of NPC's. The ARENA Lv 1 reward places your NPC in the first pool, the ARENA Lv 2 reward places your NPC in the second pool, the ARENA Lv 3 reward places your NPC in the third pool. The first pool will be filled with common NPC's and will have a large number of NPC's within it, making the chances lower for your NPC to appear. The second pool has fewer NPC's, increasing the chance that your NPC will appear. The final pool has the least amount of NPC's and is the greatest chance that your NPC will appear. Note: You also get a copy of the game, the package that is less than your pledge amount, and will be enrolled in all future betas.

CARE PACKAGE:

You get the following items:

  • 10x Bota Stark - remove all conditions , grants Shell(increases defense)
  • 10x Sheffa Stark - cure 100%, grant Regen(Regain a bit of health every turn)
  • 10x Phoenix Stark - revive and heal to 100%, grants Mirror(return some damage back to the sender)
  • 10x Port Link - time taps to increase capture rate
  • 10x Flux Link - tap as fast as you can to increase capture rate
  • 3x Dominus Link - 100% Capture
  • 5000 Zenith bucks

This replaces previous packages. You also get all previous rewards.

GRAND PACKAGE:

You get the following items:

  • 20x Bota Stark - remove all conditions , grants Shell(increases defense)
  • 20x Sheffa Stark - cure 100%, grant Regen(Regain a bit of health every turn)
  • 20x Phoenix Stark - revive and heal to 100%, grants Mirror(return some damage back to the sender)
  • 20x Port Link - time taps to increase capture rate
  • 20x Flux Link - tap as fast as you can to increase capture rate
  • 5x Dominus Link - 100% Capture
  • 10000 Zenith bucks

This replaces previous packages. You also get all previous rewards.

EVOKER: An Evoker is an NPC that has Creos and can battle with the player anywhere in the overworld. When designing the Evoker, you would have control of the dialogue and the Creo party. You would not design the NPC skin itself. You would choose the skin from the NPC that we have.

Note: You also get a copy of the game, be enrolled in all future betas, and get the grand package. This NPC replaces the arena NPC. 

ULTRA PACKAGE:

You get the following items:

  • 50x Bota Stark - remove all conditions , grants Shell(increases defense)
  • 50x Sheffa Stark - cure 100%, grant Regen(Regain a bit of health every turn)
  • 50x Atacar Stark - Grant Power(increased attack), Focus(increased critical chance), and Lock-On(100% accuracy)
  • 50x Nimah Stark - Grant ShellRegen, and Mirror
  • 50x Phoenix Stark - revive and heal to 100%, grants Mirror(return some damage back to the sender)
  • 50x Port Link - time taps to increase capture rate
  • 50x Flux Link - tap as fast as you can to increase capture rate
  • 25x Dominus Link - 100% Capture
  • 50000 Zenith bucks

This replaces previous packages.

This is your third Kickstarter for the same project...Why?

The first Kickstarter we did was to fund the map tiles for the game. At that time we could not afford to continue the project without raising the $2000 for map tiles. After that first project we started to commission tiles for the game and have been making maps ever since. Some of those maps were used in the latest closed beta.

The second Kickstarter was focused on polishing up two aspects of the game: the map tiles and the music. We wanted to add more variety to the maps so we needed a bit more money to commission more tiles in some of the tilesets. These commissions have been a bit slower to get to but they are progressing at an adequate pace at the moment. The lions share of the funding of the second Kickstarter project has gone to music and sound effects. David Orr has composed the majority of the tracks and we have only 3 major pieces left to finish the music portion of the game.

This Kickstarter project will be focused on funding NPC and Creo animations for the game.

What will the funding for this project be used for?  

The money raised from this Kickstarter project will be dedicated to animations. We wanted to add animations since the beginning of this project, but could never afford the high price tag that comes with custom animations. After the success of the last Kickstarter a month ago we thought we would try one last KS project to raise the required funds for NPC and Creo animations. We let the previous EvoCreo backers vote on whether we should go forward with this round of funding or not and the majority said yes. So this is our final Kickstarter project and our final attempt to add animations. 

How is this game different from Pokemon? 

This is the single most frequent question I have received since I launched the first Kickstarter project. To answer that question requires a bit of elaboration on the motivation to create this game in the first place. 

Anytime I have played a game there is always something to complain about. Maybe a part of the game is boring or there is a part that is shallow. About two years ago, I wanted to see if I could improve on a game instead of just criticizing. I had played quite a few Pokemon games before and felt that there were elements that could be improved upon, so I decided then that it would be a good place to start. 

I went through all of the mechanics in Pokemon that I remember and asked the question "How can this be improved on?" There were elements from the Pokemon games that I liked, for example the aesthetics were one of my favorite parts. There were other parts that I felt I could improve on, like the battle system. That is how EvoCreo came into form.

The major changes in this game have been to the battle system. The tiered move structure and rechargeable moves adds a layer of strategy to the game. You can't just pop off 5 fire blasts in a row, nor can you have a monster with all super powered moves like thunder, blizzard, fire blast, and recover (I'm looking at you Mewtwo). You have to gauge when the right time to use an elite or healing(they have the longest recharge) skill, but must also be mindful that your opponent is in a similar position as you.

Another major change was the inclusion of boons and the modification of conditions. Boons are positive temporary effects that can be applied to a Creo. Some give increased damage or defense while others passively heal or reflect damage. Both boons and conditions can stack in duration or intensity. An example of a boon that stacks in intensity is Shell, the defensive boon. When Shell is applied on a Creo twice the Creo gains Hardened Shell. Hardened Shell is more effective than Shell, offering greater protection from attacks. 

