About this project
Two Books. One Mission.
Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite has restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula Unredacted.
Follow those clues to The Director’s Handbook, containing hundreds of encounters: shady NPCs, dangerous locations, conspiratorial nodes, and mysterious objects. Together they comprise The Dracula Dossier -- an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG.
The mission: Hunt and kill Dracula now, once and for all, before Britain falls to him forever.
"For spending an evening of suspense and glimpses from the grave, today the instrument of choice is Kenneth Hite’s The Dracula Dossier."
-- Dracula scholar Hans C. de Roos
The wild beasts of the desert shall also meet with the wild beasts of the island, and the demon shall cry to his fellow; Lilith also shall rest there, and find for herself a place of rest. -- Isaiah 34:14, a prophecy concerning Edom.
In 1893, a visionary spymaster in the British Naval Intelligence Department launched a plan to recruit the perfect asset: a vampire.
Operation Edom began promisingly. The NID made contact with Count Dracula, deep in Transylvania. A meet was set and made. A safe house and a headquarters in England were prepared.Then it all went wrong.
Dracula betrayed his minder and double-crossed NID. Outsiders – possibly with their own ties to foreign espionage -- became involved. British intelligence ordered a sanction: They barred Dracula from England, and hunted him down on his home earth, where – during the great eruption and earthquake of 31 August 1894 – they terminated him, with extreme prejudice and two knives.
Or so they thought.
Dracula lives. Now it’s up to you to finish the job.
Dracula Unredacted: We fill in the blanks in Bram Stoker’s original novel, reveal Edom’s sources and methods, and tell the true story! Dracula Unredacted brings you all the weirdness that Stoker was forced to conceal from the public: mysterious volcanoes, missing (yet vitally important) characters, Dracula’s Guest, details on the Count’s Brides and servants, and more. We’ll also include marginal annotations from three generations of intelligence analysts that describe Edom’s three subsequent espionage operations involving Dracula.
But Dracula Unredacted is more than an entertaining new take on a great novel—it’s the biggest, most in-depth player handout in the history of gaming. We’ve changed enough of the plot so that even veteran Dracula fans will find surprising new information. And even if your players don’t read the whole thing, they already know the outline of the story, making it easy to introduce at your game table.
Here’s how it works: The characters (themselves highly trained spies, seasoned criminals, and other shady freelance operatives) come into possession of MI6’s annotated, unredacted edition of Bram Stoker’s Dracula at the start of the campaign. They choose which leads to follow, which operations to infiltrate, and which horrors to face. No matter where they choose to go, the Director is one step ahead and ready to throw new challenges and terrors at them—thanks to the other book in this project, the Director’s Handbook.
The Director’s Handbook: This turns Dracula Unredacted into a full campaign for Night’s Black Agents, based on the revolutionary Armitage Files improvised campaign for Trail of Cthulhu. Inside you’ll find hundreds of characters, locations, items, and conspiratorial nodes, any of which might be a potential asset for the player characters—or part of Edom’s century-long conspiracy, or even a minion of the immortal Dracula.
The book contains full write-ups of the Edom network, Dracula, the original band of vampire hunters who faced him in 1893, and their present-day descendants. It’s got plot threads and mysteries for your players to investigate, and monsters for them to slay.
Take your players on the greatest vampire hunt in history—more than a hundred years in the making. Go behind the curtain of Bram Stoker’s classic, and find out together what really lurks in the darkness.
Thanks to the overwhelming generosity of our backers, we've been able to add more great content to every pledge level. You can see the full list here.
You can see what the pledge levels currently look like in the graphic here.
Now that we've hit our funding goal, we would love to add even more great rewards to your pledge level. You'll find the list of funded and unfunded stretch goals below.
Current stretch goals
ENCOUNTER: OUR AMERICAN COUSINS
Just what does the CIA know about vampires, and where do they keep it? Why did Stoker's "manuscript" suddenly surface in Pennsylvania in 1982? And whatever happened to the vampire sailor saved from the death penalty by President Andrew Johnson in 1866? Add an all-American vampire program to the mix with this stretch goal.
