Night City Assault - Metroidvania Brawler RPG set in 1980's project video thumbnail
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AU$ 1,900 pledged of AU$ 50,000 goal
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AU$ 1,900 pledged of AU$ 50,000 goal
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Funding Goal $50,000 AUD  = ~$38,700 USD, $35,500 EUR
All pledge tiers have their approximate USD and EUR equivalent price listed.

Do you miss the good old days of sprite based brawlers? Do you yearn for a new take on the genre with RPG elements, freedom of exploration and updated game mechanics? Then you've come to the right place, as this is exactly what this project is about. It's also why we are pouring blood, sweat and tears (plus own funds!) into this project.

Night City Assault is a story-based brawler set in the 1980’s. It also adds RPG elements and freedom of exploration Metroidvania style. It's basically a brawler/RPG mash-up inspired by 80’s action movies.

You can move in any direction in the confines of each level and explore the map as you please. In the process, you'll gain experience points and level up your character to face-off with a boss at the end of each level. Complete missions for citizens in distress and earn XP and loot!

You’ll play as detective Roy Silver, recently transferred to a city overrun by a syndicate led by a man named Viper. After joining your partner on an assignment, the syndicate intervenes by causing your vehicle to crash and abducting your partner, leaving you stuck in the syndicate controlled part of the city. While you wait for backup to arrive, you have no choice but to fight your way through and try to save your partner.

Game Features:

  • Story-based campaign mode
  • Six large levels to explore and brawl in 
  • Missions provided by non-playable characters
  • 18+ unique enemies and at least 6 bosses
  • Freedom to move around levels and enter open buildings
  • RPG-style level-up and experience points system
  • On-screen hit point system showing the value of each successful attack (can be turned off)
  • On-screen text and VO for dialogue
  • Environmental hazards
  • Collectible 80’s nostalgia items for extra rewards
  • Unlock new moves and abilities
  • Weapons system that allows weapons to be picked up, equip or stored
  • Unity game engine for easier porting to platforms

Game Details

Some important staples of classic brawlers are stellar sprite art, catchy music, balanced gameplay and impressive bosses. We believe we can provide on all fronts. On top of that, we're adding RPG elements and a complete story mode as well.

Graphics – Hand drawn and 3D character art turned to pixels with an impressive amount of frames (nearly 500 frames for the main character and 200 frames per enemy!) with extensive color shading. Backgrounds are a mix of hand drawn and digital art to produce some beautiful looking locations and animations. Rendered in 720p native resolution and looks great in 1080p upscaled too! 

Soundtrack – The game is packed with synth music inspired by the 80's. A full album of catchy music will be included the game, with at least 14 tracks in the works.

Gameplay – Frame timing, AI, animations and game speed tweaked until the game feels just right.

We hope you agree we've made lots of progress already and that this is not a proof of concept. What you see is a current build being played. The game has been steadily worked on during the course of two years, which is why we have an extensive playable build.

The founder of Xtra Mile games has been funding this project and three employees while still working full time elsewhere. Now we need your help to take it further.

The lack of funding is holding back additional art, gameplay features, game modes and the overall vision for the final game. While an ambitious project, we have been realistic and spent lots of time prototyping and testing essential elements so the game can be released in an acceptable time frame. 

With your support, we could make that vision a reality and create a brawler you’ll love to bits. Alpha and Beta builds are also available at a higher tier if you’re interested in getting in extra early. 

The stretch goals provide some detail, but here’s a breakdown:

Art – Hand drawn art is time consuming and subsequently expensive. Each character is made up of many frames, each hand drawn in high detail. Multiply this by all the characters in the game and you can see there’s a lot of time involved.

On top of this we have the backgrounds. Animating parts of the levels to make them really stand out is time consuming and expensive. The demo shows off some of these animations, such as the car exploding, and we’d love to add more, but again this comes at a price.

Software Licensing / Development Kits – Software licences can be quite expensive. There are some tools and licences we need to be able to not only finish the game, but also to port it to other platforms. We’re only going for the essentials. For example, we are an approved PlayStation & Nintendo developer and need funds to purchase development kits. We'll be purchasing PS4 development kits from the funds raised.

Sound – This includes software and production costs for music. A sound designer will be hired to take care of all the sound effects.

Labor – Artists and programmers must be paid for their work. The director has been using his own funds so far. It would be great to have help here to speed up development time and allow all the features to be implemented. Apart from the music production costs, the director will not be paid any wages for this project. All the funds will go towards the game, artists and programmers. For the director, it is a work of love and he has been happy to fund it as much as he can from his own pocket.

Additional costs – Marketing, PR and website costs are also taken into account. This includes the time needed to create the material (such as a video trailer) and everything that comes with it. 

Polish – Buggy games or ones that crash often are a frustrating experience. Even art or sound issues can stand out. Ironing out these issues takes hard work and costs money. Your support will help with making the game a great experience.

Budget Breakdown 

The budget is skewed towards programming, as this is the most time consuming with all the features involved and also the price of development kits. The low cost in sound production is due to the director (composer, story and misc. graphics) not taking a cut of the funds for labor. 

