Mauser Earth: War for Paris - A Dieselpunk Miniatures Game
Mauser Earth: War for Paris - A Dieselpunk Miniatures Game
"Mauser Earth: War for Paris" is a diselpunk skirmish game played with 1:35 (50mm) resin miniatures.
"Mauser Earth: War for Paris" is a diselpunk skirmish game played with 1:35 (50mm) resin miniatures. Read more
About this project
Last days to fund this campaign!
- "Mauser Earth" Facebook page and free resin bases!!!
- Atlantic Alliance
- Atlantic Alliance Starter's Characters
- Reich starter's Characters
- Pacific Empire
Mauser Earth is a Diesel-punk uchronic universe taking place in 1938.
Mauser Earth: War for Paris take place in France where WWI is still ongoing.
But where the rules of war have changed!
There are no longer men who walks the battlefields, but robots and hybrids.
The most brutal battle of this war take place in the bloody streets of Paris.
The Railroad Consortium is located at every corner of the world, and Paris has become the very nerve center of the company.
Strong leaders are fighting for Paris as it is a highly important strategic point in the war. The conflict escalates to a point of no return. A horrific toxic gas that now unfortunately covers the whole of France. To be able to survive, cities have developed sophisticated "domes" to make cover from the gas, and Paris is no exception! As a result of these “domes”, the city of Paris has been separated into different independent districts.
Paris - 1938
Already a quarter of a century has gone by since this raging war began, this abomination that has taken the heart of Europe and wreaks havoc within our lands. The Commonwealth, delighted to throw its new ally into the middle of uncountable battles, that has always proclaimed France as a symbol of the resistance against all oppression – be it the Kronprinz, the TheoSoviets, or even the Neo Shogunate.
The countryside has become no man’s land, enshrouded in a deadly gaz, but we will still fight our way beneath the domes of the last standing cities.
Our streets switches sides faster than the press can keep up, while the Intercontinental constantly encourages all factions to bring forth weapons and soldiers to this never ending slaughter.
Who knows if the footsteps that haunt Paris are human, mechanical or the results of horrible experiments?
Who cares, we shoot on sight, blindly following the forces that feed us their lies as they hide in their towers and palaces.
Who would even know how to say who is the enemy at the moment? Since the apparition of Enigma, you cannot be so sure, can you?
Under the domes of Paris, we have seen these wisps of crimson energy grab hold of flesh and stone and deforming them to such extent that now you no longer need to die to see hell. It is there, at our gates, in the jungle of Eastern Paris, in the eerie eyes of the gargoyles of Notre-Dame, in the darkness of the Bois de Boulogne, all the way to the forbidden isles where each night monstrosities are let loose to roam the docks along the Seine.
No one knows the long term effects of the madness that the Curie brought with them, but there is no doubt that this is a sign of the end of time.
The War won’t stop until the last living creature of reasoning falls, or will it?
Unless the people finally open their eyes, and understand that the War has no other purpose then war itself.
The conflict will end if we accept to see the lies we are fed and that we, the people, have been no more than simple puppets in their grand scheme. So break the ranks, break the chains that are choking us, and join Hope!
introduction of the manifesto of HOPE
Mauser Earth is a 1:35 (50mm) miniatures game in a dieselpunk universe.
All the miniatures are in PU resin and will have their own character cards.
They have been sculpted by some of the best miniatures sculptor! (JAG, Allan Carasco, Patrick Masson, Stephane N'Guyen, Stephane Camosseto, Arnaud Bellier...).
This campaign will allow us to produce all the content of the starters pack (box, mini rulebook, characters cards and resin cast). It will also allow us to produce a few new miniatures to expand on the existing packs, starting with Pacific Empire!
Mauser Earth is a skirmish game for 2 players (Each players have a team from 3 to 6 characters).
The game is played on a 60cm*60cm surface (but can be played on a bigger map if you want).
Each starter come with:
- 3 or 4 miniatures.
- The character cards of the miniatures.
- Tokens (Blast token, Enigma tokens, condition tokens, etc...).