If we hit this stretch goal, all backers at the £100 QUARTERMASTER level and above will get a print copy of the THE THRILL OF DRACULA, Kenneth Hite's essays showing you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This will be shipped along with your existing rewards.
Edom aren't the only ones with a secret agenda. Dracula hasn't killed all the Iranian and Russian and North Korean bioweapons scientists they've sent him after -- he's Renfielded them. Rats, viruses, and hatred combine in the dark. Prevent the Lord of the Un-Dead from unleashing a new Black Death that will shatter civilization and leave him master of a ruined Earth!
In DEEPER INTO DEUTSCHLAND, we add a quick and dirty city write-up for Munich, plus rat-choked Wismar, the eldritch Brocken, an anti-terror investigator from BfV Abteilung 6, and more!
By now the Director's Handbook is looking pretty thick, so if we unlock this we’ll add a bound-in bookmarker of crimson silk to help you remember just which horror your players last chose to investigate. And we’ll add one to Dracula Unredacted because hey, crimson silk bookmarked.
Pelgrane will produce an audiobook version of Dracula Unredacted that may (or if we come to our senses may not) feature Pelgrane staff and assets in key vocal roles! Let our horror into your ears by unlocking this unredacted nightmare!
Funded stretch goals
Deep in Romania’s Kelemen Alps, the ground gapes open into a tremendous chasm. Raging waters plunge into the cavernous depths, and their ceaseless roar gives the place its name – Morile Draculi, Dracula’s Mill. In this campaign-ending capstone, we give you the tools you’ll need to stage a climatic Eiger Sanction-style battle with the Count at the very heart of the Transylvanian whirlpool of superstition and terror. We’ll add this capstone as an optional finale in the Director’s Handbook.
12. ART: MAPS AND PLANS
Unlock this stretch goal, and we’ll retask Pelgrane’s KH-11 surveillance satellite to make a pass over key locations in England and Romania, giving us detailed maps and floorplans of places like Carfax, Ring, Seward’s Asylum, and even Castle Dracula itself! All these maps and plans will go into the Director’s Handbook.
13. CAMPAIGN FRAME: UNTO THE FOURTH
You want an epic? You’ve got it! In this appendix to the bulging Director’s Handbook, we’ll provide rules, advice and notes on running a generational campaign. Start in 1894 playing one of the original hunters, or create your own hero who got redacted out of the novel. Continue to 1940, and take part in the SOE raid in Romania! Find (or become!) the mole in ’77, and watch Edom fall to madness and obsession behind the War on Terror. Play those four generations of Edom analysts and spies – then finish what you started, all those years ago.
14. SCENARIO: BLOOD CODA (RUTH TILLMAN)
For this goal, we’ll bring in one of our co-conspirators at Pelgrane to write an adventure that explores another part of the Dracula Dossier. Contributor to the Ennie-winning website The Illuminerdy and eldritch enthusiast, Ruth Tillman (TimeWatch) presents Blood Coda. In 1971, the director of the Royal Opera House in London announces a coup. He has smuggled the Ballet Brașov through the Iron Curtain and engaged them to perform a new work, "Strigoii." The London art scene buzzes with excitement over rumors of the dancers' superhuman strength and grace and of the edginess of their choreographer's work. Your agents hear a darker story of stability-shattering performances and strange disappearances. The company performs before Her Majesty in one week's time. What will you do?
15. ENCOUNTER: MIDDLE EAST
This goal expands the scope of the Dracula Dossier east o’Suez – to Afghanistan, to Turkey, to Iraq and other places where Edom might dispatch their vampire assassins – and where your agents might unearth vital clues needed to bring down Dracula. These new locations and nodes – including Sayeret Aluka, the Mossad’s vampire hunters -- will be added to the Director’s Handbook.
16. UNREDACTION: COTFORD
Van Helsing and his fellow hunters weren’t the only people on Dracula’s trail – according to Stoker’s Notes, Scotland Yard’s Inspector Cotford tackled the mystery from another angle. Before his grisly and untimely death, he discovered… well, it’s all in his police notebook. And we’ll add it to the Unredacted Dracula.