We thank you in advance for your support and appreciate any pledges or word of mouth you can provide.

Here are what the rewards look like at their respective tiers:

Retro Inspired Game Manual

Inspired by 16-bit brawler manuals. This blu-ray booklet sized manual features screenshots showing the moves list, information about the levels, story and much more! High quality full colour PDF or printed manual depending on pledge.

Soundtrack

The official soundtrack will include at least 14 tracks of 80's inspired synth and electronica. You can listen to two tracks below. Depending on your pledge, the soundtrack is provided as digital tracks or a high quality physical release in a slimline case.

 Theme

 Night Patrol


Digital artwork

Would you like to own unique design concepts from the game? You'll receive one digital concept of your choice from our batch. Only you will own these digital concepts.

Create an item

Collectible items in the game. The artist will design an item based on your input. For example, here is a dancing cola can, a popular gadget released in the 80's.

Dancing Cola Can
Dancing Cola Can


Your name in the game

We'll add your full name to one of the characters as below.

Name and create a weapon

Whether it's a wrench, baseball bat or guitar, we've got it covered. But we need plenty more. The artist will design a weapon based on your input.

Pipe Wrench / Classic Bat / Flying V Guitar

Your face in the game

This is your chance to be a character seen in the game. The artist will put your face on a non-enemy character in the game based on a photo of you. Below is an example of photo inspiration image turned into a sprite-based enemy.

Create an enemy

If you've got an enemy in mind for the game, this is the pledge for you. The artist will design an enemy based on your input. Combine this with your face if you like.

Create a boss

The boss tier allows you to create a boss in the game. The artist will design a boss based on your input. Combine this with your face if you like.

Executive Producer

Become a part of the team! You'll join our conversations and provide feedback and support. You'll be credited as an Executive Producer and be invited to the launch party held by the Director.

Robert Jacob – Director / Story / Music @xtramilegames

Robert started Xtra Mile Games to create games he'd like to play. He's been working with multimedia (video, graphic design and music) for over two decades and also provided marketing and support for the PC/PSN title Söldner-X: Himmelsstürmer. Since then, Robert has been looking for the opportunity to create a game for 2D brawler fans.

Brian Crandell - Programmer

From the moment he first became enthralled with the Sega Genesis as a small child, Brian Crandell could not envision any other career than one in video games. Learning opportunities were slim in high school, so he introduced himself to game development through modding in Unreal Tournament 2004. Brian firmly grounded himself in the basics, exposing himself to most major disciplines of development, including modeling, texturing, and animation. A designer at heart, he couldn't resist the power of programming to bring his concepts to life. While he received formal education in computer science in college, Brian is almost entirely self-taught in all aspects of game development. He has been successfully freelancing for two years, combining the technical expertise of a programmer, the intuition of a designer, and the analytical ability of both. He also can't imagine what on earth he would do without the Internet.

Dalibor Garic – Character Artist / Cut Scenes

Dalibor has extensive art and design experience and definitely goes the extra mile to provide great artwork. It’s his job to make sure the characters come to life.

Kris Chua – Background Artist / HUD / Menus

Kris is an artist seasoned by experience. He started his journey through digital art as an artist for a charity organization creating visual masterpieces of various subjects. He continued to fuel his passion as an art director for a pre-production studio for games and was responsible for creating game art assets specializing in backgrounds. Kris is now a freelance illustrator who delivers works ranging from comic art, matte painting and game art assets to a growing clientele. Up to this day Kris continues to explore the boundaries of his abilities constantly seeking to learn more and be a master in his craft.

Full Voice Acting: All dialogue text shown in the game to be voiced by professionals!

Wii U Version: As a registered Nintendo developer, we'll purchase dev kits and licences and spend the time needed to port the game to Wii U.

Mac/Linux Version: We'll have the necessary resources to create both a Linux and Mac edition of the game.

PS Vita Edition: As a registered PlayStation developer, we'll purchase dev kits and licences necessary to port the game to PlayStation Vita.

???: There are a few more stretch goals and one new one will be revealed as each stretch goal is met.

Risks and challenges

Video games are difficult and time consuming to make. Just how much time and money is needed is often underestimated by people starting out and the main reason so many projects fail. There are often problems that show up along the way which need to be solved, and it’s a mistake to think it will be smooth sailing for the entire project.

The good news is we have moved past the concept/prototype phase and are now well into the game’s development. Most problematic issues have already been encountered (and solved) and the foundation of the game is in good shape, with many (almost all) of the game’s mechanics already in place.

We are also aware of how much time the various aspects of the game take to create, and the importance of meeting deadlines. The biggest risk is the release date may be pushed out for the sake of polish or unexpected issues. The game is our livelihood, so we will do what it takes to complete it at the highest quality.

Indie developers also struggle to find good team members. Not just in skill, but in work ethic. I hope you’ll agree the Xtra Mile team works extremely well together and produces great work.

