How to play
About this project
Monster Allegiance is a strategic fast-paced card game which challenges 2-4 players to compete for majority control over a horde of powerful and often unpredictable monsters. Tilt the balance of power in your favor and hold it until the end of the game, and you win! But beware... These are not mindless minions, but proud and dangerous creatures. Defeat an opponent’s monster, and you’ll earn it’s allegiance. But if one falls to your opponent… you’ll lose its respect and it’ll turn against you! As a Monster Commander, you must strategically decide when and where to place each monster, how to capitalize on the elemental strengths and weaknesses of each, and how to turn the tide with powerful item and element cards. Enter the Monster’s arena, but keep your mind sharp…. for if it dulls, your usefulness to the monsters will swiftly end...
Behind the idea
Monster Allegiance was designed for those who love games that are easy to learn, but still offer a great deal of strategy, depth, and above all fun. Each card is fully illustrated in pixel art, giving it a retro feel and unique charm that many modern games have lost. For adults, Monster Allegiance will offer a wave of nostalgia to the lost age of pixel art graphics. Children and beginners will find a game with progressive difficulty at their chosen pace, easy to play and fun to collect the future expansions we hope to offer. Lastly, to older card players who shake their heads at us young whippersnappers, all the nerdy frills can be removed to reveal a surprisingly immersing game of pure numbers and light quantitative logic. So, hoping to bridge generations and genres and with fingers crossed we call our dream to the stand for your judgment. I present our vision: Monster Allegiance.
Inside the Box
- 55 Monster Cards
- 10 Element Cards
- 8 item Cards
- 5 Blank Cards (Draw and Create your own Monster Cards)
- 2 Mini Instruction/reference Cards
We need your support!
Monster Allegiance is set to grow as big as you permit, but we can't do it alone! We need your support to make this game a reality. Our resources are limited, and we've invested considerably just to make it this far and ensure the highest quality and value possible. By pledging any amount, in addition to the promised rewards, you'll be helping us to make this game and its future a reality. Remember, all pledges are risk free to you: If the funding goal is not reached, you will not be charged!
More game information
Free Print and Play!
Most of our positive feedback has come from those who've had the chance to play Monster Allegiance. So, we've decided to release a free print-and-play version for you to test it out! Please let us know your feedback, and share the game with your friends! The PnP version can be found at this link: Print and Play And Instruction
About development and the Team
Inside Look: Monster Allegiance and the team
Hello all! We've had a few requests for more details about the backstory of Monster Allegiance's development, so we decided to post this response. For those who are interested...
My name is John (JohnBrick), I'm the designer of Monster Allegiance. After several game ideas became too complicated to be completed, I had the idea that by starting with a very simple idea, and working incrementally outward, I could gradually weave a masterpiece of a game over a long period of time without it ever becoming overwhelming. Together with my partner Kim (KimDice), who in addition to his contributions to the game's design led the business side of development, we began to brainstorm through several ideas, considering everything from a customizable spaceship battling game to a parental reward one. Eventually, our current project emerged, and we knew we had our choice.
Monster Allegiance began as a simple numbers game, and we weren't sure quite what to do with it. The simple 4-number attacking and flipping mechanic was fun, and the rules had no holes, but it needed something special to bring it to life. Inspired by the feelings evoked by many indie developers who used it, I had the idea to populate our cards with colorful pixel art monsters, and searched for an artist. Eventually we found Asher, a very talented pixel artist who took up our offer to come aboard the team. His masterful expressions of the monsters we described brought new life and inspiration to the game.
We added a friend to the team at this time with a bit more knowledge of popular card and tabletop gaming for consulting and promoting assistance, Martin (MartinTheViking). With feedback from Martin, I began to write up lore for each monster and the world they lived in, which were released in "Monster Reveals" over the course of development. We fleshed out the monster lore into a Pokemon-esq world with a darker tone, where sentient beasts strengthened with elemental powers formed uneasy alliances with human "commanders" to lead them to victory... but were always ready to change sides when a more proven leader presented themself. On the game mechanics side, we adopted an elemental advantage/disadvantage system, and some interesting item and element cards.
Just as I'd hoped, the incremental development process resulted in a game that was immersing but simple to pick up. However, we wanted room to grow and expand. My personal dream was (and still is) to make a career or at least self-sustaining hobby of designing games, and I saw this as the perfect opportunity to try. So, I had the idea to add in currently unimportant details on the cards such as species and rarity. While I'd love to release more expansions, it is my hope that from these base cards, I can develop many new games playable without additional purchases, and continue doing so long term. I know that if we succeed, there will be a ton of suggestions, and I'd like to use as many as possible. It'd be a blast for me, and hopefully long lasting fun for all of you too, as our game slowly expands and changes based on your feedback and your own ideas for games to play with the cards.
While it appears we're a little behind pace still, I am nonetheless thrilled by the response I've seen so far. On behalf of the team, I thank you for your attention and your continued support. Through your pledges and shares, I believe we can make this vision a reality. I look forward to co-creating the future of Monster Allegiance with you all!
Risks and challenges
Development has been carried out very strategically, and we've taken on all risk personally. If the funding goal is reached, you will receive your order, guaranteed. If funding falls short, Kickstarter will not charge you any money. We have personally tested the quality of all products under each pledge level, and are 100% ready to produce. The game is already fully designed, illustrated in full-color, and ready to be printed once funded. We need only your support to make this dream come to life!Learn about accountability on Kickstarter
- (31 days)