17. ENCOUNTER: IRELAND
Bram Stoker's brother George was one of the architects of Operation Edom. Bram himself drew on Irish myths - and, perhaps, the truths behind those myths - when assembling the Dossier. The British secret state's entanglement with Ireland goes back long before the Troubles, long before 1916. Join us as we unearth the secrets of Stoker's home town.
18. SCENARIO: THE SLAYER ELITE (JOHN ADAMUS)
For this goal, we’ll bring in another writer to craft a second tale of Edom’s duplicity and Dracula’s depravity. Again, this adventure won’t be part of either the Unredacted Dracula or the accompanying Director’s Handbook – it’ll be a standalone PDF. John Adamus, editor of many Ennie-winning products and contributor to Night's Black Agents and Double Tap, presents THE SLAYER ELITE: In 1980 a team of operatives is convened with the single purpose of eliminating an off-the-books MI6 action, Operation Edom. The mastermind behind this has his own motives, and the assignment looks cut-and-dry from the outset, but the ramifications big and small are felt decades later.
19. UNREDACTION: KATE REED
Kate Reed was Mina Murray’s best friend and closest confidante. She was also a plucky young journalist, and when she started investigating the mysterious Count de Ville, she soon realized she’d discovered the story of a lifetime - a very short lifetime. With this stretch goal, we add Kate Reed’s diaries and newspaper articles to the Unredacted Dracula.
20. ENCOUNTER: CHINA
Continuing our trek around the globe, we expand the conspiracy into the Far East. From Chinese Triads muscling in on the heroin trade through Romania, to Chinese MSS agents on the prowl, to the secrets of earth power and Dracula’s jin-gui allies, to Edom operations in Hong Kong, this addition to the Director’s Handbook adds more international peril to your campaign!
21. PRODUCTION: FULL COLOUR DIRECTOR'S HANDBOOK
Experience the Director's Handbook in full technicolour glory, with a full palette of rich crimsons and reds. If we hit this stretch goal, we'll upgrade the Director's Handbook to a full color book at no extra charge.
22. CAMPAIGN FRAME: A TIME OF COFFINS
This stretch goal adapts the Dracula Dossier for TimeWatch, the upcoming roleplaying game of time travel and temporal investigation. In TimeWatch you play an elite agent from the past or future whose job is tracking down and eliminating chronal sabotage. Designer Kevin Kulp contributes A Time of Coffins, where you're more than a little surprised to learn that in the future you will go up against Dracula's forces... and lose badly. Now you must risk paradox and face down your future vampiric self, or risk Dracula gaining access to TimeWatch technology. Because if you think a master vampire is bad, just imagine one who can time travel.
23. ENCOUNTER: OCCULT SECRETS
Bram Stoker attended meetings of the Hermetic Order of the Golden Dawn. Van Helsing consulted the restricted archives in the British Library. The Nazi occult apparat known as the Ahnenerbe delved into the secrets of blood magic and Romanian archaeology alike. Unlock this stretch goal, and we open up the Scholomance where Dracula learned sorcery from the Devil himself, reveal more secrets from Dracula’s grimoire Le Dragon Noir, and add occult conspiracy nodes and eldritch encounters to the Director’s Handbook!
24. CAPSTONE: ZALMOXIS
Older than Dracula, older than history, there is Zalmoxis, the Undying Dead One. The ancient Getae believed that he held the secrets of immortality, and that he dwelt in a vast underground labyrinth beneath the Carpathian mountains. To die was to join Zalmoxis. Now, Dracula’s minions have unearthed the entrance to the labyrinth. Can you bring down Dracula before Zalmoxis rises? Hit this goal, and we’ll add the Zalmoxis capstone as an optional finale in the Director’s Handbook.
25. MORE EBOOKS
We'll compile ePub and Mobi versions of Dracula Unredacted & the Director's Handbook, perfect for the burned spy on the go who needs to travel light. All backers at ASSET level or higher get access to these ebooks when they're done.
26. ENCOUNTER: LILITH
Lilith was Dracula’s first Bride – or perhaps he was her consort. Hit this stretch goal, and we’ll add the Queen of the Vampires into the mix – and into the Director’s Handbook. And you thought Dracula was tough?