- A paper ruler.
- A mini rulebook.
Take note that the rules will be available in English AND French. You'll be able to make your choice on the pledge manager.
The rules (and Print and play material) are available here:
English Version - HERE
(take note that the final English version will be translated by a professional)
French Version - HERE (les cartes de perso arrivent très prochainement)
Note that the files will often be updated, so, be sure to have the latest version of the rules!
Send us your feedback!
The game is played with D6.
Each player have a team from 3 to 6 miniatures (the game is played with 20 recrutment point for each team).
The game is played with scenarios or secret objectives.
Each Character have hiw character card and a skill card. The first card contain all caracteristic of the character. The second is used for his skill in fight.
Fighting Skill: The result your opponent must roll to inflict damage to this character in a close combat.
Shooting skill: The result you need to roll for ranged action.
Reactivity: Your capacity to move before your opponent or to react to his action.
Leadership: The result you need to roll for specific actions (specific action from missions).
Enigma: Number of Enigma point your character generate each turn / Maximum number of Enigma point your caracter can have.
Armor: the result your opponent must roll after a shooting or close combat roll to inflict damage to your character.
Action point: Maximum number of action this character can do in a turn.
Each ranged weapon have 4 caracteristics:
Number of dice you roll / Maximum range / Special skills / Damages
Each Close combat weapon have 3 caracteristics: Number of dice you roll / Special skills / Damages
During his turn, a player will activate one of his characters and do only one action. After this, his opponent will do the same. Players continues until there are no action left for any characters.
During the game, you will have to move on a skill tree to activate a skill. There is 3 level of skills (obviously, level 3 skills are really strong!).
You can move on a tree skill using adrenaline point your character earn each time he do an action.
Adrenaline: The maximum number of adrenaline point you can have.
Stamina: Maximum number of damage that can be taken before losing your skill and be back on the "start" level.
!!!The picture of the pdf map is just an exemple. Final map will be different!!!
Just add the amount to your pledge by clicking on "manage your pledge".
More Add-ons to come soon!
Social Stretch goals will be revealed soon...
Pledges will be packed and shipped by us.
SHipping is now charged with your pledge!
Shipping will depend on how much miniatures you want but here are the average shipping cost for the average pledge.
EUROPE, USA &Rest of the world: 15€
Talk about our Kickstarter Campaign and miniatures game to your local store, if they accept to become a "Railway Station" (a local store who accept to receive the pledge and a retailer of our range), all pledgers who want to receive their pledge in this store will have free shipping!
Wonderlands Project is a small French company about making miniatures figures and games.
The man behind Wonderlands Project is Florian Nampont, a 31 years old geek dad.
Painter from more than 12 years and gamer since many more years!
If you want to know more about him, just send him an invitation on facebook!
Mauser Earth – Wonderlands Project 2017
All rights reserved.
Original concept: Cedric Lemitre
Illustrations & concepts: Christophe Madura, Naïade, Loïc Muzy & Nicolas Amoroso.
Background: Gabriel Féraud & Florent Favard.
Sculptors: JAG, Allan Carrasco, Benoit Cauchies, Gregory Clavilier, Patrick Masson, Stephane Camosseto, Mateusz Gajos, John Robertson, Stephane N'Guyen, Valentin Zak, Arnaud Bellier, Olivier Bouchet, Didier Fancagne & Aurélien Diot.
Painters: Sebastien Picque, Martin Grandbarbe & Fabrice Tran.
Game designers: Tony Godin, Sebastien Picque, Guillaume Herlin, David Le Corvec & Florian Nampont.
Graphism: Anastasios Kandris
Translations: Tommy Borge, Jean-Pierre Dworianyn & Khodja Hyacinthe.
Risks and challenges
Our biggest risk, in case of success, is to be delayed. Making a skirmish game is not easy and does not take one day. There is a lot of testing and polishing of the game that takes a lot of time.
Also, there can be delays on production, depending on how many Stretch goals that has be unlocked (but some of them are already ready to be product!).
Support this project
- (32 days)