The other change that was introduced was traits and abilities. Traits are passive abilities that are activated during battles. What makes these special is that they can be swapped outside of battle. So you can pick an appropriate trait for the right battle conditions. Abilities work in the same way but for the overworld. Some abilities effect encounter rates while others enable special traversal, like ride or swim

There are more differences then mentioned but this should give you an idea that the game, while appearing similar to Pokemon, is not quite the same game. 

When do you plan to release and on what platforms? 

That really depends on whether this project is funded or not. If it is funded then the game will come out between April-June, but most probably in May 2014. The first platforms to get the game will be Android and iOS, then shortly after on OUYA and the PC. 

What will the game cost? 

There will be two versions of the game. The limited version and the full version. The Limited Version will be free but will only have a short demo of the single player and full access to multiplayer (multiplayer has ad support). The Full Version will cost $5 and will have all features of the game in both single and multiplayer.

 Anything else?

If you find that you can't fund this project you can still help us out by liking our Facebook page and spreading the word of this project. 

When I started this project there were almost no monster capture style games worth mention, but now there are a couple decent games available and a few more I know that are in the works. Competition only makes games better, so I hope I have made a game that is worth your time. 

Creos in their natural habitat.
Creos in their natural habitat.
Limited Version

Risks and challenges

This game will come out on Android and iOS regardless of the success of this Kickstarter project. This Kickstarter project is focused on adding animations to the game. The animations are not necessary but the make the game more immersive. I will keep everyone updated should there be some unforeseen circumstance that hinders progress, as there usually is with game development.

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  1. Select this reward

    Pledge US$ 1 or more About US$ 1.00

    PHEONIX: Are you from our previous Kickstarter project? Then this is the tier for you! ...or if you just want to hang around for the updates.

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    Pledge US$ 5 or more About US$ 5

    EVOCREO: Get a copy of EvoCreo on any platform of your choice!

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    [Previous Backer Exclusive] STARTER PACKAGE: Start the game with an assortment of high level healing and capture items. See rewards section for details.

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    [Previous Backer Exclusive] STARTER ALT: The starter creo of your choice will have an alternate color scheme. You will also get the previous rewards.

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    Pledge US$ 15 or more About US$ 15

    BETA: Be a part of the remaining beta tests for the iOS, Android, OUYA, and PC. You will get to test features of the game before everyone else.

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    STARTER ALT: The starter creo of your choice will have an alternate color scheme. You will also get the previous rewards.

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    STARTER PACKAGE: Start the game with an assortment of high level healing and capture items. See rewards section for details.

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    Pledge US$ 20 or more About US$ 20

    PRIME: You get one Prime Creo in your line up. Prime Creos are a special type of Creo that are extremely rare to find in the wild. There are eight Prime Creos in Zenith: Fire, Water, Air, Earth, Electric, Nature, Light/Dark, and Normal. We will let you vote on the Prime Creo that you want to include after the project concludes.

    You also get the other $20 rewards as well as the beta and a copy of the game.

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    Pledge US$ 25 or more About US$ 25

    ARENA Lv 1: Create an arena Evoker that will be used in the arenas of the game. This Evoker gets put into the first pool of Arena Evokers.

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    CARE PACKAGE: Start the game with an assortment of high level healing and capture items. Includes 3 Dominus Links. See rewards section for details.

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    Pledge US$ 35 or more About US$ 35

    ARENA Lv 2: Create an arena Evoker that will be used in the arenas of the game. This Evoker gets put into the second pool of arena Evokers. You get all previous rewards. This replaces the ARENA Lv 1 award.

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    GRAND PACKAGE: Start the game with an assortment of high level healing and capture items. Includes 5 Dominus Links. See rewards section for details.

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    Pledge US$ 50 or more About US$ 50

    ARENA Lv 3: Create an arena Evoker that will be used in the arenas of the game. This Evoker gets put into the third pool of arena Evokers. You get all previous rewards. This replaces the ARENA Lv 2 award.

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    Pledge US$ 75 or more About US$ 75

    EVOKER: Create an Evoker that can appear anywhere in the world. You can choose the general location based off of our in game map. See rewards section for details. You get all previous rewards. This replaces the ARENA Lv 3 award.

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    ULTRA PACKAGE: Start the game with an assortment of high level healing and capture items. Includes 25 Dominus Links. See rewards section for details.

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    Pledge US$ 150 or more About US$ 150

    UNIQUE NON-EXCLUSIVE EVOKER: Create an Evoker that can appear anywhere in the world. You can create the skin of this Evoker, but we can use it in other areas of the game. You also get the previous rewards. This reward replaces the EVOKER reward. The price includes the cost of all the animations for the NPC you develop.

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    Pledge US$ 200 or more About US$ 200

    UNIQUE EXCLUSIVE EVOKER: Create an Evoker that can appear anywhere in the world. You can create a unique skin for this Evoker. No one else in the game will look like your character. You also get the previous rewards. This reward replaces the UNIQUE NON-EXCLUSIVE EVOKER reward. The price includes the cost of all the animations for the NPC you develop.

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    Pledge US$ 400 or more About US$ 400

    CREO: Create your own Creo! Design the look, choose the moves, traits... really it's up to you to be as detailed as possible. Note: This is only a single Creo, no evolutions. You also get the previous rewards. The price includes the cost of all the animations for the Creo you develop.

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Funding period

- (30 days)