27. SCENARIO: STEPHANIE BRYANT
Next up, a scenario from the wonderful Stephanie Bryant - Day of the Wehrwolf! In 1981 an unkillable terrorist plans an unstoppable attack somewhere in Munich. As agents of Edom, you must kill the unkillable and stop the unstoppable -- without revealing the truth about Edom or the secret world it patrols.
Stephanie is a writer and blogger living in Las Vegas, Nevada. She is best known for Handknit Heroes, a superhero comic book for knitters. Most recently, she has contributed to Timewatch's Book of Changing Years as well as a couple of games scheduled to release in 2015.
28. CAMPAIGN FRAME: DRAMASYSTEM
In PERVENIET CALIX, the main cast are the Dukes of Edom, tasked with the impossible -- harness a medieval vampire for the 21st century's shadow wars. Now rogue agents -- and your fellow Dukes -- are making the impossible even worse.
This DramaSystem Series Pitch will be a separate PDF. It can be played as a standalone game, or in between sessions of your Dracula Dossier campaign, setting your Night's Black Agents player-character heroes as the GM's screw-tighteners par excellence.
The Series Pitch will be written by Ryan Macklin, a man about town when it comes to games. He's worked on several award-winning games - including Fate Core System, The Dresden Files, and Mythender - and has worked with numerous game companies. Ryan loves his wife and two cats, bourbon, cigars, and spouting random gaming and production thoughts on his blog at RyanMacklin.com.
29. MUSIC - JAMES SEMPLE THEME
We’ll work with award-winning composer James Semple and his team of musical geniuses to create a theme tunes for the different eras of the Dracula Dossier. James already wrote Dust and Mirrors, the Night’s Black Agents soundtrack, along with the Eternal Lies soundtrack suite, so you know the sort of thrills that will fill your ears when we hit this stretch goal.
30. ENCOUNTER: MORE MONSTERS!
What’s that? You really enjoy putting your agents through hell? You want more werewolves, ghosts, vampire bats and other meaner things that serve Count Dracula? You want Hanns Heinz Ewers’ alluring Mandrake Woman, right? And of course, you want us to explain why Stoker’s notes on ‘electro-biology’ are missing from his notebook. We’ll do all that and more! If we unlock this stretch goal, F. Wesley Schneider will take the lead on stuffing yet more monsters into the Director’s Handbook.
Editor-in-chief at Paizo Inc. and co-creator of the Pathfinder Roleplaying Game, F. Wesley Schneider is the architect behind many of the Pathfinder RPG’s creepier offerings, such as the award-winning Carrion Crown Adventure Path and the Book of the Damned series. You can find more from Wes on Twitter at @FWesSchneider and on Tumblr at WesSchneider.
31. SCENARIO: DENNIS DETWILLER
Next up, a scenario from the master of madness himself, Dennis Detwiller - FOUR DAYS OF THE BAT! In 1989, a mysterious man defects with a briefcase full of classified Romanian documents, and after turning himself in to a secret Berlin checkpoint, Listening Station ED13 … the station is razed, a bloody shambles. As agents of Edom, you must bring in the sole survivor of ED13, a mild-mannered clerk who has proven himself far beyond his clearance, before the unknown force which destroyed his colleagues finishes the job.
32. PRODUCTION: HAWKINS PAPERS PDF
The original 1894 Operation Edom brief, key memos, secret military maps of Transylvania, précis of reports from Balkan battlefronts and German academies alike, surveillance photographs, and plans for the next century's battle for control of the Un-Dead -- these are the Hawkins Papers. Hidden away for 120 years, once they're unlocked, you have eyes-only access to them! If we unlock this stretch goal, every backer gets the evocative, enigmatic -- dare I say revelatory? -- Hawkins Papers in PDF when we unlock a certain safe in Exeter ...
33. CAMPAIGN FRAME: THE TRAIL OF DRACTHULHU
You didn’t think we’d have Kenneth Hite write tens of thousands of words on a project and never mention Cthulhu, did you? Lovecraft himself showed us the way here, with his cryptic “Baron Ferenczy” in The Strange Case of Charles Dexter Ward. With this goal, we’ll add another campaign frame to the Director’s Handbook appendix, setting you up to run the Dracula Dossier as a Trail of Cthulhu campaign – or to add the horrors of the Mythos to the great vampire hunt.