We’re incredibly excited about the project and would love to work together again on the next one!

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Support

  1. Select this reward

    Pledge AU$ 2 or more About $1.56

    (Approx. $1.60 USD, €1.40 EUR)

    DESKTOP WALLPAPER

    As thanks for your support, you'll get a Night City Assault desktop wallpaper.

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    Pledge AU$ 15 or more About $12

    (Approx. $12 USD, €10.50 EUR)

    PC DIGITAL DOWNLOAD

    Specially priced PC digital download version of the game.

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    Pledge AU$ 19 or more About $15

    (Approx. $15 USD, €14 EUR)

    PS4 VERSION DOWNLOAD

    PS4 console version of the game downloadable from the PlayStation Network.

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    Pledge AU$ 25 or more About $20

    (Approx. $20 USD, €17.50 EUR)

    DIGITAL INSTRUCTION MANUAL

    A retro-inspired digital PDF manual plus choice of one game download.

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    Pledge AU$ 31 or more About $24

    (Approx. $25 USD, €21.80 EUR)

    DIGITAL SOUNDTRACK

    A copy of the digital soundtrack plus all previous rewards (choice of one game download).

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  6. Select this reward

    Pledge AU$ 45 or more About $35

    (Approx. $35 USD, €31.50 EUR)

    BETA ACCESS + NAME IN CREDITS

    Beta access and name in the credits! Play the game once the beta is available plus all previous rewards (choice of one game download).

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    Pledge AU$ 59 or more About $46

    (Approx. $50 USD, €45 EUR, shipping included)

    PHYSICAL SOUNDTRACK

    Physical soundtrack plus all previous rewards (choice of one game download).

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    Pledge AU$ 78 or more About $61

    (Approx. $66 USD, €59 EUR, shipping included)

    PRINTED MANUAL

    Printed manual plus all previous rewards (choice of one game download).

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    Pledge AU$ 100 or more About $78

    (Approx. $82 USD, €75 EUR, shipping included)

    SIGNED PHYSICAL SOUNDTRACK

    Physical soundtrack hand-signed by Director/Composer plus all previous rewards (choice of one game download).

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    Pledge AU$ 120 or more About $94

    (Approx. $98 USD, €89 EUR, shipping included)

    ALPHA ACCESS

    Play the game before everyone else. We'll send you the current build plus all previous rewards (choice of one game download).

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    Pledge AU$ 185 or more About $145

    (Approx. $148 USD, €135 EUR, shipping included)

    EXCLUSIVE DIGITAL ARTWORK/DESIGN

    Exclusive digital design idea or concept drawing from the game never shown outside the studio, just for you. Plus all previous rewards (choice of one game download).

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  12. Select this reward

    Pledge AU$ 310 or more About $243

    (Approx. $244 USD, €224 EUR, shipping included)

    CREATE AN ITEM

    Create an 80's nostalgia item as a collectible in the game plus all previous rewards (choice of one game download).

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    Pledge AU$ 500 or more About $391

    (Approx. $391 USD, €359 EUR, shipping included)

    YOUR NAME AS A CHARACTER INGAME

    Your name used for one of the characters that has dialogue in the game plus all previous rewards (choice of one game download).

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  14. Select this reward

    Pledge AU$ 695 or more About $544

    (Approx. $542 USD, €497 EUR, shipping included)

    CREATE A WEAPON

    Help create a weapon together with the artist to be used in the game (appropriate and with our approval) plus all previous rewards (choice of one game download).

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  15. Select this reward

    Pledge AU$ 950 or more About $743

    (Approx. $740 USD, €678 EUR, shipping included)

    YOUR FACE IN THE GAME

    Our character artist will create a sprite version of you for the game based on a photograph. Plus all previous rewards (choice of one game download).

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  16. Select this reward

    Pledge AU$ 1,270 or more About $994

    (Approx. $988 USD, €906 EUR, shipping included)

    SKYPE CALL WITH THE DIRECTOR

    Talk about the game or about anything you'd like for an hour and again for an hour after the release of the game plus all previous rewards (choice of one game download).

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    Pledge AU$ 1,910 or more About $1,494

    (Approx. $1,483 USD, €1,360 EUR, shipping included)

    CREATE AN ENEMY

    Help design an enemy in the game plus all previous rewards (choice of one game download).

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    Pledge AU$ 3,190 or more About $2,496

    (Approx. $2,474 USD, €2,270 EUR, shipping included)

    CREATE A BOSS

    Help design a level boss in the game plus all previous rewards except designing an enemy (choice of one game download).

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  19. Select this reward

    Pledge AU$ 7,995 or more About $6,255

    (Approx. $6,195 USD, €5,687 EUR, shipping included)

    EXECUTIVE PRODUCER

    Join the team and follow the project intimately by being CC'd on emails, playing every build and providing feedback and support. You'll also be invited to join the launch party (location to be decided and travel at your expense). Includes all previous rewards except designing an enemy. Plus all previous rewards (choice of one game download).

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Funding period

- (30 days)