34. ENCOUNTER: ELIZABETH BATHORY
Hungary’s most famous vampire, the blood-bathing sorceress Elizabeth Bathory, gets added to the Director’s Handbook. Is she another of Dracula’s Brides, or a rival with her own faction, who your players can recruit as a ghastly ally against the Count? Find out when we hit this goal!
35. CAPSTONE: TOMB OF DRACULA
For this stretch goal, we’ll add another optional campaign-ending capstone to the Director’s Handbook. Do what the first hunters failed to do – track down Dracula’s very last hiding place, his ultimate box of earth, and drive a stake through his heart! The final confrontation with the vampire ends here at the Tomb of Dracula!
36. PRODUCTION: COLOURED ANNOTATIONS
With this big production upgrade, we’ll print the annotations in the Unredacted Dracula in colored ink, just like the Varo edition of The Case for the UFO that inspired this whole crazy project.Easier to read by tactical Maglite while on the run from an Edom kill squad!
37. SCENARIO: STOKER: FIRST BLOOD
In Bill White's STOKER: FIRST BLOOD, you play George Stoker, Armin Vambery, and other servants of the Crown on the front lines of the Russo-Turkish War of 1877. War is hell, and in this war, George Stoker has found hell's servants -- the Un-Dead. Your mission is simple: escape, warning, and … surgical examination? Discover the bloody roots of Edom in the war torn Balkans.
38. CAMPAIGN FRAME: THE ESOTERROR OF DRACULA
With this stretch goal, the Dracula Dossier crosses over with the award-winning The Esoterrorists roleplaying game. In The Esoterrorists, a cabal of sinister would-be sorcerers and visionaries try to undermine humanity’s collective sanity in order to bring the forces of the Outer Black into our reality. If we come to believe in the monsters, they really can hurt us. A century ago, Dracula was a work of fiction. Now, through the machinations of Edom, he’s becoming real. Legendary designer Robin D Laws comes on board to reveal the Esoterrorists of Edom conjuring the Dracula tulpa from the Outer Black!
39. ENCOUNTER: SECRETS OF THE SECURITATE
What really happened in the Pitesti Prison mind-control experiments? What triggered Ceaușescu’s vendetta against the Romanian branch of Radio Free Europe? What was the Radu weapon? Who killed the University of Chicago magic expert Ioan Culianu? This stretch goal cracks open the Romanian secret police’s darkest secrets and adds them to the Director’s Handbook.
40. SCENARIO: THE CARMILLA SANCTION
Kenneth Hite presents THE CARMILLA SANCTION, another case file taken from the vaults of Operation Edom. In 1955, as British occupation of Austria comes to an end, your team arrives in the remote province of Styria with a simple mission: terminate the Countess Carmilla Karnstein. If you can find her. If she hasn't already made powerful friends. If that's really your mission...
41. ART: NPC ILLUSTRATIONS
Many of the key character of the Dracula Dossier will be illustrated no matter what, but if we hit this goal, we’ll illustrate every single NPC in the book. That’s more than a hundred portraits, now in full colour!
42. CAMPAIGN FRAME: THEY SAVED HITLER’S BLOOD!
That noise you hear may be Bram Stoker rolling in his grave, but never mind that now – we’ve got to stop Nazi cultists in Argentina from using Hitler’s blood to resurrect him as a vampire! Join us in this appendix to the Director’s Handbook as we pulp it up in full-blown airport thriller style!
43. ENCOUNTER: TURKEY
Vampires on the Orient Express? Intrigue and murder on the streets of Istanbul? Terror and treachery in the catacombs under Tokat castle? All this and more awaits your agents as we follow Dracula’s battles against the Turks and add yet more people, locations, and nodes to the Director’s Handbook.
44. PRODUCTION: NPC DECK OF CARDS
Deal yourself into danger with the DRACULA DOSSIER Deck! NPCs, Nodes, Locations, Objects, and Opponents get cards, illustrated as lushly as our stretch goals will reach. Pass them out as handouts, pin them to the Adversary Map! Spread them like tarots, shuffle up random encounters, deal out a full Conspyramid, or draw for wandering Dukes -- the DRACULA DOSSIER Deck adds still more improvisation to your game!
45. ENCOUNTER: LOOKING GLASS BUCHAREST
Hit this stretch goal, and we’ll write up Bucharest using the same expanded format we used for Marseilles in the Night’s Black Agents rulebook – with a full faction work-up, detailed maps, scenario hooks, and everything you need to run dozens of ops in the Paris of the Balkans!
46. THE MOLDAVIAN CANDIDATE
The title says it all. There is a sleeper in Edom, turned by Dracula, and an important life on the line. Can the PCs find the sleeper agent before the activation protocol? Written by Emma Marlow (Mythos Expeditions, TimeWatch).
47. THE THRILL OF DRACULA
In THE THRILL OF DRACULA, Kenneth Hite takes apart Dracula -- the novel, the movies, the myth, even the history -- into his component pieces: characters, tropes, symbols, story beats, effects. With those pieces, Ken shows you how to build new yet mythic stories about the King of the Vampires or about your own creatures of the night, tuned for thriller adventure, cosmic horror, or even intense personal drama. This standalone book suitable for all fans of games, storytelling, and Dracula will be delivered in PDF, Kindle, and ePub formats, after Ken is finished with the rest of the DRACULA DOSSIER. Our commitment to THE THRILL OF DRACULA will not delay the release of this core item.
When you become a backer, you help shape part of the Unredacted storyline. One of the original team of hunters who defeated Dracula left a secret message that has remained undiscovered until now. Your pledges determine who left the message—was it Mina Harker, or Abraham Van Helsing? When you pledge, leave a comment telling us which legendary Hunter left one last, desperate message across the decades!
To add something else to your pledge, keep your backer level the same, and increase the amount of money you're pledging by the cost of the add-on and the shipping price below. For example, if you've pledged at the £50 CASE OFFICER level and you want to add on a Night's Black Agents PDF (£10), increase your pledge level from £50 to £60. If your shipping address is in the UK and you've pledged at the £50 CASE OFFICER level and you want to add on a Night's Black Agents print book (£25), increase your pledge level from £50 to £80 (£50+£25+£5). When the campaign is over, we'll send you through a survey sorting out all the details.
You can only add on a physical item if you have backed at the £50 CASE OFFICER level or above. You can add PDFs at any level.
- For shipping to the UK or USA, please add an extra £5 per physical add-on.
- For shipping to the European Union, please add an extra £7 per physical add-on.
- For shipping outside these locations, please add an extra £10 per physical add-on.
WHAT CAN YOU ADD-ON?
You can find out more details about all of the add-ons in this update.
To pull of a risky operation like this, you need a team with a very specialized set of skills and experience. We’ve pulled the following operatives in from the cold:
Kenneth Hite: The scholar who reveals the terrible secrets of Dracula Unredacted—but at what cost?
Gareth Ryder-Hanrahan: The devious designer of elaborate plans, dangerous strangers, and complex schemes, nestled within the Director’s Handbook.
Cat Tobin: With her sharp wits, steely resolve and skill with firearms, Tobin will make sure her team gets through this alive. And if they don’t…well, the package will get delivered, one way or another.
Simon Rogers: A shadow glimpsed in the fog, a voice over a staticky phone line—you sought the puppet master, only to find that you were his marionette all along.
Wade Rockett: Delicate operations require skillful handling of information...and disinformation. The team's "public relations" man dwells in a world of smoke and mirrors, where perception is reality.
Sidney Bishopgate: To get the job done, sometimes things need to be broken. People, too. Pray that you never have to meet him.
Risks and challenges
The game text is already a complete, post-playtest draft, pending only the inclusion of any additional material created as pledge benefits or stretch goals. Pelgrane Press is a successful and well-established publisher with several fulfilled Kickstarters under their belt. Adding additional collaborators through stretch goals can introduce scheduling delays, but the worst-case scenario is minor slippage in the delivery date.
Pelgrane Press has an established relationship with our printing and distribution partners, minimizing the possibility of printing errors and delays.Learn about accountability on Kickstarter
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